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over 4 years ago - /u/Koalifier - Direct link

Thanks for the post! I work on performance testing on VALORANT, so I can provide some insight. Couple of things I'd like to clarify:

  • We're aware of reports that FPS is worse this patch, and we're actively investigating. Please keep reporting when this happens! We're committed to improving performance in the game.
  • When we talk about performance, we usually focus on frametime, not FPS. FPS = Frames per second. Frametime = amount of time it takes to process one frame. We like to use frametime because it provides more consistent relative swings in performance. For example, a dip from 420FPS to 300FPS sounds dramatic, but in terms of frametime, you're going from 2.38ms -> 3.33ms (a one millisecond increase). Respectively, Going from 300FPS -> 140FPS is a 3.8ms frametime increase. We care a lot about maintaining smooth performance, so we don't want to see a lot of swings here, but 1-3ms deviations when activity is happening aren't completely unacceptable or unexpected.
  • The client FPS graph is not showing you a per-frame number, but shows you a rolling average that is calculated every frame. This is mainly to make the graph more easily readable during gameplay. This means that the reason your FPS dips while the abilities are on the screen, and then recovers after they leave, is really just a coincidence of timing. Firing your weapon & using abilities is causing a momentary dip, but it's smoothed out in the graph so you see this slow recovery.
  • You're correct that bullet holes have a performance impact, but not in the way that you might think! We have a performance optimization in the next patch that should reduce the cost of shooting through surfaces substantially (.4->2.4ms reduction or so).

  • EDIT: Seeing in the comments some mentions that Split is the worst offender on performance. We're aware and actively investigating it!

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Ihad5onit

Im pretty sure me getting 120fps average outside of fight in game on a 3800x, 2080ti is not just "fps being worse this patch", its been like this for a week or so now

For AMD specifically, I've mentioned this elsewhere, but we're investigating why AMD hardware is getting worse performance than Intel/Nvidia. You're correct that these parts have been underperforming on the game since the start of beta (we had actually already discovered this in testing prior to beta, but weren't able to identify a fix).

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Athaelan

Whisper more of your sweet sweet dev communication in my ear.

Strange response, but I'm here for it

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Andrew0085

The frame rate junkie in me would love to have the option for an exact frame-by-frame graph of frame times so that even single missed frames can be seen, such as what Afterburner has (Afterburner is now blocked by Vanguard so a substitute built into the game would go a long way).

We've been talking a bit about whether this is something we should do. The same people that would build that are the people who fix the perf issues though... :sweatguy:

over 4 years ago - /u/Koalifier - Direct link

Originally posted by jimselew

I have massive drops(80-100) everytime I open the buy menu, I don't know if that is indended though. (No, I don't limit the FPS in menus or everywhere else from the settings)

You'll also get massive FPS drops when you open the options menu! We have fixes for this coming in the next patch as well.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Pep3

I have a GTX 2060 and an i7-7700k that should in no way be bottlenecking my performance. I should be performing higher than 60 FPS. My framerate is not locked. Anybody have any solutions for this?

You definitely should be getting more than 60FPS, even after these recent issues. Generally these are some steps I'd recommend trying:
-Install latest drivers

-Reboot your machine

-If you only have one stick of ram, getting two helps (for dual channel ram speed)

-Update windows

-reinstall windows

over 4 years ago - /u/Koalifier - Direct link

Originally posted by GeorgeBoca

bruh I've been playing with 30 fps since the first day i see no difference between patches for me

If you're playing at 30FPS, you aren't going to notice FPS swings like this because you are likely GPU bound, and the swings are happening on CPU.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Youre_all_worthless

Also please look into the new gates and their effects causing FPS drops. When I'm standing at the gates during buy phase, and the gates open, it freezes my screen for like a second or so which makes it much harder to push and all.

Roger that :salute:

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Scoude1337

If you manage to fix the issues, please release a hotfix

Thank you for the insight

Depending on the fix, we may or may not. Performance fixes take a long time to build, test, and validate, so I'm pretty reticent to hotfix them out unless it's absolutely necessary.

We'll see!

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Ketonax

To be honest not many here care or understand your frametimes. We are using FPS, so next time try to explain why frame rate per second halves, so pleb can understand. If you think that going down to 170 from 410 is acceptable, then I don't know what to tell you. You need high, stable frames above refresh rate to experience butter smooth gameplay and have smooth aim ability.

There's an option in the options menu that you can turn on to show frametime! Then if you're reporting an issue, you can include that info too :-)

Knowledge is power!

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Deranox

Can you talk about more the other two mentioned causes ? Can we expect an ETA with a fix on those ? I know you're investigating, but it's been ... difficult not to get frustrated with the current in-game issues. When I got access (thank you Rito) about 3 weeks ago, the game ran so, so smoothly. I couldn't believe that a 2020 game ran with 90+ FPS on my old low-end laptop. These days it's between 45-55 FPS at all times. What happened ? I'm not talking about FPS swings here, I'm talking about a reduction in FPS by nearly half at all times.

We have some ideas about what might be impacting you there, but I can't say concretely yet as we're still investigating :(

over 4 years ago - /u/Koalifier - Direct link

Originally posted by soulflaregm

Believe they are called impact markers and you can turn down how many are kept.

So on high they stay a long time and there are many of them

Low only really shows the latest ones (so you can see if you actually shot through it)

Not sure if this is how it works, but this won't help your perf :(

The bullet holes on the wall are not what's hurting your FPS, you lose FPS at the moment the shots occur.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by KS_BaZiNGa

Screw the update, let's talk about that incredible username

Koalifier.... because I have all the necessary Koalifications..... because I work in... Koality Assurance

GET IT

over 4 years ago - /u/Koalifier - Direct link

Originally posted by vieleiv

You have essentially rephrased a unit of measurement to give you a smaller and less severe sounding number. Are you seriously suggesting going from 400fps to 150fps or something in that ballpark is reasonable 'when there is activity'. A few miliseconds in frame-pacing is 100% noticeable, I feel like you are suggesting that it's imperceivable or irrelevant..?

The main point of reframing it that way is to clarify how it impacts your game experience.

Going from a 2.5ms frametime to 7.8ms frametime will affect your perception of the "feel" and "smoothness" of the game, so that is definitely real, I'm not trying to say it's not.

It's an important distinction because your frametime is a component of things like peeker's advantage, so dropping from 2.5ms to 7.8ms frametime is not as significant in that context. (it adds 5ms of peekers' advantage, which is pretty minor).

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Xx_CD_xX

Are we, the players, able to see frametime anywhere? I get that it isn’t very useful or legible of a stat in game but if it’s what you guys want reported on is it something we should have?

It's an option in the Settings -> Video -> Stats -> CPU Frametime

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Deranox

Can I help in any way ? Submit logs or anything? If so, under what category should I do it ?

Thanks for the offer! There's not much you can do to help other than what you're already doing (telling us it's not good enough)

In the future we'd like to ship performance logs that will allow you to send in logs when your performance isn't good, but it's not something we have ready yet.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Freezman13

For example, a dip from 420FPS to 300FPS sounds dramatic, but in terms of frametime, you're going from 2.38ms -> 3.33ms (a one millisecond increase). Respectively, Going from 300FPS -> 140FPS is a 3.8ms frametime increase. We care a lot about maintaining smooth performance, so we don't want to see a lot of swings here, but 1-3ms deviations when activity is happening aren't completely unacceptable or unexpected.

The change in wording does nothing except minimize perceived impact. Saying 'oh it's just a one millisecond increase' seems disingenuous. Performance dropped by a third, it doesn't matter how you word it.

Regardless, the real question for me is, if your normal FPS is ~140 does it drop by the same % ? That I'd personally consider a big hit.

Then again I'm not much of an FPS player and RN getting 40 frames in big fights of my survival game is a blessing.

That's a good question, and sort of explains why I went into frametime.

Let's say that we introduced a change that makes shooting take 4ms longer on ALL configs. For someone playing at 2.5ms frametime (400FPS), that is a BIG FPS hit (6.5ms total, 153FPS).

Now let's look at someone playing at 6.94ms (144FPS). They change to 10.94ms (91FPS).

Frametime helps us to understand the absolute measurement of how fast or slow the game is, whereas FPS drops are relative.

If you told me "I lost 40FPS this patch", it's a meaningless number without understanding what your FPS used to be.

If you told me "I lost 10ms frametime this patch", it's more useful (although the context of your prior frametime is still relevant).

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Deranox

Oh :( It's ... strange not having such a system in a closed beta. Legends of Runeterra has one already. May I ask why it wasn't implemented as bugfixing and problem solving would be made easier seeing as closed beta is the time to do that ? Will it be available at launch or further down the road after that ?

We basically had to choose between that system, and optimizing known problems. We chose to optimize known problems first.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by mloofburrow

Seeing in the comments some mentions that Split is the worst offender on performance. We're aware and actively investigating it!

Is that why I got Split on 5/7 of my games last night?

no, just luck of the draw

over 4 years ago - /u/Koalifier - Direct link

Originally posted by reddismycolor

I get very high FPS in custom games like 100+ and it feels amazing (wish i get this in real games), but in normal games i get 50-70 then drops to 30-50 more recently. Would that be a CPU or GPU bound issue?

Most likely CPU if you're seeing low FPS in matchmade games (more players = more things to do on CPU)

over 4 years ago - /u/Koalifier - Direct link

Originally posted by KingSmileee

Hey Koalifier, I have this bug where lowering my resolution to 720p for example doesn't help my FPS and my GPU usage lowers, is this a known bug?

It probably means you are CPU-bound. Your GPU usage lowers because we weren't using the whole thing at 1080p, so dropping to 720p is even less usage.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Redou8t_

Everything was fine for me up until about 10 minutes ago. Im not tech savvy at all and I understand none of this talk. All I can say and hopefully someone can help me is that

I was playing valorant fine during beta, was playing fine last night in ranked mode, 250+ fps with a brand new RTX 2070 super.

boot up the game a few minutes ago, thought something was wrong because i was alt+tabbing between the game and twitch and valorant was running at 40-50 FPS.

restarted my computer, no msg's from vanguard (i never get any), booted valorant, jumped in game.. 50 fps again.. dont know how to monitor fan speed or anything, i dont ahve any of those programs nor know what they do.. but can someone help me figure out what the issue may be?

is this bc of vangaurd?

That sounds very, very much like the game is running on your integrated GPU instead of on your GPU. Do you have an integrated GPU? You can control in Nvidia Control Panel which applications use Dedicated (2070) vs integrated. Make sure that setting is correct for VALORANT.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Hoodrat10

Hey I am gonna disagree with your point because that should not be a priority priority should be fps not ms, because once you go under your monitor's refresh rate you get screen tearing and mouse lag and input lag literally. You guys should focus more on fps not ms. Me personally use to have constant 160-180, now i have under my monitor 144hz and it is a pain in the ass trying to aim with screen tear and mouselag and input lag with 100fps so in terms of pro's and cons what can impact more, ms or the 3 i have stated please at least respond, /u/Koalifier/

also to remind you when you shoot the vandal with lower fps it's slower as there a bunch of videos testing this! and me having 2ms with input lag, screen tear, and mouse lag isn't really helpful during a fight is it

We definitely care a lot about maintaining good FPS! Just clarifying that it's easier to talk about in terms of frametime.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by YoungMikoto

Mainaning smooth performance ok, but AMD users have 130 fps constant with good rigs and we have drops from 130 to 110 which is not that much in frametime increase you will say but the reality is that it's not playable for high level players.

AMD 2700X + RTX 2080ti

We're actively investigating improving AMD perf, but it's going to take a bit longer. We're slowed down a lot by the whole global pandemic thing

over 4 years ago - /u/Koalifier - Direct link

Originally posted by xXdimmitsarasXx

Just wanted to note that the practice map's fps drops really hard if you take the TP to the bomb practice site and look towards the direction of the other side of the tp (from 108+ to 70- on my machine). Haven't played this patch due to vanguard issues with throttlestop so apologies if its already addressed

Nice catch! We've got a bug in for the practice range issue, it's not fixed yet

over 4 years ago - /u/Koalifier - Direct link

Originally posted by KS_BaZiNGa

Every other name is irrelephant

YES

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Life_Thinker

Can you discuss what you folks consider good frametime? Should we be watching both TOTAL FT & GPU FT? Or which is your preference of the two? Thanks for all the hard work and game plays great on my 1060 GTX @ 1440p @ 151 FPS locked 24/7

For a high spec machine, our target is a minimum FPS of 144, which is a frametime ~7ms. I would consider that "good" for a high spec machine.

Since that's a minimum, the average frametime should be much lower, something more like 3-5ms.

My dream is that high spec machines are all running around 2.5ms average, dipping to something like 3-3.5 at most, but that will take time for us to get there.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Rk0

I know this might a very commonly asked question but still would like to ask. I know the game is meant to be optimized for a wide variety of CPU and GPUs. But both these are barely putting in work for me. My GPU(2080ti) is barely sitting at 10% usage while my CPU(7700k) only pulls about 30-40% of work. Isn't it possible for the better systems to get more frames out of their hardware?

We're working on it! Your GPU is basically doing the max work that it can - we just aren't that demanding on GPU.

Your CPU is likely at 90% util, but only on ONE core. We're thinking about how we can spread the load across more cores, but it's a non-trivial amount of work.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by TrumansOneHandMan

what's the coolest thing about this game that no one's asked you about yet

No one asked me for my best highlight clips :(

over 4 years ago - /u/Koalifier - Direct link

Originally posted by timeRogue7

I've been running into 60-100 FPS on an RTX 2070, i7 8750H throughout my time in-game, with occasional stutters and 3-10 second freezes. I've double checked it's running on the graphics card, power settings, and all the basic things, but I have no idea why my game's performance is so low. Any in-depth suggestions?

Not sure. I'd try running with process monitor active to see whether your CPU is getting its cores fully utilized. I talked to one player that had similar issues and fixed it with a windows reinstall. A bit drastic, but maybe do some testing first and see how it goes.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by Shadi-

Thanks for sharing!

My potato pc gets a heart attack everytime I shoot.

Is there any more options coming soon to tweak down to increase my performance?

Yes. The one that I mentioned about bullet holes / hit impacts is coming.

We're thinking about more things to maintain smoother FPS/frametime for all specs when you're in-combat.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by timeRogue7

Thanks for the suggestion. However, my computer seems to not max out any resources while playing the game. The computer has been having issues ever since the very first day I bought it (only 9 months ago), and has been sent into Dell two times and reinstalled a total of three. It'd be both impractical during the college quarter and unlikely to change anything December's reinstall did, so I was hoping there was any lesser-known troubleshooting suggestion you had in mind for this issue in performance in Valorant.

Keep in mind that task manager is showing you your total usage.

Try downloading process explorer, run the game with that active, and take a look at VALORANT process usage. I expect what you'll see is that the game is using 90% of one core of your CPU.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by timeRogue7

Hmm, never knew about that. I'll definitely give that a go after class, thank you. If that is the case though, how do I set the game to properly utilize the CPU cores?

(In NVIDIA's Control Panel, the Power management is set to "maximum performance," and "CUDA - GPUs" set to "All", however this may be very unrelated to what you had said about the 1-core CPU usage,=? Is another Windows reinstall the only way to change the way to CPU cores are utilized?)

The CPU core usage is something that's determined by each piece of software. Our game is pretty heavy on 1 core and easier on the others (currently).

The windows reinstall is sort of a catch all to deal with odd perf issues that don't have a clear root cause.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by timeRogue7

Not entirely sure how to read this, to be honest. But this is the readout while in-match.

For some reason I can't post with images.

https://imgur.com/a/qC4cmpp

over 4 years ago - /u/Koalifier - Direct link

Originally posted by timeRogue7

https://imgur.com/a/ieSBezi (edit for archival reasons, ended up breaking the link)
It looks like the maxing out graph from your example, however this is after I switched the prefered graphics processor from the RTX to the CPU, averaging around 130ish. Slightly higher than the GPU, which might be a hardware problem? Running off the CPU creates a severe dip however when running something else like Discord, so it doesn't work to well as a regular option.

Interesting. Yeah, if you're getting better performance when you prefer the CPU, then there's likely something going wrong when trying to use your GPU. I'm not really sure what else to suggest, think you'll have to tinker with it, but it sounds like a local issue for you :-(

over 4 years ago - /u/Koalifier - Direct link

Originally posted by timeRogue7

Okay, that's unfortunate. Between that and the freezes it may very well just be a faulty build. Very appreciative of your time and help though! I'll try contacting the laptop's manufacturer again with the added information & troubleshooting you've explained so far. I really didn't expect this level of communication at all though, so really thank you :)

Happy to help! My first gaming laptop I got in college, and it ended up being a lemon :(

I feel your pain, and I hope it gets resolved!

over 4 years ago - /u/Koalifier - Direct link

Originally posted by nvrm0re_

well i cant complain:

https://i.imgur.com/7LNkRm3.jpg

https://i.imgur.com/nPCu0qm.png

its goes to around max 4-5 pretty solid.

holy crap I think that's the highest non-bugged FPS/frametime I've seen

over 4 years ago - /u/Koalifier - Direct link

Originally posted by JustStas1

I see a lot of replies from people with laptops...

I myself have an MSI laptop with an RTX 2070, 16 GB RAM and an i7-9750 CPU - I am playing at 40-50 FPS with constant freezes, while the CPU is loaded a 10% and the GPU is at ~5%. Do you think for some reason the wrong GPU could be involved (just a wild thought)?

In your case, it very much sounds like you're using the integrated GPU instead of the onboard. Usually when this happens it's either:
-A setting you need to change in your GPU software
-Heat issues causing your laptop to downclock parts to stay below certain heat threshholds

over 4 years ago - /u/Koalifier - Direct link

Originally posted by JustStas1

In Nvidia control center, the high perf one is selected as default (I even set it explicitly for Valorant). There is no heat issue and even high performance games (COD MW for example) work fine.

You could try manually disabling the integrated GPU and see what happens (there's some risk that you'll have no display device and you'll end up in a bad state if you do this)

over 4 years ago - /u/Koalifier - Direct link

Originally posted by JustStas1

I solved the problem - in Nvidia control panel->3D parameters->Program settings-->Valorant-->OpenGL rendering GPU needs to be set to the high-performance GPU (for Valorant specifically). I don't know why, but for some reason, Valorant is the only game I have with this problem. Anyways, thanks a lot for your answers and hope this fix will help someone else

Thanks so much for updating! I'm not sure why our game is the only one where this happens, I'll have to dig into that.