We've extremely reduced smurfs, actually by a pretty crazy amount. If you think about all the changes over the past year:
- Made it easier to play with friends by expanding who can play ranked together; the iron-silver change.
- Made it easier to play with friends by adding the 5 stack feature.
- Implemented complex detection systems to remove purchased/bot accounts.
- Increased the amount of time it takes to get a new account into ranked, by over 500%.
- Implemented smurf detection systems that help us move smurf accounts to their correct MMR fast.
- Every ranked changed considering how it will impact smurfing, and always trying to include changes that would reduce smurfs in some way(either by tackling motivation or putting up road blocks).
Despite all of these changes the feedback around smurfs haven't changed. Even when we use data, that isn't fully accurate(because it's extremely hard to for sure detect a smurf), we can tell that smurfs are at an all time low in VALORANT. So, the next thing we have to figure out is how to tackle the perception of smurfs; because no matter what we do the feelings about smurfs doesn't change. We aren't going to ever stop combating smurfs, but I do believe the perception of smurfs probably a little inflated.
I also have a theory, which could be completely wrong, but I feel like alot of players coming from other shooters are extremely aggressive when starting in VALORANT. In the lower ranks I see a lot of players that drop 30 kills one game, but only 10 in the next, when investigating smurfing claims. I believe these players are in lower ranks because they only know how to be aggressive, and hold W, and get kills based on their aim/raw skill and not game sense. Sometimes their aggression pays off, other times they lose games for constantly pushing all the time.
Again, not to make excuses or say there aren't smurfs; we just have way less smurfs and have the same level of complaints since we started our big smurf investigation and changes last year. Hopefully we can help figure out changes to help build faith in match fairness, while also reducing the perception that just because someone drops 30 kills that they are a smurf.