Original Post — Direct link

https://preview.redd.it/z1m6un9u6af51.png?width=2560&format=png&auto=webp&s=e478a2d0d57c62aadf68c3ee48fa2fbbfcebb60c

This is Joules' Body Texture. Or at least, their clothes. Their name is Julia Faraday, and they're an employee. I don't know what \"Permanent Tribeca Access\" is.

https://preview.redd.it/0c5mmqm17af51.png?width=2560&format=png&auto=webp&s=e2188939113b4886516f830fa99e7694e807b286

https://preview.redd.it/ylkm22o27af51.png?width=2560&format=png&auto=webp&s=7a4a16daf1011d89e2c2105c0a1af7492e69fa20

Her \"Ability_E\" looks like a Jett dash, but it's labeled as \"Joules_BlinkMesh_Short\"

EDIT : Lowkey, I think this is a Tracer dash. But I think it'll be shorter than Jett dash, instant / teleport (might leave afterimage), and prob have either 2+ charges, or refunds on 1 kill, which would be the first 1 kill refresh.

Her \"Ability_4\" looks like this. It's labelled as \"2_ElecFlare_MI.\" It uses the same particle effects as her Seakerbolt, which we will get into later. Also, another effect is called \"Amb_DestroyedSwitch_VFX\". It looks like this will be a fireable flare of some sort? Maybe you could choose between the 4 images? Of a white flag for surrender, R, G, B or something.

This seems to be the trail effect. Looks similar to Sova shock dart trail effect.

This is the model of the Seakerbolt. It also has the trail effect, and it is her \"Ability_Q.\" There's also an asset called \"Amb_SeekerTimer_VFX\" This is the same bolt as Sova's owl drone bolt.

This is for her Ability_X. This is \"2_CircleFill_MI\" In Particle systems, it seems to be referring to an \"Aim Reticle\" and there are \"Lightning Arc\" and \"Flash Lightning\" effects.

This seems to be the reticle the files are referring to. My theory is that her ult makes her some sort of spellcasting character, or at least, gives her a lightning bolt that flashes and arcs towards an enemy. Or it's an ammo based thing where she has multiple lightning bolts? Just speculation.

Something to note that went over my head : This is the same crosshair that Sova's ult gives you.

This is the icon for \"Joules3\" Dont have a clue. Probably either her ulti or her seakerbolt.

In the filenames, I can deduce a couple things. There are audio cues for Joules' X called "LaserEquipBeep" and "LaserReady" So I think it's safe to say she'll have a raze-like ult, firing lasers. Very Pog. OR, think Brand Flame Pillar, but with lasers, using the image above for reference.

For Joules' Ability Q, it looks like it's a sonar. There's an audio file named "Sonar_Detected." This is her Seakerbolt. (The spelling for Seakerbolt and the filenames for using "seek" is strange to me.)

Anyway, that's all I could find about Joules. Something to note, I didnt find a single thing on the previous Shock Grenade sh*t. Either it was deleted, or it was changed to Killjoy. Anyway, I hope her ult lets her fire LASERS cause that would be super fun. I get some Kingdom vibes from the Employee tag, and her picture shows her face and hair, but I couldn't find any of those textures. It looks like she will probably be wearing a mask of some sort, or hiding her face. Anyway, if you're still reading, thanks, and I hope you have a good day. Back to datamining boissss

EDIT: Something to note, this is a changed Joule thing. Most notably is the removal of the EMP grenade, and its switched out with the "ElecFlare"

External link →
over 3 years ago - /u/Altombre - Direct link

Originally posted by Chroip

Is there confirmation on this? Or are they just crossing multiple characters together

I can confirm Joules is long gone. She lives on in aspects of Sova and Jett.

over 3 years ago - /u/Altombre - Direct link

Originally posted by deathspate

I hope this doesn't come across negatively as it's purely curiosity from my end, but why do you guys leave traces of older character concepts like Shatter, Joules and Crusader who were scrapped or alchemized into other characters in the files? I would assume they're useless clutter that don't need to be present in the shipped package. Is there a reason to leave them there as other files depend on them (code or otherwise), or is it just a matter of a low priority clean-up task? I'm aware Valorant isn't the only game that does this of course, I just thought to ask it here.

I’m honestly not sure, I’m not a designer or engineer so I don’t actually work in game code.

over 3 years ago - /u/RiotNu - Direct link

Originally posted by Altombre

I’m honestly not sure, I’m not a designer or engineer so I don’t actually work in game code.

The short version is that it involves file dependencies and time spent on cleaning up the remaining orphaned assets is time not spent on something more valuable to players. Please pardon our dust and ignore the detritus.

We've learned a lot since the early days of the project, and we're better about how we structure current content.