Originally posted by
Kiyosama
Hi,
Don't you think there should be a cap/soft reset on hidden MMR for all Radiants at the start of a season? Currently, the top 1 player of the previous season gets punished by being stuck in unranked with 0 RR gained all the while, players with lower MMR from last season can get to Top 500 by being matched up against easier opponents. I posted on this issue here as well.
People will look at the leaderboard and say, "Meh, Top 500 is bull. TenZ queued for 4 hours being stuck in unranked and can't get a game, pros match against other pros due to high Hidden MMR while lower MMR players get ahead playing easier competition."
The workaround is for TenZ to create a smurf account every season to reset his hidden MMR, but that's unfair since he needs to spend hours to win 10 unranked games and grind 50 ranked games in total to place on the leaderboard. He should be allowed to play the new season on his existing main.
A suggestion:
I think Radiants from last season should all be at the same starting line at the beginning of a new season. At season start, all Radiants last season should have their MMR capped/soft reset to the same Radiant base MMR.
Let's say for example TenZ's MMR was 2800 at the end of last season, it should reset to 2100 at the start of a new season along with every other Radiant. (Note I use 2100/2800 as examples since I don't know the underlying numbers in Riot's MMR system.)
So as long as you were Radiant last season, your MMR will be reset to 2100 so you can theoretically match up against TenZ as your opponent at least in the first few days of a new season. Consider not capping placements to be fair. Alternatively, Riot can cap placements at Plat 3 but give players Plat MMR max.
Also, the current system creates a "cabal" of high MMR players who often get matched up against each other due to the non-resetting hidden MMR (TenZ, Asuna, Shahzam, poiz, Kanpeki, tech, etc.) I don't think it's healthy for them to keep playing each other over and over again across seasons since they'll just keep learning each others' patterns/tactics. A Radiant base MMR cap/reset to 2100 at the start of every season gives these top players more varied opponents and also allows up-and-coming Radiants to test their mettle against them.
Hi,
Don't you think there should be a cap/soft reset on hidden MMR for all Radiants at the start of a season? Currently, the top 1 player of the previous season gets punished by being stuck in unranked
with 0 RR gained all the while, players with lower MMR from last season can get to Top 500 by being matched up against easier opponents. I posted on this issue here as well.
People will look at the leaderboard and say, "Meh, Top 500 is bull. TenZ queued for 4 hours being stuck in unranked and can't get a game, pros match against other pros due to high Hidden MMR while lower MMR players get ahead playing easier competition."
The workaround is for TenZ to create a smurf account every season to reset his hidden MMR, but that's unfair since he needs to spend hours to win 10 unranked games and grind 50 ranked games in total to place on the leaderboard. He should be allowed to play the new season on his existing main.
A suggestion:
I think Radiants from last season should all be at the same starting line at the beginning of a new season. At season start, all Radiants last season should have their MMR capped/soft reset to the same Radiant base MMR.
Let's say for example TenZ's MMR was 2800 at the end of last season, it should reset to 2100 at the start of a new season along with every other Radiant. (Note I use 2100/2800 as examples since I don't know the underlying numbers in Riot's MMR system.)
So as long as you were Radiant last season, your MMR will be reset to 2100 so you can theoretically match up against TenZ as your opponent at least in the first few days of a new season. Consider not capping placements to be fair. Alternatively, Riot can cap placements at Plat 3 but give players Plat MMR max.
Also, the current system creates a "cabal" of high MMR players who often get matched up against each other due to the non-resetting hidden MMR (TenZ, Asuna, Shahzam, poiz, Kanpeki, tech, etc.) I don't think it's healthy for them to keep playing each other over and over again across seasons since they'll just keep learning each others' patterns/tactics. A Radiant base MMR cap/reset to 2100 at the start of every season gives these top players more varied opponents and also allows up-and-coming Radiants to test their mettle against them.
Thanks for the question! I actually responded to TenZ’s issue in a tweet last night. I also like your suggestion, this is a longer question so expect a wall of text!
So resetting MMR is something we are thinking about. I don’t think it’s entirely needed, because our MMR system is very good at correcting your MMR, if you are familiar with TenZ he got a smurf to Radiant in less than 20 games(I think? I don’t have the exact number). Resetting the MMR would be the same as a player creating a smurf and just stomping on lower MMR players. That being said, if our MMR numbers get out of control it is a way to prevent MMR creep. It’s something we are talking about.
The issue is more of finding TenZ, or other players with long que times, matches faster. If you think about it, the matchmaker is always trying to make fair matches as close to a 50:50 win/loss chance as possible. That means everyone is, hopefully, getting the most fair matches and it is less “Dumpster people as fast as possible” and turns into “Everyone has the same chance to win/lose a game and climb”.
Now there is a second part to this, your MMR also makes it so you will get more Ranked Rating for a win if your actual rank is lower than your hidden MMR. TenZ will be gaining higher Ranked Rating for a win consistently, even after he gets on the leaderboard. Where alternatively a player that was immortal last season will start to gain Ranked Rating much slower once they get on the leaderboard.
So I think the combination of “Make everyone try to have the same chance to win/lose” and then “Ranked Rating is increased based on your hidden MMR” makes it so everyone has a fair chance at racing to the leaderboard, then also the big dogs will climb it more effectively as they play.
TenZ is a unique situation, his MMR is extremely high. We are currently investigating a solution to high MMR matchmaking problems. If we can make it so all players can get matches at the same rate, they are fair, and they are gaining and losing ranked rating affected by their hidden MMR, then suddenly we have a very fair environment for the leaderboard.
Right now plat3 is mostly high diamond, immortal, and radiants. I could see us possibly shrinking that even more. But honestly, because we use your MMR to find a match, plat3 is really just the starting point and isn’t what we use to match make those players. So really having them reset to a different rank would just slow/speed up how fast they get to the leaderboard.
Thank you for the feedback!