25 days
ago -
VALORANT
-
Direct link
Transcript (by Youtube)
3s | [Music] |
---|---|
12s | hey everybody we just wrapped up |
14s | Champions Grand finals here in Soul and |
16s | one of the most competitive final four |
18s | brackets ever congratulations to our new |
21s | world champions EDG for their |
23s | hard-fought and well-earned trophy it |
25s | was such a great series the energy from |
27s | the Korean crowd seeing our community |
29s | come together and the literal birthplace |
31s | of Esports meeting so many players crazy |
34s | matches broken pick thems though I did |
37s | end up in the top 1% what a week I am |
40s | exhausted I need a nap and some fried |
42s | chicken before we fly back home we |
45s | wanted to thank you all for being with |
47s | us on the road to Champs this year and |
49s | we also want to welcome the game |
50s | changers championship and offseason |
52s | tournaments that will be happening over |
54s | the next few months I think we've also |
56s | got some other people to welcome right |
58s | we do millions and millions of new cont |
60s | console players in fact hello out there |
62s | valerant launched on Console just last |
64s | month and your response has already |
66s | surpassed our wildest dreams it's |
68s | amazing to see how many new players are |
70s | playing our game on Console bringing |
71s | their friends into the fun and honestly |
73s | learning a ton from our PC players |
75s | seeing our existing players welcome a |
77s | whole new group of people in with mostly |
80s | open arms and only a minimum of |
81s | controller shade has given us all the |
83s | warm and fuzzies so much gratitude let's |
86s | jump into our main topics for today |
91s | hey everyone I'm Coleman I'm a product |
93s | manager on Val gameplay hey and I'm Dan |
96s | Val's balance design lead we're happy to |
98s | be back to take a minute to discuss |
99s | where the game's at heading into the end |
101s | of the year these year- end patches are |
102s | typically the best opportunity for us to |
104s | make necessary balance adjustments and |
106s | try new things without disrupting Pro |
108s | playay you can expect the year end to be |
109s | a time where you see larger scope |
111s | changes that are meant to have a |
112s | substantial impact on the game the |
114s | updates we made to ISO neon Raina and |
116s | Rays have helped us hit our goals |
118s | overall while we did overswing on ISO |
120s | initially after the follow-up patch the |
121s | dualist ecosystem is in a pretty healthy |
123s | and varied State for the most part and |
124s | we think this push and pull is a totally |
126s | normal part of live balance with |
128s | competitive games we want to ship more |
130s | patches throughout the year but we also |
132s | want to ship them in a way so that |
133s | they're not overly disruptive we are |
135s | still working on Phoenix and we're |
136s | planning some other opportunistic |
137s | changes within the dualist roster but we |
139s | also see some other spots on the roster |
141s | that are in need of some tuning |
142s | particularly among some of our weaker |
144s | sels and our controllers we know a lot |
146s | of you will be expecting Harbor changes |
147s | with this patch but unfortunately |
149s | they're taking a little bit longer since |
150s | we think he needs larger scope work and |
152s | we're still exploring our options here |
154s | additionally shortly after filming this |
155s | video Vice will be joining the roster so |
158s | we'll be following her performance |
159s | closely as we do with all of our agent |
161s | releases so now as we near the end of |
163s | the year and VCT is over you'll start to |
165s | see some of these changes roll out patch |
167s | 905 we made some changes to Astra and |
169s | chamber for Astra we wanted to improve |
171s | her total utility output compared to |
173s | other controllers and for chamber we |
175s | improved his capability to defend |
176s | territory aggressively and still make it |
177s | out alive we're also buffing the Aries |
180s | to improve its viability compared to the |
181s | rest of the mid-range price point |
183s | weapons in patch 905 additionally we're |
185s | making it easier to control recoil when |
187s | your fire rate is increased by things |
188s | like Raina ult or brimon you can also |
190s | expect changes to Phoenix Sage Cipher |
193s | and gecko there might be some other fun |
194s | things in store for patch 910 but we'll |
196s | update you on that more later but before |
198s | we go we mentioned on our socials that |
200s | you'd all see a new map rotation in 9008 |
202s | ice boox and Lotus are out and split and |
205s | pearl are back in in that video we |
207s | mentioned that we're making some |
208s | adjustments to Sunset more specifically |
210s | we're adjusting bite to make it more |
212s | defensible at a baseline removing the |
214s | unbreakable Cipher trap wire spot and |
216s | changing bman to reduce some of that |
217s | postplant gaml we'll also be making some |
219s | light changes to Mid to add some |
221s | Defender options when Defender opt into |
223s | contest and we've heard your feedback on |
225s | map rotations trust us we haven't |
227s | forgotten that fracture exists we're |
229s | looking at updating our schedule and |
230s | Cadence of map rotations going forward |
232s | and we'll share more details with you |
234s | when the next pool goes live with 908 |
236s | but for now we want to hand things over |
238s | to Britney Perez on the anti-che team to |
240s | talk about Vanguard and share some |
241s | pretty exciting news about ranked get |
243s | good don't |
246s | cheat hey everyone I'm Britney an |
249s | analyst with the anti-che team on |
250s | valerent you probably already know that |
253s | valerent uses an anti-che system called |
255s | Vanguard to keep the playing field fair |
256s | and keep cheaters out of our game in |
258s | fact only 1% of valerin games have |
260s | cheaters and the average cheaters is |
262s | caught and banned within their first six |
264s | games valerant debut on Console marks a |
266s | significant milestone for us with |
268s | anti-che both dealing with a new new |
270s | platform and new classes of cheats like |
272s | input spoofing AKA ziming we've done a |
274s | pretty good job of proactively catching |
276s | and banning users of these tools our |
278s | anti-che for console will continue to |
280s | evolve as cheaters do and we're looking |
281s | to stay ahead of the curve but we know |
283s | on occasion that some of you on PC or |
285s | console might run into a cheater and |
287s | that cheater isn't banned and the match |
288s | isn't terminated you might be wondering |
291s | if the Vanguard team is so good how are |
293s | the cheaters able to play without |
294s | getting red screened Vanguard is a |
296s | delicate Tango of prevention and |
298s | detection we strive to block sheet |
300s | outright but when immediately blocking a |
302s | cheat would make our techniques too |
303s | transparent we detect the intrusion and |
306s | delay our response while we agree that |
308s | the delay isn't ideal it's an integral |
311s | ingredient for your anti-che chefs to |
312s | cook up better detections but as a way |
314s | to make it up to all of you honest |
316s | Gamers out there we're happy to announce |
318s | that valerant is working on implementing |
320s | ranked roll backs basically if you |
322s | played and lost a game with the cheater |
324s | on the other team and that cheater was |
326s | later banned you'll receive a refund of |
328s | any RR lost the anti-cheat space is a |
331s | never-ending battle and despite our |
333s | polite requests for cheaters to stop |
335s | some will always try to cheat keep up |
337s | the excellent work reporting suspicious |
338s | behavior and will continue keeping your |
340s | games a safe and competitive |
344s | environment hey everyone Stephen here |
347s | our teams manag the player Behavior |
348s | experience in val when Anna made her |
351s | statement about keeping our community |
352s | healthy a couple of months ago we work |
354s | together to make a few commitments to |
355s | you we have significantly accelerated |
357s | the severity of penalties received for |
359s | comm's abuse |
360s | and we've expanded the restrictions on |
362s | gameplay to include all team based modes |
365s | not just competitive and Premiere and we |
367s | also unlocked Hardware bands for |
369s | Behavior we'll only issue these for |
371s | cases where we manually review we took a |
373s | look at those manual review processes |
375s | and audited them we now have clearer |
377s | steps for who needs to be involved and |
380s | when so that we can have faster manual |
382s | escalations and we're also Staffing |
384s | support to review a higher volume of |
387s | repeat offenders if you've been |
388s | repeatedly disruptive over the past |
390s | episode you received a notification a |
392s | couple of weeks ago any subsequent |
393s | Behavior events will be weighed more |
395s | heavily if you're disruptive expect a |
397s | ban we know that voice is still a major |
400s | area for comms abuse and we started a |
402s | beta for automated voice evaluation in |
404s | North America last year we've seen good |
406s | results so far and are committed to |
409s | rolling out voice valuation globally and |
411s | that's coming before the end of the year |
412s | however building confidence around other |
414s | languages is taking longer than we |
416s | anticipated so we'll support English |
418s | globally first and rolling out a |
420s | additional languages over time we need |
421s | to continue to invest heavily here and |
423s | are committed to doing |
426s | so if you did your placement matches and |
429s | received a rank you probably placed a |
430s | little bit lower than where you were |
432s | last season we feel the pros and the |
434s | cons to resets regular resets help to |
436s | shake out the inconsistencies and |
438s | maintain a consistent definition of |
440s | skill at every level at the same time |
442s | not seeing that rank that you work so |
443s | hard to achieve can be rough we're |
445s | currently looking into ways to keep the |
447s | benefits of resetting ranks while |
449s | providing more opportunities for upside |
451s | to balance against that feels bad now to |
454s | our new console friends welcome Champs |
456s | is such a perfect moment to join us you |
458s | get to see Val framed at the highest |
460s | level of competition we're so excited |
462s | for each of you to start on your own |
464s | competitive journey in val to those |
465s | players who have been with us since the |
466s | beta you noticed that we had to adjust |
468s | the way that we calculated rank from |
470s | beta to launch when we turned on the |
471s | competitive queue for console we |
473s | estimated where folks with place with an |
475s | all new player base and so many players |
477s | joining us all at once and after a |
479s | couple months of testing we saw that |
480s | players were climbing the ranks faster |
483s | than we had anticipated and the stats |
485s | behind it didn't quite match up so we |
487s | reset ranks and have a more effective |
489s | rank Distribution on Console now going |
491s | forward both console and PC will reset |
493s | rank at the same Cadence though console |
495s | players shouldn't expect a change as big |
497s | as the beta adjustment we're just |
498s | getting warmed up we'll be back soon on |
500s | our socials with a refresher on ranked |
502s | 101 and later to discuss some spicier |
505s | topics before end of year oh hey we're |
507s | back oh sorry I mean I told them about |
510s | the chicken why don't you take this one |
512s | all right thanks for watching everyone |
514s | and thanks for all your hype and |
515s | feedback throughout the year we'll see |
517s | you all in November at the game changers |
519s | championship and we'll be back in |
521s | January with the new VCT season and |
523s | another Dev update to kickoff 2025 Val's |
526s | 5year anniversary 2025 is going to be |
529s | such an amazing year and we can't wait |
531s | to tell you all about it in the meantime |
533s | be good to each other and enjoy your |
535s | games wait where did that come from here |
538s | comes a party |
542s | but everybody's gone yeah I just really |
544s | wanted to shoot this thing all right bye |
545s | everybody |