Original Post — Direct link

https://preview.redd.it/4enyo0t5f3751.png?width=1920&format=png&auto=webp&s=ca2e10073a5ed6a656578ac49dcd8f193a6d66a2

Evidence: https://www.twitch.tv/crazyfacetw/clip/DaintyConfidentBoarKAPOW

It captured from AHQ crazyface's stream and the cheater's ID is a simplified chinese ID, 花间一壶酒#001.

Players with the characters like douyu, huya, bilibili, wx, qq, gua in their ID will have a higher frequency of being a cheater.

In the Asia-Pacific region, especially in Hongkong and Taiwan nodes, there's almost have cheaters in every high-tier match.

whole match https://www.twitch.tv/videos/660933741?t=06h57m40s

External link →
almost 4 years ago - /u/RiotArkem - Direct link

Yeah definitely cheating. We detected them but their ban was not immediately applied (it was going to happen in a few hours time), I've gone ahead and pushed the button now. We're working to get our bans out faster so that this doesn't happen in the future.

almost 4 years ago - /u/RiotArkem - Direct link

Originally posted by Hyperion21_

I've always wondered why devs wait between detecting a cheater and banning them. Also, are there HWIDs yet?

Sometimes we wait because it's convenient to do all the bans in one batch (so we can manually review them or at least spot check them), sometimes we wait so that cheat developers don't know that their cheats are detected and sometimes we wait just because processing systems can be slow. The solution to all of these is basically the same, we need to improve our processes and our systems.

Hardware bans are currently in use as the guy this post is about can attest to.