Original Post — Direct link

In patch 1.11 I’ve noticed there was a breach change with his fault line. I’m just wondering if this change was intentional because I don’t see anything in the patch notes saying it was.

The change is basically before patch 1.11 breach’s fault line no gap line that stuck enemies. Now there’s a gap at the start of it. Here’s a video showing the gap.

Proof: https://lowkey.gg/v/fc7b42c0-e255-448e-864e-5e1ea5248647

I don’t have any footage of me using breach’s fault line before patch 1.11 but I’m just wondering is this intentional because this is quite frustrating because you would have to back up a bit to stun the person right in front of you.

External link →
over 3 years ago - /u/rycoux - Direct link

This is intended but never made it to the patch notes. The intended changes are as follows, we will try to make sure we add this to the notes:

  • Fault Line charges 20% faster
  • Rolling Thunder casts 8m away from him
  • Fault Line casts 8m away from him

Sorry again, must have slipped through the cracks with all of the changes

over 3 years ago - /u/rycoux - Direct link

Originally posted by reficurg

Is there a particular reason why?

These are quality of life changes that help his teammates play around his utility a little easier

over 3 years ago - /u/rycoux - Direct link

Originally posted by ThatLegitBeast

Just gonna say this is less QOL for some players and is basically a nerf.

Oh very interesting, what elements of these are nerfs for you?