Yesterday the game was running great, no stutters or choppiness, and today when I go for a peek it throws my character way farther than intended after peeking. Why does this happen so often?
External link →Yesterday the game was running great, no stutters or choppiness, and today when I go for a peek it throws my character way farther than intended after peeking. Why does this happen so often?
External link →Hey, just poking in here to say we're actively investigating stuttering in the game. Specifically, what we've observed is players reporting that they get severe stuttering, which looks like loss of inputs, jumping around a bit, rubberbanding, etc. as folks have described in this thread. We're looking at this happening on a variety of hardware (high to low end), and happening during GOOD networking conditions, so we do not think that it's related to packet loss / latency. Anything along those lines would be a separate issue.
Information that would be useful to have, if folks want to help out:
Video/images showing resource utilization while the stuttering happens.
If anyone is able to consistently reproduce, information about reproduction steps and dxdiag of the PC used to reproduce. BONUS if you're able to reproduce on different machines.
WinVer of anyone experiencing the issue.
Thanks for the communication! Only thing I can give you currently is that I am on Win 10.
Thanks! If you type "WinVer" into the windows search bar (windows key + WinVer) it will run a command and show you your exact version
Okay my version is 21H1
Thank you!