Original Post — Direct link

Don't know if it's a bug fix or a change, but now you can hear when Sage uses her ultimate no matter where on the map you are. This is true for enemy Sages as well. Finally.

External link →
about 4 years ago - /u/Altombre - Direct link

This is a bug fix! We’ve had the line for awhile, it just wasn’t playing in the right instances. Hopefully this should improve game wide clarity on when Sage is using her ultimate.

about 4 years ago - /u/Altombre - Direct link

Originally posted by Deranox

It's just amazing how much Riot is listening to player feedback. I can't say I remember the last time another company listened this much. Honestly, mostly everything I saw in here for the past 2 weeks or so is in this patch alone. THANK YOU! <3

P.S Please take a look at spraying and slow percentage when you're hit. I get that there's supposed to be a slow, but it's just too much atm and it effectively freezes you in place because of 1 lucky shot.

I'm really happy to hear you're feeling heard, we love this game as much as the rest of you and care a ton about your feedback. Please continue to talk to us and help us make the game better.

Bullet tagging is something we're looking at right now! No details or changes yet, but we've gotten a lot of feedback from the community about it and it's getting talked about internally.

about 4 years ago - /u/Altombre - Direct link

Originally posted by OldSpyceyy

Did y’all change the animation for b hops?

Jumping anim changed a bit this patch yeah, so bhops look a bit different too. Not an intentional change to target bhop animations, just an emergent result of other anim work

about 4 years ago - /u/Altombre - Direct link

Originally posted by OldSpyceyy

Oh ok, so they still work the same then?

Mechanically things should work the same, yeah, the animation just looks a bit different now!

about 4 years ago - /u/Altombre - Direct link

Originally posted by treyhest

Snakebite slow when?

Haha we think Viper needs some love, but as far as I know right now this isn’t something we’re considering at the moment. That tooltip is just outdated! We’re mulling over some other options for Viper in the future, though.

about 4 years ago - /u/Altombre - Direct link

Originally posted by JohnnyH2000

Not gonna lie I’m kinda unhappy about that.

My comment about this about a week ago:

Whenever I resurrected someone, there are a bunch of ways for people to notice.

  • 1: Distinct noise (+ animation time of vulnerability)- which can be used to sonically locate where I and my teammate are.

  • 2: Kill feed notification- instead of red/green or green/red, it’s all red (to the enemy team).

  • 3: Top bar, I doubt anyone would miss this- as soon as someone is resurrected their agent icon is returned to the score bar.

  • 4: The teammate I’ve resurrected themselves- any usage of abilities, saying voice lines, or instances of getting spotted by the enemy team should be more than enough of an indication that they’re fully alive and capable of shooting back.

  • 5: The scoreboard- Holding TAB displays the statuses of everybody’s Ultimate abilities. If you notice that all of a sudden my ult status which was READY went to 0/7, then definitely used it.

  • 6: If you force me to somehow suspend my disbelief of an opponent somehow not noticing any of these, then there’s always their own teammates, who can all make call outs. Yeah, that’s right, there are at least 4 other sets of eyes watching what’s going on in the game, able to notice any of the above indications and say “Sage used revive on <agent>”. Or type it, if you’re playing this game without a mic.

What’s that? Everyone on the team just so happened to be muted by the last player remaining? The game conveniently lets you ping on the map.

If all 5 players don’t notice any of these indicators at all, then there’s a bigger problem than you disliking a character not having a global yell.

In addition to all that, Sage is quite quiet I personally don’t think yelling out some menacing phrase suits her.

Thank you for coming to my SAGE Talk.

I don’t disagree with a any of the points you’re making - there are plenty of ways to notice Sage Rez outside of the VO line, it’s just more about sticking to a consistent, easily understandable paradigm for ult callouts. We want ults to feed into the tactical decision making loop for a round, and want all players to be immediately aware of that info to inform their strategy. The idea of an ult having extra power because it’s easy to miss in the moment doesn’t sit super well with us in general.

Sage Rez definitely showed players a good amount of info, it just wasn’t as clear as other ults and didn’t fit our intended paradigm, so we brought it into the fold. I can’t speak to Sage’s character on the yelling portion unfortunately, that’s not my specialty!!

about 4 years ago - /u/Altombre - Direct link

Originally posted by Gloopburtnoodge

Bhopping feels way easier after the patch dont know if that’s just me tho.

You’re just nutty at bhopping, go get em champ

about 4 years ago - /u/Altombre - Direct link

Originally posted by JohnnyH2000

Thanks for the response even tho everyone else didn’t like it

Reddit can be fickle, sorry about that. Your points made sense; I hope my post helps convey a bit more of our philosophy around the change!

about 4 years ago - /u/Altombre - Direct link

Originally posted by OldSpyceyy

One last thing, how come y’all got rid of some player cards a week or 2 ago? Like the yellow stained glass looking one

A lot of that stuff is just in flux right now in general - there are more player cards we’re working on that’ll come in a later patch, so might have something to do with that. I don’t work on that team so I don’t have any super specific context to give, sorry about that!