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What do you all think of this? In the few things I've seen about the game it appears there is a directional awareness of gunshots or teammate - enemy interactions. I'm not a fan of this at all in a ttk fps game, it would fit if this were Overwatch, but I don't think it has a place here. If it were only for damage, sure, that makes sense, you'd know which direction you got shot from, but any kind of foresight for interactions you can't just hear or see in front of you is too much.

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about 4 years ago - /u/ProgRocktopus - Direct link

We haven't yet incorporated a lot of our teamwork/communication features into the tutorial, so I'll provide a quick overview of how the "threat indicators" work.

How do they work?

When a teammate dies, a snapshot is taken of the enemy locations visible to that recently deceased player. All remaining living allies get "threat indicators" that point to those last known enemy locations - the closer the location to the viewer, the bigger the indicator. The positions being indicated are not updated as the enemy moves, so it's only reliable information for a few moments, and it's not very precise.

Why are they in the game?

In a perfect world, when an ally dies they promptly share a specific enemy location via voice chat. The rest of your team, simply by listening, can absorb this new info and adjust their tactics to react to the changing game state. These sorts of callouts are critical to making decisions about what to do next.

We've all had the experience where a teammate dies, you say "Where was that?" - and they say nothing. It directly hinders your ability to play, which is frustrating because that information should be available to you. It was fairly earned, but not shared, and now you are at an unnecessary disadvantage just because someone on your team isn't talking.

And there are many good reasons why teammates don't make callouts: language barriers, no mic, discomfort using voice chat online, too tilted to talk, don't know callout names, noisy gaming spaces, or just want to play without having to talk. As some others have mentioned, there are also issues hearing teammate callouts including varying hearing capabilities, voice chat settings, and familiarity with maps.

We made the threat indicators as an imperfect, but reliable, replacement for teammates calling enemy positions when they die. They will never be as good as a well-executed voice callout, but it's better than no information at all in a game where that information should be yours to use, and it can make the difference between a clutch and getting shot in the back.

Please keep playing with it and let us know how it settles as time goes on.

about 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by Goodrah

I made this comment based on trailers and without playing the beta. They have less impact than I had thought they would, although to me it makes things a little redundant if it's used for a team chat replacement, because you have the ping system (thank you for this system, very much needed in all games imo), it's not redundant to an extent it should be removed, so maybe a thin layer of overlap is a good word for it. TBH the system is working well, better than expected like I said. When coming from CS, I imagined CS with this feature, it'd destroy the game in a strange way i had thought. But it works well here so far. Thanks for commenting and I hope this feedback is valuable to you.

EDIT: A few moments after I had an after thought, the system doesn't seem to be created for hearing impaired like you mentioned, I understand it may help with their ability to play, but the number of sound queues, from ults, to abilities, to reloading and specific gunfire sounds, possibly more, it doesn't seem like a very great solution for the hearing impaired, but the lack of communication one can have on a team. It helped me greatly in a game I had where 3 people were all being very inappropriate and hating on a new player for not knowing the game. I could mute them and things were still kind of communicated. It helps, i'll be honest I like the feature.

Thanks for following up! It's good to hear that you are finding the feature useful but not overbearing or damaging to the core gameplay.

almost 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by j_2_the_esse

Can you link me to the tutorial please?

I’m a bit confused - so it points to multiple enemies? A lot of people seem to think it’s teammate’s death location.

Thanks

We haven't yet added them to the initial tutorial, unfortunately.

The elements point to the last known locations of any enemies your teammate could see when they died.

almost 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by j_2_the_esse

Thanks. So if there were two enemies visible when the player died, would it show one single indicator pointing to the middle of the two enemies? Or one for each enemy?

One for each.