over 4 years ago - /u/oniram177 - Direct link

We'll definitely be taking a pass at this. In some cases for skins we'll need to move the buddy depending on the shape of the gun so that there isnt clipping. The Reaver skins are a good example of this, since their shapes are a bit different from the base. We try to make sure that each skin goes through a buddy pass if it needs one - the Luxe Vandal unfortunately was one that got left behind. The position there is actually the old default one for all Vandals, and we moved it on the base weapon but it didnt propagate out. We'll fix this for sure, and make sure that all buddies can be properly appreciated regardless of the skin.

over 4 years ago - /u/oniram177 - Direct link

Originally posted by ThingWeBreatheBender

Also. what is with the Anti-Aliasing on the skins vs the no-skin Version?

We're looking into this. The way we're rendering the skins here is actually a bit unconventional, and ultimately we dont have a way to utilize and post process for this screen atm, so things like glowing, transparent or sometimes higher fidelity details suffer as a result. We definitely want this screen to showcase the weapons, buddies, sprays etc in the best way possible and we'll be finding ways to make this better before launch!