over 1 year
ago -
VALORANT
-
Direct link
Transcript (by Youtube)
0s | a Pay to Win scan is anything that gives |
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2s | you an unfair Advantage like a bullet |
4s | counter imagine if that was rgx things |
6s | that we look out for when it comes to |
8s | competitive Integrity when I equip it do |
9s | I know what weapon it is immediately |
10s | what it looks like on the ground if I |
12s | can recognize it in third person when I |
14s | fire it is there an element there that |
15s | still sounds like the original weapon |
17s | even when I'm spectating an ally do I |
19s | know what they have do they feel like |
20s | they fit the animations of the original |
22s | gun with the Beats so I know when it's |
23s | ready to fire audio obviously is a big |
25s | component across the board whether it's |
27s | firing reload or equip you want to make |
28s | sure it's not too loud does the muzzle |
30s | flash fit the same shape as the original |
31s | muzzle flash we like to go hard with |
33s | effects we also don't want that to have |
34s | a hit on your performance we don't want |
36s | the finisher to be so explosive that you |
38s | can't see stuff that's going on around |
39s | you unless we got |
43s | the valentev team has play tests that |
45s | they do twice a day so what we actually |
47s | look for is like how often they're using |
48s | it in play tests and so if you say hey |
49s | this weapon is going in please test this |
51s | they use it once and then never again |
52s | we're like well why we like hearing when |
54s | there are problems that we actually |
55s | don't catch so please give us your |
57s | feedback and we'll fix it as soon as |
58s | possible |