Original Post — Direct link

I've encountered quite a few instances where I see my teammate holding an angle from the minimap and I trust them, but then I get shot by an opponent who my teammate should have seen and killed. I thought I was going crazy. But nope, the vision cones in this game are totally broken. On many angles/corners of all maps, you can find these examples, just check where my aim is and compare it with the vision cone on the minimap:

Haven A Long into site: https://i.imgur.com/774ycXn.jpg

Haven mid Window into B site: https://i.imgur.com/OMsKEzU.jpg

- To be honest this is just absurdly stupid..

Bind CT spawn to pipes/heaven: https://i.imgur.com/HlzPTnl.jpg

Bind Tower to showers: https://i.imgur.com/xykl5g0.jpg

Bind Lamp to A short: https://i.imgur.com/ypA7UYt.jpg

Bind A short to Truck: https://i.imgur.com/untyAq9.jpg

Bind B Long to B site: https://i.imgur.com/F0Lprii.jpg

Ascent Mid top to Mid bottom: https://i.imgur.com/94T1PE6.jpg

and none of these are like by a hair or something, all of them are egregious. Just check how much of a distance I have to sidestep to be able to actually see Ascent mid bottom from top mid: https://i.imgur.com/igwm30b.jpg

I was too lazy to find some on Split too and I'm sure there are tons more in all of the maps. All this took just a 10 minute quick look by myself.

External link →
about 4 years ago - /u/mochimisu - Direct link

sorry to necro an older thread but i am taking a look at this soon!

about 4 years ago - /u/mochimisu - Direct link

Originally posted by sabocano

Hey thank you for informing me. Since I'll be the only one seeing your reply =)

i missed the patch notes cutoff, but Ascent's vision cones should be fixed in 1.09 and Bind (and maybe more) in 1.10. the other maps shouldn't be too far behind those :)

about 4 years ago - /u/mochimisu - Direct link

Originally posted by sabocano

hey, great news thanks for updating us

so I don't think you went through all the corners/walls of the maps and fixed them right? Something basic was broken about it and you fixed that and everything aligned ?

tldr; a bit of both

the vision cones were an old prototype feature that just ended up shipping in the same way as it was made in prototype years ago. each map has a separate vision cones mesh for perf

but the versions of the maps they were authored for are slightly older in some places and out of sync. it was a bit tedious and annoying to do these small updates, so we also made some changes to make these adjustments easier. we're also having QA help us spot issues where they dont match up with sight lines

thanks for calling this out!