For this, we definitely thought about the trade off. In the end though, the hardware you play on is going to give you an advantage. Players with 144hz/240hz/360hz monitors are going to have an advantage over those without. Players with better ISPs that give lower latencies and no packet loss are going to have an advantage. Players with high-end machines are going to have higher framerates. Players with gaming mice with higher poll rates and better sensors have an advantage.
In the end, our goal for VALORANT is to make the interface between you and the game as responsive and seamless as we can possibly make it. To that end we're happy to support any hardware or software features that reduce the friction that input latency causes between what your brain/body can do vs what we can represent in game.
We try to weigh the pros/cons of supporting any technology against fairness and accessibility. Honestly if this was technology only supported by the 30XX series cards we might have had a harder time justifying implementing it. However, a large number of players have access to NVIDIA 900 series cards or better so we felt in this case it was a fair advantage to give. This isn't about preference for any particular partner either. We're happy to help co-develop or integrate any technology that makes gamers lives better. I hope this tech shakes things up and more hardware/software developers start prioritizing input latency higher. I hope gamers get excited about it as well and start demanding better and better latencies.