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I went on a 15 game losing streak. Took a week break, came back fresh minded and positive. Still kept losing. But along the way I asked the players if they were in simillar situation. They all agreed. Mind you this is on an alt. The other acc I am winning 20 ish games in a row , same rank of like imm3 top 5k. When I ask my team mates from winning streak acc. They all say that they are up really good. My question, are the devs gonna do anything about losers queue because it undeniably does exist.

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about 2 years ago - /u/EvrMoar - Direct link

I talk about losers queue here!

https://www.reddit.com/r/VALORANT/comments/tvb772/this_problem_is_now_getting_soo_common_dude/i393gp7/

It's crazy going on a 15-game lose streak, sorry you ran into that. I can't ever prove losers queue does not exist, but I think my biggest argument(which I cover in the link above), is that lose streaks would not be beneficial to keep people in the game. If anything, the correct answer would be to catch players that were on a lose streak and put them into an easy match.(which we don't do, for competitive integrity reasons)

Good luck, and I'm sorry you had a rough set of games!(I also had a rough start to my season)

about 2 years ago - /u/EvrMoar - Direct link

Originally posted by muthgh

I've a question, I'm assuming you are probably familiar with things link CCRL, if for example you take an engine rated 2800 on the list and a human with 2800 FIDE rating (assuming they both use the same Elo model for the sake of simplicity, haven't checked if they do), it'd still be wrong to claim that they are of the same rating, since the Elo is relative to the player pool they faced, my question is, is it possible that the hidden mmr is creating something similar, different pools of players who are being frequently matched within such pools

I'm d2 on my main, different ranks on different alts, on which I play with different friends, which you previously explained is probably the reason, so far so good, but for a while my internet has been horrid, I made an alt, that's in s3 rn, both my brother & I play valorant as our first fps, but I started ep1 act 1, he started much later, the difference between our aim and game sense is night and day, he's almost s3 now, and when we play together, or when I watch his match, the silvers he's meeting most of the matches are completely different from the ones I get most of the time, I'm mostly playing former g3 to diamonds, that are rn s2:g3, and he's mostly playing "normal" silvers, when I tried playing on his account as a test, the games felt like I'm facing irons

So is it possible that somehow the mmr out of placement coupled with the way matchmaking works and the factors it takes, is somehow making different "pools" of players, which would render the visible rank from different pools comparable to the Elos from different ones from the example above (meaning directly incomparable) or is that just the effect of silver being the average rank with most players

In theory you could argue this, but unfortunately, there aren't really separate pools. I mean silver is big, I think it's like 20+% of the player base, so even being one rank up or down in silver can create a vastly different experience to the skill levels of those your are playing against.

I think the other thing to think about is that MMR is just a ladder, and you are just playing against players that are close to you on that ladder. So there aren't really "pools of players" just players that are around you on the ladder. The only thing you need to do to climb is to beat players and climb up the ladder and push them down. We just have some fancy math to move you faster up and down the ladder if you clearly are performing far off from your current position.

There is an inherent flaw in matchmakers when they are applied to team games; this is why MMR systems when applied to teams actually bring your rank to the average of the team and not your individual MMR. This is very true in a pure win/loss MMR system, where if you played with the same people your rank would actually be the average of the group and not you as an individual(if you exclusively queued with the same people).

What's nice is that encounter-based systems(which half of your MMR in VALORANT is made of) combat the average team MMR problem that win/loss suffers from. This is also why we don't get "pools of players" because encounter-based matchmaking can compare you against each individual player in a match multiple times rather than the whole outcome of the match.

So I think it's just a "feeling" that you're latching on to, or maybe even the small ranked difference from your alt to your brother's account. We don't have anything like smurf queue, or separation of players for any reason other than 5 stacks. Sorry this explanation was all over the place but I had to cut it short. Hope that helps!