Originally posted by
felixjmorgan
Really interesting and very good of Riot to share this.
Only thing that surprised me is the lack of mentioning of community management as an input for balance. They mentioned player surveys, but Riot seems to place a big priority on actively listening and contributing to communities like reddit. I think they have demonstrated it’s important to them in their behaviors, which is great, but surprised it’s not part of their framework.
Anyway, good read, thanks for sharing.
We care a ton about player feedback and we love interacting with you all on social platforms like this. I worked with DCole to build the framework above, and the reason we don't have social media as an input for "players" is because it's inherently biased - if we only took in English-speaking social media, we'd be inherently biasing towards one population of our playerbase. We want to understand player perception and needs across the globe, so it's important for our sentiment gathering to be unbiased and global.
For example, I've got a survey on balance-related topics I'm looking to field today. It's in the following languages:
English, Russian, French, German, Italian, Polish, Spanish (Spain), Turkish, Spanish (Mexico), Brazilian Portuguese, and Korean.
I've still got more languages to add for future surveys as we build out our infrastructure further, but it's a solid start. Gathering player sentiment in an unbiased way is very much a scientific process and is one of my primary contributions to the balance team; it's also much different than community engagement!