Original Post — Direct link
almost 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by nmur

For all shotguns, moved the crosshair’s center dot by 1px to center it on the screen. The devs expect shotgun lethality to increase by 4,000% as a result

bucky + shorty confirmed best loadout

Confirmed.

almost 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by Riot_Milkcow

This was fixed in the patch but wasn't recorded in the notes, thats our bad. Cypher players can once again cage enemies without interaction issues. We'll update the notes.

Moo.

almost 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by TorukMann

Removed character portrait from player’s minimap icon to better distinguish player icon; icon will receive additional color and polish in the future

Does this mean I won't be able to quickly look at the mini map and see where each agent is? Because right now it's very helpful to quickly glance up and be able to say, for example, "Saje, rotate."

We removed the portrait for your icon. Your teammates still have their character icons.

almost 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by Uglysadboii

I didn't see anything about the ping spamming issue that drops FPS for the whole team. Hopefully this is something they fix, extremely easy to troll with it.

We mostly fixed it in 0.47+ but there was still a way to do it. 0.49+ closes that last loophole.

almost 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by Xxav

"Removed character portrait from player’s minimap icon to better distinguish player icon; icon will receive additional color and polish in the future"

Does anyone know what this means? Are they removing our own portraits from the mini map to help find yourself on the minimap, or all portraits? I liked the portraits more than just colors like CSGO, or just blue colors like it was in valorant befoe the change

Just your portrait. Your teammates still have their portraits.

almost 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by runeofice

Solid patch for a lot of UI issues I've been having both in-game and in the menus. Having to press play at the top right was a bizarre choice, so I'm glad they're addressing that. Ammo and damage direction indicators are a game changer.

The changes to health and ammo UI are incremental. Hopefully they make things a little better without becoming detrimental in other ways. Let us know how they land.

almost 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by SKYLVRKOG

Hello, is there any possibility of adding a toggle walk option please?

It's on our list of to-dos - not sure of timing just yet.

almost 4 years ago - /u/Riot_Sobey - Direct link

Originally posted by ShadowSkyGuy

Hijacking this so it gets visibility.

Something I have noticed while playing Valorant is that the "Equip last used item" is not working as intended. I'm used to using this in CS in situations like when you fire the AWP, and you quickly switch to your knife and back.

For the most part, it works fine in Valorant...until you use an ability OR press the key to get ready to use the ability. Once you press an ability button and reselect your weapon "Quickswitching" will not work. It will stay stuck on whatever weapon you have out until you manually select another weapon to switch to. After that, it goes back to working fine. I'm not sure if making the knife a "default" last used item after using an ability would help or not to fix it.

I hope I'm making sense and getting the issue across! It's not a major thing but it's a little annoyance that makes gameplay a little less streamlined.

Thanks so much for reading and hopefully, this gets some visibility from the Dev's!

Edit: Thanks for the helpful award!!! It’s my first award!

This is on our list of stuff to tackle, no ETA yet