IMO this skin line is very cool and this was awesome to see the behind-the-scenes look at how it became a thing.
IMO this skin line is very cool and this was awesome to see the behind-the-scenes look at how it became a thing.
Thank you! We were really excited to share the skins with everyone, so sharing their development story has also been really fun. :)
u/oniram177 and I geek out over behind-the-scenes stuff from our favorite IPs and stuff we love, so we want to share whatever we can for anyone who wants to learn more about VALORANT stuff we work on.
Any news on nerfing the sound level a bit on the skins?
For the Operator? We're discussing. Audio hit me up and we're having a quick chat today. u/nickwu can provide an update as well. Here's his post from the weekend: https://www.reddit.com/r/VALORANT/comments/hp0omm/the_new_op_skin_is_a_bit_loud_when_scrolling/fxqd47f/
You guys have already done a great job of conveying that with the blog posts and dev videos! Keep up the good work :)
Thank you! If you guys like this sort of stuff, we'll try to do more! :)
I find it crazy how rito was working on this game for a couple of YEARS before they announced the launch. They had the dragon concept in 2018(?!), before anybody knew about a Project A.
yep! it was a tough secret to keep! weapons had generally been in a decent spot since 2017ish. we refined our art style and such throughout the years and had to revisit some executions but we generally got started working on and exploring skins in 2018.
we had a lot of learning to go through before we could get to the point of delivering what we we considered high enough quality. safe to say a we also through out a lot of things since then too