over 1 year
ago -
VALORANT
-
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Transcript (by Youtube)
12s | For Gekko, we wanted to create something a little more lighthearted |
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14s | on the thematic side, but also find ways to make these mini objectives |
18s | and change how you think of the game. |
21s | For players that might not have tried the Initiator role |
23s | or are a little bit intimidated by some of the other agents we offer, |
26s | we wanted to create an agent that was a little more approachable |
28s | and had some really clear call to actions. |
31s | You see a lot of this on Killjoy where a lot of the utility you place |
34s | you know what it's going to do and it gives you the cues. |
37s | With things being localized, things happening kind of around you, |
40s | It makes a lot easier compared to some of our flashes |
42s | that tends to happen over there. |
45s | For all of our agents, we start with a paper kit. |
48s | A lot of brainstorming and again, |
49s | a lot of collaboration with the rest of the team. |
51s | Kind of get some ideas on paper and start to see it in game. |
54s | We start with an agent hook and kind of like a, |
56s | what does this round to round look like? |
59s | One of the cool things we've always wanted to try was making these mini-objectives |
63s | that you can engage with round to round. |
66s | So it started off as like these little robots that you kind of threw. |
69s | In my head you're this inventor and you have these little gadgets that broke into scrap |
74s | and you'd go forward and grab them and just kind of rebuild them. |
77s | I think what we got instead was these little creatures that |
80s | almost like, beg for you to to pick them up and try again. |
84s | We wanted to create a character |
86s | that you cared about their abilities in some way. |
91s | How do we make you as a player, like fall in love with this thing |
94s | you're throwing out that's going to shoot energy at someone else? |
97s | The whole reason we got to these little creatures that you see |
101s | Gekko has as his companions, |
102s | his friends, was the idea that you needed to go and pick them back up. |
108s | Every one of your companions should give you this feeling of like, |
111s | oh, I can move forward. |
112s | I have the information to take new ground to clear a corner. |
116s | With the reclaim model, you get to do something |
118s | that feels very fun and very fluid. |
120s | If your team works together, you can grab the orbit and do it again. |
123s | So, like this infinite loop of fun. |
131s | After the paper kit, we start |
133s | to see what the signature looks like, or maybe even an ultimate. |
135s | We start to see kind of what the hook is. |
137s | And once we're locking the hook, we start to see a lot of narrative and art, |
141s | and we start to ask ourselves, how can we actually share the story |
144s | of what we want to do? |
145s | How can we make players feel what we want the agent to feel like. |
155s | As we were looking to bring Gekko to life, |
158s | we narrowed in on L.A. pretty quickly. |
160s | This is kind of the stomping ground of Gekko. |
165s | We always try to place our characters |
166s | in a very specific location because the risk of not doing so |
170s | is to end up creating a character that is one size fits all. |
175s | As we were researching Gekko, |
177s | we tried to come out here, take a look around, talk to people |
180s | and make sure that we knew exactly where they came from, |
183s | what was in their backyard, what their day to day looked like. |
186s | We worked directly with our voice talent, who's actually from Boyle Heights |
190s | and helping them be an authentic part of shaping the character. |
195s | East L.A. has such a tight knit community. |
197s | Everybody is coming from a different walk of life. |
199s | It's very oriented around the family. |
202s | And so I hope that players get to experience that when they see |
205s | Gekko and see the companionship that he shares with all of his creatures. |
209s | They're not just friends. |
210s | That's a found family. |
213s | As we're exploring this idea of like, |
216s | what does it mean to grow up in a globally connected world? |
219s | As a first generation person in between two cultures, |
224s | we wanted to visit that perspective from the current generation. |
228s | Right now, that is happening more than ever across the planet. |
232s | Gekko really is at that intersection when he goes home. |
235s | He is steeped in the Mexican heritage of his immigrant parents. |
240s | When he goes out into the world beyond the immediate community, |
244s | he's stepping into the multicultural, modern city of L.A. |
251s | As our agents fight to literally save the world. |
255s | That is quite a heavy burden to bear. |
258s | And you see that seriousness come through in a lot of our more militarized agents. |
262s | And we kind of realize that it really would be nice to diversify |
266s | that range with someone with a little bit of that younger charm. |
270s | A lot of the look of Gekko was inspired by like the L.A. fashion scene. |
275s | What he wears is so different than the puffy yellow jacket of Killjoy, |
280s | or the stylized jacket of Yoru or Phoenix. |
288s | We see comments online |
289s | of a player seeing themselves represented in one of our agents. |
293s | And it really just fuels us to do the work. |
299s | Being able to do that for as many people and as many cultures |
303s | has been a big thing for us in creating like a united global community. |
307s | I hope that players kind of have a lot of fun with the kit. |
310s | I think we've had a lot of fun making it |
311s | and actually pretty proud that we were able to get an agent |
314s | that really pushes some of the boundaries of how you think about the game. |
319s | He is a modern, young, aspirational, confident guy. |
324s | He shows up for his team. |
325s | Every aspect of who Gekko is lines up around our thinking of what VALORANT is. |
331s | And it's so nice when those two things come together. |