Original Post — Direct link

TL;DR: what the title says.

Setup: Map rotating with the agents orientation

Story:

If u have people without mics, it is good to use the ping system. But since u can die before knowing, you often call things out, the moment u died. Problem here with the pings is, that I can not ping on the map after my death (and without map isnt possible, since u cant control your crosshair anymore), or else the ping will mostly be on a completly wrong position. Only after some time it is possiblke, but then its often too late and not precise, since u dont rly know where the enemy went off for sure.

Problem:

My map rotates with me. While dead, the map goes back to a defined rotation. The timing from the "alive state" to the "dead state" is the exactly timing i want to ping when i died, which leads to me clicking non the map while in the "alive state" but the ping get registered on the "dead state". And so the ping will be totally random and therefore 99% of the time completly wrong and I end up just confusing my m8s. So I end up just not pinging after death... yay, the communication system dont wants me to communicate ...

Solution:

A. dont rotate the map while its opened

B. dont rotate the map without input of the user (f*cking automatic functions in things the user has the control are all over the place and i hate "all" of them ... looks at autofilling words in my phone)

edit: spelling

External link →
almost 4 years ago - /u/ProgRocktopus - Direct link

Few folks on the team were talking about this recently, too. We're going to look into freezing the map until you close it. Not sure when it'll land though.