Original Post — Direct link
about 1 month ago - VALORANT - Direct link

Transcript (by Youtube)


0s Hey, everyone!
1s I'm Anna.
1s And I'm Andy.
2s And it's been a while since we've had a chance to talk like this.
5s And since then, we've shared some pretty incredible moments together.
8s We ended 2023 on the highest of notes
11s with Potter and EG winning it all at Champs LA.
14s And, of course, Shopify Rebellion, grabbing that Game Changers crown.
18s Earlier this year,
19s we added some additional firepower to the VALORANT arsenal with the Outlaw.
23s We welcomed our death-defying (literally) Scottish Controller Clove into the game,
28s Sentinels took the Masters Madrid win,
30s oh, and a couple of weeks ago,
32s we launched Act 3 with lots of pink awesomeness with Mystbloom.
35s So yeah, a lot has happened and honestly, we've got a lot more planned.
39s We're working on a ton of cool stuff for the rest of year
41s and we'll touch on some of that in just a bit.
44s Beyond today, you can expect more Dev [Updates] from us
46s when we have something to share,
47s and regular communication from devs across the game
49s when topics bubble up from the community.
52s Since the beginning, we've been fortunate enough to serve this incredible,
55s passionate, and engaged global community around VALORANT.
58s And look, you're never shy to share what's on your mind.
61s And we love it! Sincerely.
63s We're grateful for the feedback. We see you, we hear you,
66s and we appreciate you.
68s We want to keep the conversation going,
70s so be sure to tell us what you think of our chat today
72s and share what's on your mind.
73s Okay, first topic.
75s VALORANT is continuing to grow rapidly as a game and a sport and a community.
79s It's an entire ecosystem of experiences now.
82s And we have these huge dreams for the future.
85s So, we're leveling up our leadership team a bit.
87s I'm excited to announce that VALORANT is getting a new Executive Producer.
91s And... we really didn't have to look very far.
94s It’s him, it’s Andy!
96s I'm not going anywhere,
98s I'll still be leading VALORANT,
99s but now at the Studio level,
100s thinking about the entire player experience throughout the whole ecosystem.
103s And I've asked Andy to focus on what's going on in the game itself.
107s So I'm handing over the dev team to Andy...
109s but we still get to be partners. And I love that.
111s Yeah.
112s Thanks so much, Anna,
113s and thank you all for making VALORANT such an incredible game.
115s We're still committed as ever to keeping the core game healthy
118s while evolving it with new updates.
120s And we want to introduce you
121s to more of the dev teams who bring these updates to life.
124s With that, here are Coleman and Dan to talk about the map rotation,
128s overall game health, and some gameplay changes to expect through the rest of the year.
132s Hey, all. I'm Coleman.
133s I’m a Product Manager on VALORANT gameplay.
136s And I'm Dan.
137s I work with Coleman as a Game Designer on Agents and Live Balance.
140s We're here to discuss some of the work we've been doing this year
142s and give you our thoughts on additional changes coming down the road.
145s But first, we've heard a lot of feedback from you all about map rotations lately,
149s and we've been talking as a team
150s about how we can make this experience better overall.
153s Rest assured that your feedback has been heard loud and clear.
156s As a starting point, we're going to be more transparent
159s around map rotations going forward
161s so you all know when they're happening ahead of time.
163s In the spirit of this,
164s we want to confirm
165s that the map pool will be rotating with Patch 8.11 in early June—
169s Breeze and Split will be rotating out,
172s and Haven will be rotating back in.
175s Now, let’s dive into our main topic for today—role diversity.
178s For context, the live game team’s top priority for 2024
182s has been to increase intra-role diversity across the roster—
185s basically, looking at each role
187s and ensuring more Agents are viable in each one.
190s And promoting role diversity sometimes means toning down the power
193s of an Agent whose dominance prevents other agents in that role
196s or even other roles entirely from getting picked.
198s That was the reasoning behind our changes to Skye and Viper earlier this year.
202s On the other side of things, often this can mean we also have to give
204s a little power back to weaker Agents within a role— like Chamber, Deadlock, or Gekko.
209s With changes like these, we often see players ask—
212s why not just buff our weaker agents to match our most powerful ones?
216s And we hear you. Buffs are fun!
218s But, there are two main reasons why we don’t focus
221s on buffing weaker agents as a primary balancing approach.
225s The first, VALORANT, as a game, is more than just Agents;
229s it’s a tactical shooter.
230s The VALORANT experience is a balancing act between Agent utility,
233s lethal gunplay, and tactical map design.
236s If we buffed all of our Agents to match our strongest ones in terms of power,
240s we’d run the risk of Agent abilities overshadowing everything else.
244s Instead, we strive to maintain a healthy power level for our Agents
247s and then tune our roster accordingly.
249s Second, as you all keep playing the game,
251s your aim, creativity, and teamwork keep getting better.
254s So we have to constantly reevaluate the game.
256s For example, Jett from the Open Beta would be an absolute terror
258s if she was unleashed on VALORANT in 2024.
261s And back then, she was widely considered underpowered.
263s So we have to ensure we're maintaining that balance
265s while also keeping up with the community.
267s None of this is to say we won't ever buff Agents.
270s In fact, we'll talk about some buffs in a minute.
272s But nerfing agents is also a very important responsibility of ours
275s and ensures that VALORANT will feel like VALORANT for years to come.
280s Okay, let's talk about some balance changes that you'll be seeing very soon.
283s In early June, with Patch 8.11,
285s we’re shifting our focus to the Duelist role.
287s Over time, we’ve seen pick diversity decline among Duelists,
290s especially in higher-skill and pro play brackets.
293s So we’ll be shipping some nerfs to Raze focused on her satchel mobility,
297s as she’s been an overly dominant pick in this space.
300s And as for buffs,
301s we see several candidates who have an opportunity
302s to be more relevant in the current meta—
305s Iso, Neon, and Reyna.
308s Don't worry.
308s We'll explain that last one.
310s Yeah.
310s For Iso and Neon, we’re leaning into strengthening what makes them unique.
313s Namely, we’ll be adjusting Iso’s shield paradigm
316s and Neon’s slide, as well as some other small tweaks.
318s And for Reyna, we know she’s quite strong in ranked,
320s but she actually struggles in more coordinated team play.
323s So, her changes aim to improve her viability in those team environments like Premier and Pro,
327s while also reducing some of her current ranked strength.
330s These balance changes in 8.11 will most likely be
332s the last significant ones you see from us until after champs.
336s We want to make sure pro teams have plenty of time to get used to
339s these changes after Masters Shanghai and adjust accordingly.
343s Of course, you'll still see smaller patches roll out during this time.
346s We'll just only adjust balance if something major bubbles up.
350s Also, we're working on some pretty exciting stuff
352s for after Champs that you’ll get to play closer to the end of the year,
355s like larger balance updates and modes changes.
359s We'll be back to chat with you more about all that after Champs.
362s Also, keep an eye out for more comms from the Maps team coming this summer.
365s Now we'll toss it over to Preeti and Sean.
368s Hi everyone.
369s I’m Preeti, Product Manager on VALORANT cosmetics.
372s And I’m Sean, Art Director on VALORANT cosmetics.
374s We’re here to talk to you about weapon skins!
376s When we launched VALORANT back in 2020,
378s Sean and I were in charge of figuring out skins for the game.
381s It was really, really intimidating.
383s Tac shooters were a completely new genre for Riot
386s and we sort of had to guess what kind of skins you’d all like.
389s Yeah, we had our own ideas about what types of skins would be popular or well-received,
393s but we also knew we had to serve different types of tastes, styles, and vibes.
396s We felt like there was a really unique opportunity
397s to push the boundaries of what skins could do in the tac shooter landscape.
401s Over time—lots of surveys, reading all those spicy hot takes,
406s looking at what people actually buy in-game— we started to learn your tastes.
410s And they are so much more diverse than we originally thought!
413s For many of you, gun skins are basically fashion —
417s our Collections page is an extension of your own closet
421s kinda like Tenz and his all-red Collection.
422s - You think all his shirts are red too? - Probably.
424s Ah, Sentinels.
425s So, one of our design goals
428s is to make sure there’s at least one skin out there for everyone—
431s something that feels like it was made just for you.
434s And something we've been hearing over and over again is “where are the pink skins?!”
439s I said on stream probably what, like a year ago or something like that,
443s that we were working on “non-edgy pink skins.”
445s At the time we were, and we still are today.
448s But we don’t just take any skin and recolor it pink.
450s It needs to make sense for the theme, otherwise it’ll just fall flat
453s and it seems like we're just trying to check a box.
455s And I wanna be clear here.
456s We’ve also been making efforts to understand
458s what you mean when you say you want pink skins.
460s Because “pink skin” means something different to every one of you.
463s Some mean cute or whimsical, some mean elegant and high-end, some mean feminine,
467s and no one can agree on which shade of pink is the “right” shade.
470s Sometimes even you, Preeti, get the distinction wrong between pink and purple.
473s Yeah. I don't know what color Reaver is. Is it pink or purple?
476s Once upon a time it was both.
478s For our first real attempt in this space,
480s we took your feedback about what you enjoy most from high-tier skins—
483s hype finishers, satisfying aimbot audio,
486s unique animations, stunning visual effects and
489s ...sorry about the wall hacks. That was not intentional.
492s We’ve put all of that into Mystbloom.
495s Speaking of feedback, we heard you last year on the Champions Kunai.
498s We know one of the most important parts about a melee skin
500s is the inspect animation and how good it feels to spam.
504s With Mystbloom, we kept the super clean,
506s Jett-style equip you all love,
507s and we really leaned into what makes Mystbloom special as a theme.
510s We added a brand new inspect animation and mystical musical loop
514s that’s perfectly zen and BM at the same time.
516s After you get that 4K clutch, you're super hype,
518s your team is screaming in chat telling you to clip it -
521s we know that you want to add a little bit of style to that play.
524s And we know that the inspect should be really satisfying for that.
526s So we really hope we've made something you'll love with these skins.
529s And I swear we'll continue to work hard on making more skins for all of you,
533s no matter your tastes.
535s Mystbloom is just our first take on “pink skins,”
537s but we promise, it won’t be the last!
539s [mysterious magical sound]
543s Anyway...
544s next up is Outlaw.
546s We know you've all been waiting for a sick Outlaw skin.
548s And with every new hype bundle you’re asking “Where’s the Outlaw?”
552s “Is Riot trolling?”
553s “Why doesn't Mystbloom have an Outlaw?”
555s No, we're not trolling.
556s Making high-tier skins just takes time.
559s A really long time.
560s It's going to be a few more months,
561s but I'm not going to say anything else about that.
564s We can say something.
565s I'll say something.
566s Fine, I guess.
568s One of your favorite high-tier skinlines of all time
571s is gonna be expanding to include a CLEAN, new Outlaw skin.
574s I felt like it’s really worth sharing.
575s That's right.
576s We're bringing a Smite Outlaw to you.
578s [record scratch]
581s No, Sean. We scrapped that idea.
584s We're actually doing the other one.
585s The one that people actually want.
587s Not the Night Market meme.
589s Not the one that you bought just to troll me.
591s Okay, okay.
591s I mean, but some people do like Smite though, right?
594s Yeah, the other one's cool and everything, but...
596s Yes, all right. Either way,
598s we are working on really good Outlaw skins.
599s We promise it'll be worth the wait. Just let us cook.
602s Yeah, Chef.
602s We've got a lot cooking, and it can’t all fit into this video.
605s So we’ll be back later this year
607s to give you another update on skins, accessories, and more.
610s Now back to Andy and Anna.
613s All right, thanks so much for watching.
614s - We’re so g— - Wait.
616s There was something else we wanted to talk about,
617s and I cannot remember what it was.
622s Oh.
623s Replays.
624s Yeah, it seems there's been some increased chat in the community about Replays lately.
628s Seems as though some folks want an update.
630s Yeah we've seen some really creative inquiries about Replays,
633s and I actually want to hand it over to Marcus, VALORANT’s Technical Lead,
636s to talk about where we’re at with Replays in more detail.
640s Hi, everyone!
640s I’m happy to be able to stop by and nerd out a little bit with you all on Replays.
645s First off, we have been working on Replays.
647s You’re actually looking at a freecam view
649s from a prototype build of our Replay system right now.
652s But I want to emphasize the word prototype here,
655s as this is nowhere near launch
656s and you’re about to see one of the types of challenges that we need to solve.
660s From the beginning, VALORANT was designed from the ground up
663s to maximize performance, stability, and competitive integrity online.
667s We built gameplay logic and in-game assets around a multiplayer session.
671s Player does a thing,
672s their game client relays that thing to the server,
674s other players in the game see that thing in real time.
678s Replays, though,
679s introduce new requirements that aren't present in normal games.
682s For example, when viewing a Replay, time might be paused,
685s or you might want to review a specific round in a match.
689s Unreal gives us a lot for free on Replays,
691s but we didn't plan for these scenarios upfront.
693s There are a plethora of issues with maps, abilities, weapons, as well as visual
697s and audio effects that we need to work through to make them Replay ready.
701s Otherwise, defects show up when viewing moments out of the game and in a Replay.
705s Some of these defects are pretty funny.
707s For example,
708s here’s a side-by-side clip that shows me interacting with a door switch in a custom game
712s beside that same interaction when viewed in a replay.
715s Not sure that door in the replay is very good at being a door.
719s Other defects are more subtle,
721s but for replays to be valuable to all of you, they need to be accurate.
724s In this clip, we see another side-by-side of a moment
727s in a custom game vs. that same moment in a Replay.
730s Notice the game clock in each frame.
732s As Brim takes the corner in the Replay frame,
735s we see the smoke deploying from the start of the ability’s animation—
738s but it should have already been active
740s as it was deployed before Brim rounded the corner.
742s Then when the smoke timer ends,
744s the replay smoke disappears without the dispersion animation.
748s These clips only show a of couple defects with a couple of individual assets.
751s VALORANT’s gameplay is built from thousands of these
754s individual assets that all need to be audited for correctness
758s and possibly adjusted to be correct in Replay scenarios.
761s And we need to do all of that work without breaking anything in the live game.
766s So yes, we're taking our time to make sure that we get it right.
769s Now back to Anna and Andy.
772s Oh hey, we’re back!
774s Thanks for taking that one Marcus.
775s VALORANT community, please trust me when I say,
777s we are right there with you
779s and we’re committed to building this Replay system.
781s We’ll give you all another update on Replays
783s when there’s more to share in the future.
785s We know you’ve all been more than patient with us on this issue,
787s and we thank you for that. We will get there!
790s Alright, that’s it for today. Thanks again for watching.
792s And we'll be back a bit later this year.
794s Thanks, everyone!
about 1 month ago - /u/Riot_Preeti - Direct link

Originally posted by monkeylord4

Pink skins were a big complaint last year. They're just slow to adapt to community feedback on these things. Which is the real issue tbh

I agree we are slow to adapt to feedback on skins. But that’s because it takes a long time to make skins! We’ll get there slowly as we figure out what you all want (not just Reddit but the wider VAL playerbase) and get working on making it happen!

about 1 month ago - /u/Riot_Preeti - Direct link

Originally posted by monkeylord4

No worries, I get it. I got the honor to meet you at champions last year where you explained the strenuous skin process to me. I love the work you do. Also appreciate the swift response. I'm just another player awaiting the replay system, but that's not your field. Thank you for your work.

No way! I didn't get to talk to too many people so that's awesome if we had a longer chat about skins! Nice to run into you again but this time online!