This post has nothing to do with the new season I am talking in general, so let me explain and you're free to disagree. From Valorant, Paladins, OW to many other games I enjoy all seem to have this same issue of having 2 values to match-make those being the MMR and the Rank(most games). My issue with these are they don't put players where they belong, you can't have a major skill disparity between the top players in a rank bracket an the worst because that means someone is not where they are supposed to be. In theory you should be able to pull in 10 random diamond players and have a relatively competitive match, but no it doesn't work that way that's where the MMR comes in to make sure that qualitatively, players are dispersed evenly to make the match fair as possible. My theory is that logic is the problem when getting players to the right rank.
Using arbitrary numbers, If you had certain MMR requirements saying hey if your MMR is between 500-600 you're Diamond 1, rather than saying you're diamond with 500MMR lets also find a player who is diamond with an MMR of 500 where the diamond players pool could be as low as lets say 375MMR, then you could then properly match-make. If the players can't compete with the players in their rank bracket then they shouldn't be in the rank it's that simple. Don't match lowest MMR's of a rank bracket with someone of the same MMR allowing them to climb ranks they shouldn't be in. Standardize the MMR required to reach a rank and make them fall where they should be".
Example MMR model where rank is determined(not real numbers completely made up however that diamond 3 vs diamond 1 can't be that huge of a skill discrepancy in iron I'd imagine it's unavoidable)
0-50- diamond3
51-100 diamond 2
101 150 diamond 1.
P.S. I understand that climbing is part of the fun that makes ranked what it is so you have to provide that motivation especially during soft resets, I am saying stop trying not to hurt feelings and let players fall where they belong.
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