Originally posted by
ThePatchelist
Our intent was for this to be a warmup/practice mode where players didn't need to worry about performance at all.
Then why is the kill limit that low tho if I may ask? Like, 30 kills is nothing, and if someone's fragging like crazy you're going in and out of games all the time, dragging you out of your warmup loop. Do you know what I mean?
It'd be neat if there were options for this or something, like different servers for 30, 100, unlimited kills or something similar maybe?
The reason for the 30 kill limit is that we currently don't support joining in progress matches (this is something we want to do in the future - I'm actively investigating the work involved here, but it requires a large change to our platform). We also do currently allow leaving a deathmatch game to keep the time commitment low. If players can leave, but can't join, then the longer a match goes, the lower its player count goes since players will leave over time. We felt like 30 kills / 6 minutes was a good balance where players leaving wouldn't happen super often but when it does happen it won't make the match terrible for the players who stay.
Assuming we eventually support joining in progress, we'll re-assess supporting longer variants of deathmatch. In the state we're in now, we'll listen to feedback and consider tuning but will have to weigh the benefit of increasing cap / length against the disadvantage of matches trending towards fewer players connected at the end.