Original Post — Direct link
almost 4 years ago - /u/EvrMoar - Direct link

Originally posted by arvs17

Overall, you should feel less “hardstuck” if you’re getting matched into higher skilled games then your actual rank.

Someone please tell Riot to change then to than*

NNNNNNNoooooooooo I faileddddddddddd

Wrap it up, it was a good run. Gonna go grind some grammar tests instead of ranked.

almost 4 years ago - /u/RiotBrighteyz - Direct link

Originally posted by EvrMoar

NNNNNNNoooooooooo I faileddddddddddd

Wrap it up, it was a good run. Gonna go grind some grammar tests instead of ranked.

Its hard to grammar good when there be rank to play.

almost 4 years ago - /u/Altombre - Direct link

Originally posted by EasiBreezi

It’s about Riot hinting Viper buffs in the next patch only for it to take 2+ months instead of 2 weeks or even a month. They’ve done this multiple times. I would be completely fine if they gave a realistic release date but Viper seems like the only agent where they want to be EXTRA sure for some reason that Viper isn’t OP before releasing the changes and they end up postponing the buffs for the indefinite future.

I mean, they even buffed Jett’s smokes from like 4 seconds to 7 seconds (almost double!) and didn’t care for a long time that it made her an actual good controller along with being an amazing duelist. So clearly they aren’t as strict with agents crossing over into different roles as they want us to believe. It’s only with agents that they don’t care enough about that they preach that.

Sorry, I’m just a little frustrated as a Viper main. Some more transparency would be appreciated, especially if there’s gonna be more delays.

Hey, I'm going to paste what I posted in the patch thread here too for visibility:

I know we always say this, but we're just still iterating. We've playtested several versions of Viper buffs but are trying to tread the line between helping her into viability in solo queue, viability in compet play, and also maintaining her identity without homogenizing her compared to the other controllers.

It's actively being worked on, there are just lots of larger questions at play here, and we also have a big tournament coming up so we didn't want to ship something that would be potentially disruptive that we weren't absolutely confident in.

I totally understand the frustration - and, to be honest, that Jett change is not something we look back at fondly. We kneejerked there and reference it a lot as a learning opportunity for us as a team. We want to put out more changes than we can realistically support right now, with Viper being one of the top candidates. We have lots of ideas, just need to build confidence in shipping the right one.