6 months
ago -
VALORANT
-
Direct link
Transcript (by Youtube)
0s | We're making VALORANT. |
---|---|
1s | We don't think about it |
2s | as we're making |
3s | VALORANT PC |
3s | and VALORANT |
4s | console. |
4s | New content |
5s | is going to come out |
5s | for VALORANT |
6s | all at the same time. |
7s | It's a live service game, |
8s | and we're going to service |
8s | all of our players |
9s | the same way, |
9s | regardless of how |
10s | you choose |
11s | to play VALORANT. |
12s | But would I |
12s | be able to use a mouse |
13s | and keyboard |
14s | with my console? |
15s | You're talking about |
15s | input spoofing? |
16s | No. |
16s | If you try to use mouse |
17s | and keyboard on console, |
18s | you can expect |
19s | a ban for that. |
20s | If we buff an |
21s | agent on PC |
22s | and they are |
23s | overpowered |
23s | on console, |
24s | is that a thing |
25s | that's going to happen? |
26s | If something's |
26s | overpowered |
27s | on one of the platforms, on one of the platforms, |
28s | we'll address it |
29s | uniquely. |
29s | The balance of the game |
31s | is realistically |
31s | different, but |
32s | we're constantly |
33s | updating the game, |
34s | responding |
35s | to the feedback |
35s | that players have |
36s | and making sure |
37s | that we're addressing |
38s | their concerns |
38s | about balance |
39s | basically as fast |
39s | as we possibly can. |
41s | It's all about |
41s | creating a level |
42s | playing field. |
42s | You know, you're playing |
43s | the same game |
43s | as the people you're |
44s | playing against, |
44s | whether it's PC, |
45s | console, doesn't matter. |
47s | With every decision |
47s | that we make, we're |
48s | trying to figure out |
48s | how we make the best |
49s | version of VALORANT |
49s | for all of our players |
50s | at the same time. |