Thanks for the report, we're aware of the bug and will have it fixed in an upcoming patch ๐
Thanks for the report, we're aware of the bug and will have it fixed in an upcoming patch ๐
Heya its the same thing with the ghost pistol, lacks a suppressor in some places. Furthermore Cypherโs gun that he holds appears to me a ghost without a suppressor also. Was the suppressor a last second choice?
The suppressors have been around a while, though not forever. I think it's like that thing where you see something every day and don't realize it's wrong, and then someone new sees it for the first time and is immediately like "are you f'in blind mate!?". Y'all are eagle eyed right now, it's great to have so many fresh eyes on the game after all this time ;)
Hey, sometimes (only happened to me in the practice range) the Ghost and the Phantom's suppressor disappear from the model and you lose the ADS animation for the Phantom. I'll try to replicate it and get some footage of it.
Yep, there's a range-specific bug with ADS that should be fixed in an upcoming patch. Afaik the current workaround is to buy a new gun.
Replying to this to state another bug I've seen
I like to quick switch out of awp to knife like CSGO but the "swap to last equipped weapon" bind kind of resets after you use an ability.
If you swap to weapon then knife then never use an ability it works fine.
If I swap to Operator use an ability then I can no longer swap to last equipped.
I would assume it has something to do with some abilities being "equip a weapon" like Brimstones molly.
I havent tested it much so idk if it was all characters and abilities but it was bothering me quite a bit.
Thanks for the report, I'll pass it on to the right team!
Apologies for hopping on the โreply to dev with unrelated bugโ train but: I had an issue where a gun I picked up at the end of a round disappeared at the start of the next one. It also happened to my teammate at the same time. Iโd imagine this is just a miscommunication with the server, might have been a lag spike at the start of the round but who knows.
Minor hiccups aside I love the game so far, especially the crisp gunplay having come from csgo.
I don't want to tell you you're wrong, but is it possible it was at the end of a round that then went into overtime? Overtime resets all inventory.
I'll let the testers know to keep an eye out for this though ๐
Any idea if this has been undone or still not implemented? Still a bug in my game
Yeah... My bad, I made an assumption that it would be fixed by now. It's definitely on our list of known bugs, but we're waiting on a bigger UI clean-up pass that will (hopefully) be done in the next few patches.