Original Post — Direct link
almost 4 years ago - /u/EvrMoar - Direct link

Originally posted by KingAchilles08

Damn why didn’t they just do it to all ranks

Our match maker is actually very good at pairing up groups of similar skill against each other. It's very rare to not have a 5 stack go against another 5 stack in ranked, unless the que time gets ridiculous long and the match maker loosens a bit.

almost 4 years ago - /u/EvrMoar - Direct link

Hey it's me! I look forward to all the feedback on ranked, and can't wait to hop in the grind with everyone!

almost 4 years ago - /u/EvrMoar - Direct link

Originally posted by sylvainmirouf

So that's it? It's just showing the numbers but the system is still the same?

System is very different.

Before your rank was almost 1:1 your MMR. Now your MMR influences your rank, but now you have ranked rating. Ranked Rating is a point system that is influenced by your MMR, but not 1:1 tied to it.

There are rules to how the max Ranked Rating you can lose, as well as the max you can gain.

almost 4 years ago - /u/EvrMoar - Direct link

Originally posted by kirigaya401

Is the rank reset a hard reset or a soft reset?

Soft!

almost 4 years ago - /u/EvrMoar - Direct link

Originally posted by TheJewMinecrafter

I think its really cool what you are doing, the worst part about CS:GO is you had no idea when the next rankup was coming. Are you guys planning on eventually adding a party MMR for immortal+?

I think the hard part with Immortal+ is that there are so few players queing, in your region that also have good ping, that it makes queue times increase drastically. You can see this when some streamers get 15-60min ques.

By switching to solo/duo, we stop a pro team like TSM, C9, etc. from grouping - just stomping ranked(and freely climbing the leaderboard). We also have a lot more players to move around, allowing us to put groups of players together for faster queues and better match connections.

almost 4 years ago - /u/EvrMoar - Direct link

Originally posted by sylvainmirouf

Thanks. Can you tell me what problem the new system fixes? Appart from transparency. What are the benefits of a ranked rating?

It won't be as jarring/jumpy. Before your MMR was almost 1:1 your rank(there were small exceptions). So if you would throw some games, or have a really bad game, you potentially could swing really hard.

Now there are clear rules in how many points you can gain and lose, as well as some buffers from being demoted. It will just make it feel more consistent, as well as gives us some tuning knobs we can change if we identify any issues. It also allows us to potentially come up with solutions where we can penalize the player by taking away Ranked Rating, without effecting their MMR.