Original Post — Direct link
over 3 years ago - /u/AstroRosa - Direct link

Originally posted by elmntfire

I just did a deathmatch before the rollback happened and checked a bunch of angles cause of tracers leading nowhere. That probably explains alot.

Heyo! I'm trying to repro this bug internally. u/NihilHS and u/elmntfire, do either of you have a video of tracers appearing in parts of the map they shouldn't be on?

over 3 years ago - /u/AstroRosa - Direct link

Originally posted by NihilHS

Unfortunately I wasn't recording at the time.

I can say that I only played DM, I don't think I ever took any damage from them, I believe they emitted sound, and I think that the only map it was occurring on was Bind. I can't say that for sure, but I know for sure that it was at least happening on Bind (which makes me wonder if it has something to do with the teleporters).

I can also say that it seemed to only ever be tracers that were coming out of walls. I don't know anything about coding, but it might be the case that the animation of the tracers were coming out of the wrong walls. If player A shoots at wall 1, I presume some code makes a visible tracer from player A's location to the wall, and then creates a second tracer on the other side of the wall (if penetrated) in the same direction. It seems like there could be a problem with the second part of this process; Either the second tracer is coming out of the wrong wall or is repeating the process on walls that it shouldn't (i.e. walls that the round didn't penetrate).

I distinctly remember it occurring in B short with the round seemingly travelling from the B side of the map to the A side. I also distinctly remember it happening once near A link / A short, with the bullet traveling in the same direction (B side of the map to the A side). Both those locations share a similar latitude, there could be an issue with the walls there.

Hope this helped and didn't send you on any goose chases.

Do you remember when this started happening? Did it seem new to patch 1.11? Another comment had mentioned seeing the random weapon tracers for the past 2 weeks which would mean it's on patch 1.10.

over 3 years ago - /u/AstroRosa - Direct link

Originally posted by elmntfire

I'm sorry, but I did not record my gameplay. I can give you as many details as I can remember, though.

It was a static tracer at the top of sewers on Split near the entrance from mid. If you're approaching it from mid, the tracer appeared at the end of the short hallway towards the left side near the cubby. I was playing Cypher in deathmatch, using a classic with no other weapons. I had respawned in B Link and walked towards sewer across Bottom Mid when I noticed the tracer in Sewer. I had not fired on anyone yet, nor had I been fired upon or encountered a player in B Link, Mid or Sewer. No one in the lobby was playing Skye either.

Hello! Did you see this happen before 1.11 rolled out? Trying to pinpoint the patch that may have caused it. :)