Example pic
At the minimum, it'd be nice if these menu buttons weren't right next to each other. But this also could be added to the list of other items that the client needs, similar to queue-confirmation, etc.
External link →Example pic
At the minimum, it'd be nice if these menu buttons weren't right next to each other. But this also could be added to the list of other items that the client needs, similar to queue-confirmation, etc.
External link →Hey fam! Just wanted to let you know this was seen, and I'll escalate it to the social team.
Just a heads up, I doubt we'd be able to fix it anytime soon (since we're hard at work on game-critical fixes!), but we can at least put it on their radar <3
So interesting how large companies work, does the social team handle all social aspects of the game including the in-game friends list system/UI?
Currently, social is mixed in with a team that handles lots of things! I'm sure it'll shift around once we formally launch and our needs get more robust. But typically, we like to organize into teams that are focused on the player experience. For example, we have a STORE team. That team is made up of engineers, UX folks, rev strat, producers, etc., who all work in the same space (store). Members of this team can also work on other teams, depending on their responsibilities. I've found that this helps us to create one cohesive experience for players. :)
another QoL change to consider is that when a player is invited to join a party AND has requested to join that same party, they should just automatically be added. It seems unnecessary to have the additional interaction when both the inviter and invitee have already agreed
Oooh yeah, I'd have to agree with you there lol
All it takes is one rogue dev to be bored/frustrated with what they're working on currently and decide to do that instead. xd
Lol! I can see how it seems that way...but checking in changes to our game is actually a super involved process! If people just went in and changed things all willy nilly, our builds would be broken like...all the time lol.
Thanks for the response :)
It's hard to visualize the logistics behind games and all the people involved in making things work. It's not as simple as adding in some code to change something like a lot of us would like it do be.0.50 seems like a great step forward, can't wait to see what you all have in store!
Love to hear this, fam :) And yeah! It's a super involved process that requires a lot of moving pieces to be aligned. I'm so happy you're happy with the patch, and we can't wait to deliver more epic sh!t =D
This is there because the player could have requested for 2 parties, joined the third one, and in the queue for 3 mins, then party 1 invited them. This would mean they will automatically get pulled out of their current party and instead join party 1. It definitely could be improved, but it's not very straightforward ...
well said Rivi. I agree that the fix isn't super easy, but it's definitely a QOL thing we can look at!
Glad to see this insane Transparancy, I've been playing League, and gotta say, there were moments when the devs did manage to make my game experience bad as an ADC main, but they always listened to everything the community wanted, and thus we have season 10 where everything does feel nice.
I have high hopes with you on Valorant, especially with what I see from the current feedback in Beta, keep it up :D
:< thank you fam. We'll do you proud!!