Appreciate you raising the issue of non-VFX related issues clearly and with good examples. Great post.
First Link: Some of those shots in the middle look they should hit, but don't. But it's hard to tell from that video, especially in Reddit's video player. We (and by 'we' I mean Sobey) do tests like this often, and haven't seen issues in clean-room environments. But there is something odd going on in that video. We'll have to investigate.
Second Link: Glad you pointed that out! This is a legit bug that we're aware of. The team figured out one way it could be caused and put a fix out in 1.02, but we can't confirm if that's what triggered that particular instance. That instance may be fixed. We'll keep an eye out. I can't tell if that video is from 1.01 or 1.02.
Third Link: Similar to the 2nd, but actually a different underlying issue. as /u/mcresto pointed out, this appears to be from a beta build. The team put in a fix for that more egregious case before 1.0 Release.
All in all, it's good to keep track of the issues that aren't just related to VFX clarity. The good and bad news is that these types of issues (actual bugs, not just clarity issues) seem pretty rare. Bad since it makes them harder to track down and fix, but good because they shouldn't affect gameplay nearly as often as the clarity issues.