Original Post — Direct link

So, I have been playing VALORANT since beta, and I watched every single one of the patch updates

As an aspirant Designer myself, I had some ideas for changes in the HUD/GUI that I think could be more "immersive" or "readable" :)

so here it is:

//// ULTIMATE ORB INDICATOR ////

I have serious troubles with the actual "Orb Capture Indicator", bc it's basically just a Horizontal progress bar.

Here is my proposal - imgur.com/a/Y5WaynP

My idea is to make a circular progression bar (following the shape of the orbs lol) and making a similar HUD Icon as the "Kill Indicators Icon"

//// SPIKE INDICATORS ////

For these HUDs, I made a spike shaped progression bar (basically a triangle :0)

When you first start to plant the spike, your progression bar would appear at the ascent yellow color of the most part of the menus.

When the Spike lights up, the hud would also turn in to blue!

Here is the proposal - imgur.com/a/ow7GvxL

And i also made a "Defusing the Spike" HUD!
When you're gonna defuse the spike, it'll show a spike shape (but upside down lol)

The HUD would pulse with the \beeps\** of the planted spike!

here is the proposal - imgur.com/a/k2XajYt

//// HERE IS THE CONCEPT HUDS FOR BETTER UNDERSTANDING ////

https://preview.redd.it/gd8iwcuj4yi51.jpg?width=2258&format=pjpg&auto=webp&s=81d042965cc239eb5d51f5446a66c7c4c3dc7c8b

Hey, if you read till here, i hope u have a great day! <3

External link →
almost 4 years ago - /u/RiotSwade - Direct link

I just want to say that there is some really fantastic design thinking here! Love these concepts and I think that these would be great options to explore further.