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[Music] |
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hey everyone happy New Year and welcome |
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to our first Dev update for |
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2025 2025 is a special year for valerin |
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it's Val's 5year anniversary and it's |
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also our first official season |
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v25 if you haven't seen Anna's video |
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about valerent next chapter check it out |
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in the description below in 2025 our |
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focus is all about investing into |
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valerin we want the game to be in the |
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best shape it's ever been in and to |
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solidify our foundation to keep growing |
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and evolving for years to come this |
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includes a ton of things like quality of |
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life improvements across the board |
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launching some great new features for |
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the game leveling up our Dev tools so we |
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can keep doing our best work for you and |
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of course gameplay updates and new |
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content you'll love alongside epic |
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moments throughout the year like Masters |
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and champions we're so excited for B25 |
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and I'm going to hand it over to the dev |
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team to preview just some of the things |
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coming up for you in the first half of |
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the |
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Season were you first yeah I was first |
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yeah I okay three two hey uh I'm Ryan |
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I'm one of the angent designers uh |
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worked on Taho hey everyone I'm John |
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giki the agents lead for valerant and |
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today we're going to be talking a little |
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bit about Teo our newest upcoming |
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initiator |
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[Music] |
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Teo is our newest Colombian Man of |
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Action he is our take on a more |
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strategic top down focused initiator |
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here to apply a ton of pressure to |
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different locations on the map we really |
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want you to move or die with Teo kit we |
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still want to make sure that gun play is |
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front and center so I think what we want |
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to do instead is provide too tools to |
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create the disruption create that play |
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pattern where it's not actually the tell |
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you that's getting the kills but instead |
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the gun when they flush |
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out so the cool thing about the ultimate |
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is you're able to have it map targeted |
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the same way you have the rockets in |
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comparison to breach Al which comes from |
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you going forward you're able to choose |
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the direction so if you wanted to clear |
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the team towards you or away from you |
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you have that choice so it's about like |
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choosing like how do you want to play |
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this round how do you think they will |
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move out of the way and like what |
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checkmates can you create by having them |
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come either to you or away from you in |
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that way the journey to settling on who |
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is his archetype who is as a person |
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really spawned from the kit this idea |
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that like your knowledge and experience |
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round over round benefits you if you |
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play off of it and we're like oh that's |
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kind of like this older grizzled battle |
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combat experienced person we have brim |
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we don't need another brim so like |
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what's another take on this and we |
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thought about the well-dressed Man of |
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Action the like really really |
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experienced combat veteran that we've |
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all seen in the action movies running |
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away from explosions that's who we were |
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making with too |
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Teo |
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yeah I think he's going to be spicy for |
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sure yeah just a little spice I think |
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like you know we've shown that we've |
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kind of pulled back on a lot of like |
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abilities doing damage what players will |
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slowly realize is it's a lot more about |
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the tactic it's a lot more about those |
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moments that you can create with the |
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damage instead of it actually being the |
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damage too was our first agent of the |
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Year kicking the year off in a fun |
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explosion way we currently have two more |
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agents planned for the rest of the year |
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we think there's some Heavy Hitters that |
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you're going to have fun with you know |
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as always agents need to provide |
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colorful new ways for you to play the |
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game new and exciting play styles that |
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we can shine a light on we're not quite |
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ready to reveal any more information |
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about them other than you're going to |
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get a couple more so you'll have to wait |
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and see what we're cooking up for you |
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bye later |
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my name is Dan Hardis I'm the live |
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design balance lead on valerant hi I'm |
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Tiffy I'm the product manager and I get |
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to work with Dan on live balance today |
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we're going to talk to you a little bit |
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about what you can expect in |
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2025 10.0 is out and release now and |
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that means Taho is live you'll notice |
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that most of our larger balance patches |
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were done earlier already in patch 9008 |
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910 and some in 911 but we hope to |
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continue that momentum throughout the |
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year whenever it's appropriate for the |
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first half of 2025 around agents we have |
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some Duelists we're going to be working |
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on we're going to be following up on ISO |
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doing like some kind of power budget |
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redistribution around the kit and also |
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doing some changes to Neon if we need to |
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after the 911 balance changes we're also |
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going to be adjusting deadlock um we're |
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going to be trying to make her sound |
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sensors have a little bit more value and |
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also just try to give her a little bit |
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more aggressive potential oh Dan we |
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should actually talk about Harbor I |
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don't think you've mentioned that yet we |
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do need to talk about Harbor for Harbor |
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we're really trying to make him more |
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satisfying to play in particular just |
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trying to make him more enjoyable more |
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fun more commonly picked in your average |
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rank game cuz right now he's just not |
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picked very much so 2025 we're going to |
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look at our map Pool rotation strategy |
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once again we've heard the feedback |
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largely around variety and that's what |
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we're going to be focused on so if you |
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haven't heard we are going to be |
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rotating Every Act this year for patch |
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10.0 two maps came in two maps are |
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leaving and the number might change |
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across the year so the main priorities |
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for the balance team in 2025 we're |
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really trying to focus in on our like |
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tactical rout here and make sure that |
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gameplay Clarity and audio in particular |
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are very easy to understand so that you |
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can react to whatever is going on on |
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your screen and kind of make the right |
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tactical decisions as well as making |
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sure that the skill cap in the game |
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remains high that all the time you're |
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putting into valerant is rewarded both |
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on like a strategic and kind of a |
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mechanical level for the portions of |
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Mastery that Dan has mentioned you're |
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going to notice some of those changes |
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have already rolled out and will be |
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coming across the year in 2025 one |
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example was the accuracy changes that we |
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shipped with Gunplay and movement in |
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general that should be increasing kind |
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of the skill cap you see uh in valerant |
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separately there's the maintaining our |
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competitive foundations which is a lot |
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of bug fixing and just addressing Visual |
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and audio Clarity in the game valerant |
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always in kind of an evolving game like |
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you know everyone is just continuously |
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getting better they're improving we're |
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releasing new content I think the |
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five-year point is a good point for us |
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to kind of examine everything we have in |
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the game so we're trying to take a pass |
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at as many things as we can and try to |
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reign in the game to make sure it's |
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feeling Tactical make sure you can |
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respond to pieces of utility |
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appropriately making sure that Gunplay |
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still matters um all those kinds of |
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things are really high priority for us |
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right now and in this moment of |
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reflection it's it's really exciting to |
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see just all the metas come through in |
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valerant we started with double dive we |
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had double initiat we had a good amount |
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of time on chamber which was great too |
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and a double controller meta I'm really |
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excited to see what else comes next in |
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the future all right see you Gamers |
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excited to keep working in 2025 |
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hi I'm pry I'm product manager on the |
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premium content team hi I'm Shan Marino |
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I'm the art director on the premium |
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content team and we're here today to |
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talk to you about skins and other |
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Cosmetics we have something really |
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exciting to talk about we have a new |
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content type coming to valer it's called |
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Flex Flex is a really interesting |
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content type that we're really excited |
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to bring to you we've been thinking |
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about this since probably 2019 2020 uh |
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we always knew that there was going to |
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be more opportunities to express |
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yourself with things like gun buddies |
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sprays or player cards and so with flex |
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think of it as just a new equipable |
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something that you can hold in your hand |
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in any moment in game and it's something |
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that should feel as expressive as |
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something like a melee weapon you just |
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don't have to worry about the gameplay |
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constraints you're not going to be |
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killing people with this you're not |
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going to be running around or trying to |
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jump Peak with it it's really just a new |
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expression piece of content we've got a |
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whole bunch of ideas for different types |
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of flex so stay tuned there'll be more |
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to come throughout this year we are |
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super excited to add a bunch of new guns |
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to some Niche skin lines skins that |
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maybe don't have a ton of fans but the |
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fans they have are incredibly passionate |
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like I'm talking please stop messaging |
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me asking for a two kind of passionate |
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so more Wasteland no what about Minima |
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maybe but I already promised them the |
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Smite Outlaw nobody is talking about the |
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Smite Outlaw except for you look we know |
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there are some skins that deserve more |
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love and more guns and we got you we |
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always like to kick off the year with a |
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brand new skin line that we hope that |
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you all really really love and in this |
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case it's a brand new Sci-Fi skin EXO |
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with EXO the goal was to make you feel |
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like a cyber ninja and what better to do |
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that than having you run around with a |
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digital Katana I definitely want to feel |
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like a cyber ninja and there's so many |
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other things to love about the skin line |
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all the way from the really satisfying |
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audio brand new animations on the katana |
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and a really really cool cyber finisher |
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this is valin's fifth year so we'll have |
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some fun plans to celebrate and |
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commemorate the annivers 3 through |
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Cosmetics whether you're a new player an |
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OG beta player or have known us since |
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our project a days we'll have something |
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for you no spoilers yet just know it's a |
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party and you're all invited thanks |
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everybody for joining us we're excited |
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to bring you into |
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2025 hey uh I'm Stephen from the |
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competitive team and I want to talk to |
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you today about v25 season changes for |
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v25 season start we've got some new |
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stuff that we're excited to talk about |
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last year we talked about opportunities |
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for upside while you're on your |
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competitive journey and we have |
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something to share we're going to be |
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adding in rank armor which is going to |
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give you an additional buffer of games |
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before you fall between those major |
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ranks so that's from like gold one to |
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Silver three for more specific details |
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look to the patch notes ranks will be |
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resetting at the beginning of the season |
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and again at an upcoming mid-season |
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moment we still see a lot of value in |
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resetting ranks uh especially as we have |
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more players joining the ecosystem |
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especially now with as many players |
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coming back to play as well the reality |
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is gameplay has evolved a lot since the |
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game launched and rank names have Sav |
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the same but players have gotten better |
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gold today is not what gold was |
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previously and so we need these resets |
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to help make sure that we keep |
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everything calibrated across the entire |
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player ecosystem and we also have R roll |
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backs coming so we talked about this |
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before when a player gets banned for |
615s |
cheating we're now going to go back for |
616s |
a period of time and restore losses to |
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your RR from the matches that that |
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player was in and for details on that |
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one that's going to come later during |
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act one we think this is a really great |
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way to kick off the year and we've been |
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listening to feedback and we really want |
628s |
2025 to to bring our competitive |
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experience up to speed with where the |
633s |
current Community is at so we're going |
635s |
to keep listening look for continued |
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updates and coms throughout the year in |
638s |
this |
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space we've learned a lot through the |
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manual processes that we stood up last |
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year we sent out warning notices to over |
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half a million players that were all |
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repeat disruptors in our game and any |
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players who continue to be disruptive |
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they received harsher penalties than |
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typical and two things here the band and |
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warnings were really effective at |
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reducing repeat disruption the warnings |
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alone dropped our expected repeat |
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disruption rate by 25% second we still |
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have more to do we're continuing to |
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learn we'll iterate on this manual |
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approach you may see another one soon |
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and really because of the efficacy of |
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These Warnings we want to look into more |
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ways to improve feedback and visibility |
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around behavior comprehensively in the |
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game and there's more to come there last |
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time we chatted we talked about voice |
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evaluation Going Global and we've |
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launched our services across the globe |
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we only have Korea left there's a few |
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steps to this process though step one is |
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about standing up the technology |
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step two which is where we're at now |
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that's about evaluating Global English |
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to see what performance looks like and |
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then step three is going to be adding |
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additional language support we've got |
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Spanish currently for this along and |
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More in development we got one more |
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thing we're making some changes to |
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remakes a remake vote is now going to |
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automatically start when a player has |
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abandoned the match in the first round |
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additionally you're only going to need |
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three players to successfully vote to |
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remake so when Raina says that their |
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friend is totally going to be right back |
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just go next that's all I have for today |
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for the competitive area really excited |
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for season 2025 and we'll be continuing |
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to communicate throughout the year so |
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look for more |
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updates hey everyone it's been a minute |
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since we shared an update on replays I |
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wanted to stop by to talk about one of |
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the interesting challenges that we're |
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currently working through lag |
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compensation this is a pretty nerdy |
738s |
topic so let me start with some net code |
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basics in valerant the game server is |
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authoritative this means that the game |
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server receives inputs from connected |
747s |
player clients updates its record of the |
749s |
game then sends the resulting game State |
751s |
back to players it does this on every |
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tick of the server so 128 times per |
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second but it takes a small amount of |
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time to send this information over the |
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Internet between the game clients and |
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the server this delay means that the |
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view you have as a player is ever so |
764s |
slightly in the past relative to the |
766s |
game server so for shooting to feel |
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crisp and responsive game server has to |
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both track and compensate for the time |
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it takes to communicate over the |
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Internet when the server receives your |
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shot it rewinds time to match your |
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client's view so that it can check if |
779s |
you hit without this lag compensation |
782s |
you'd have to lead your shots to enemies |
784s |
and the game would feel awful okay so |
786s |
why does this matter for replays to |
788s |
capture a replay we have the game server |
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continuously record its view of the game |
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this avoids any reduction in client |
795s |
performance and also gives us the most |
797s |
accurate representation of what happened |
799s |
but lag compensation can make the |
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server's view look a little different |
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from what you saw during play meaning a |
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replay could potentially show |
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inaccuracies during playback for example |
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here's a shot with a ping of 15 Mills |
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and here's that same shot in a replay |
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they're basically the same the strafe |
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bot's position is 15 Mills further into |
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its movement but it's barely noticeable |
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but it becomes much more apparent if we |
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crank up player pings in this clip my |
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ping is 120 milliseconds I still hit the |
826s |
shot but you'll notice the hit confirm |
828s |
Sparks relayed the bot moves further |
831s |
before its body falls if we look at the |
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same 120 Mond shot in the replay it |
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looks like I'm aiming behind the bot and |
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that I actually missed the replay is |
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accurately showing where I was aiming |
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when I fired on my client as well as |
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where the bot was in the game server at |
845s |
the time my shop was processed at the |
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time from my click to the shot being |
849s |
processed was long enough that when |
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combined it looks like I missed here's |
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what it looks like with some video |
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editing magic to put the client view on |
856s |
top of the replay View and also let's |
858s |
slow it down a bit more the ghost |
861s |
represents what I saw in my client when |
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taking the shot while the solid version |
865s |
is what the server and the replay saw |
867s |
clearly I hit my shot on the client the |
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replay shows a Miss we're actively |
872s |
discussing how we want replays to |
873s |
visualize shots like this in matches |
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where pings are high it's a tricky |
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problem all solutions have downsides and |
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there's not an obviously correct choice |
881s |
we're still evaluating what's best to |
883s |
show that's all for me for today I hope |
885s |
you find these behind the scenes details |
886s |
interesting and expect another update on |
888s |
replays from me later this |
892s |
year hey everyone Leo here on behalf of |
895s |
the VCT team 2025 will be our best |
898s |
season yet yet we're expending each of |
900s |
the National League to 12 teams with |
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five new teams joining through Ascension |
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a big welcome to two game eorts xlg |
908s |
Esports Apex Sim Frieza gaming and boom |
913s |
Esports we're also visiting three |
915s |
different regions and three brand new |
917s |
cities with our Global events Masters |
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Bangkok will take us to Southeast Asia |
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for the very first time Masters Toronto |
925s |
will be our first event in the America |
927s |
since Champions 2023 and will also be |
930s |
the stage for the fifth anniversary of |
932s |
Valen and finally we're very happy to |
934s |
come to Paris for the first time to host |
937s |
the biggest event of the season from my |
939s |
time watching worlds and friends it's |
941s |
easy to see that the fans in that city |
943s |
is some of the most dieh hard ever and I |
946s |
cannot wait to see their energy at |
947s |
Champions we're very excited about e |
949s |
Sports digital Goods this year our goal |
951s |
here are twofold to give players a |
953s |
chance to wrap their favorite teams in |
955s |
game as well as support them financially |
958s |
last year you showed up a big time and |
960s |
exceeded all of our expectation on top |
962s |
of the team capsules and the Champions |
964s |
collection both returning this year |
966s |
we're introducing a brand new season |
968s |
capsule with a new melee kind of like |
971s |
what we did with lockin in 2023 we're |
973s |
going with the classic for team capsules |
975s |
again in 20125 and we're very comforted |
977s |
with that choice the classic is present |
979s |
in every single round they get more time |
981s |
in the spotlight and have led to some |
983s |
pretty fun interactions we think of the |
985s |
classic like a team jersey where you |
987s |
want to cop the latest one with a sort |
989s |
of of a new season we're making some |
991s |
important changes to International |
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leagues in 2025 for stage one teams will |
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be divided into two groups of six |
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competing in a round robbing format with |
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the top four teams from each group |
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advancing to playoffs a bigger playoffs |
1005s |
with eight teams will keep more teams in |
1007s |
the hunt for a longer period of time and |
1009s |
give them more chances to qualify for |
1011s |
Global events on stage two you have a |
1014s |
fresh new chance to clinch Champions |
1017s |
qualification with a longer break after |
1019s |
after Master's Toronto we hope to give |
1021s |
teams space to try new things and make |
1023s |
changes ahead of the final stage of the |
1025s |
Season we're also changing how teams |
1027s |
qualify to Champions one of the pieces |
1029s |
of feedback we got in 2024 was that |
1032s |
teams weren't rewarding enough for doing |
1034s |
well and Masters so we reworked |
1036s |
Championship points which will now have |
1038s |
a deeper Point distribution not only to |
1040s |
the winner like last year H will qualify |
1043s |
four teams to Champions but in 2025 two |
1046s |
teams will qualify through Championship |
1048s |
points and two teams will qualify from |
1050s |
stage two playoffs that way we'll keep |
1053s |
the stakes High throughout the entire |
1055s |
season giving teams new chances to |
1057s |
qualify and come back at every Point |
1059s |
while also rewarding teams for a strong |
1061s |
season long performance and all the work |
1063s |
they put in earlier in the year so |
1066s |
that's it lots to look forward to in |
1070s |
2025 okay that's it for us today thank |
1073s |
you so much for being here and keep |
1074s |
sharing all your thoughts about Val |
1076s |
we'll be back with more updates as the |
1077s |
season progresses honestly it's just |
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crazy to think that we're 5 years in so |
1081s |
thank you all for the folks that have |
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been with us for the entire 5 years and |
1085s |
welcome to all the people who are just |
1086s |
starting today as well we hope you can |
1088s |
tell how much we love this game and that |
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we love it just as much as you do and |
1092s |
that we're here working hard for you so |
1094s |
thanks again and we'll see you next time |