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I have talked about this for a while on and off as have some others. It's great to see you guys at least partially own up to your mistakes the way ranked system was working with gains and losses. Not alot of developers like to admit this was a bad idea and we are tweaking it to be more reasonable or fair.

I still believe they should stop this whole push players down to where you belong thing but they can run their game however they want. My opinion will always be if you win consistently you climb you lose you drop. Not oh we think you are higher than you are so we will push you fast up or we think you are lower so we are going to handicap you.

I hope they eventually realized the system itself is bad but only time will tell. The fact they are making it less bad feeling is a start in a positive direction.

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almost 4 years ago - /u/EvrMoar - Direct link

Originally posted by Dxrules90

Incorrect. Let's say the winrate work as intended. Which they don't. Its still flawed. No system can determine where you belong. Algorithms just aren't that advanced. There is way to many variables.

They need a flat win loss. No hidden algorithm.

Performance doesnt work. Instalock duelists would be an issue.

But overall it doesn't effect me anyway negatively it's just principle.

They implemented this system which is exactly what they promised not to do when project a when is announced. If you promise a system. Use that system.

You would actually be surprsied with how far match makers have come with predictability/knowing your skill.

Matchmakers know your skill because it's you compared to all the other players in the game. I highly suggest watching this talk from Josh Menke to understand matchmakers better: https://youtu.be/-pglxege-gU

Also, interlocking duelists, or playing to slay, does not work in MMR systems that take into account skill/encounter(well if done correctly). Because it's not about dropping a 30 bomb, it's who you kill that matters. Killing TenZ would give you way more rank movement than killing a gold 3 player because TenZ higher up on the ladder.

This is a space where people have dedicated a large chunk of their career to it. It's a lot more complex than I think you're giving it credit for, and a lot more accurate than you think it is.

I highly suggest watching that GDC talk or just learning more about matchmakers. They are super fascinating and are the basis of all competitive pvp games you play.

almost 4 years ago - /u/EvrMoar - Direct link

Originally posted by Pigeon_EUNE

Wait,is the current system in Valorant working that way (rank impact based on who you kill)? I know Counter Strike has such a system,and i really think its a good one,especially in games that can actually end in a draw,that way you can actually have means to get some Elo/MMR out of it.

There are two MMR's that make up your whole MMR. Part of it is encounter/skill the other is win/loss :)