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VALORANT
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18s | [Music] |
---|---|
25s | he |
26s | [Music] |
30s | a |
34s | [Music] |
46s | [Music] |
55s | [Music] |
61s | a |
63s | [Music] |
94s | [Music] |
104s | [Music] |
119s | [Music] |
165s | [Music] |
195s | [Music] |
202s | [Music] |
222s | [Music] |
231s | [Music] |
240s | oh |
244s | [Music] |
252s | [Music] |
270s | d |
274s | [Music] |
288s | [Music] |
296s | [Music] |
318s | I won't be |
322s | a do you |
326s | fa I'll keep you in the dark my love |
331s | will leave the mark your soul will leave |
334s | your body when I'm done |
337s | [Music] |
357s | [Music] |
363s | [Music] |
368s | keep you in the dark |
390s | [Music] |
393s | [Applause] |
397s | [Music] |
408s | I want be |
412s | sa to you |
416s | fa I'll keep you in the dark my life |
421s | will leave the mark CU I will your body |
425s | when I'm done |
439s | [Music] |
445s | [Music] |
445s | [Applause] |
451s | a |
458s | [Music] |
472s | [Music] |
496s | [Music] |
497s | I'm out here in the cold night run until |
500s | I barely feel my feet want to see it |
502s | through my own eyes there's no going |
506s | back and I'm not afraid anymore cuz I |
509s | know I'm going to be the last one |
511s | standing yeah I'm not afraid anymore |
514s | yeah I don't want to wait anymore I'm |
516s | ready |
517s | to I'm ready to rise |
521s | up I will do what it takes I'll run |
525s | blind St into the Flames watch me f |
528s | alone in the |
531s | shadows I'll carry you home my you I'll |
537s | take the shot |
541s | still say I'm the |
545s | villain I nobody |
551s | list they say I'm the |
558s | vain see that I'm surrounded by |
560s | Predators it's critical they got me in |
563s | my element it's dirty how you trying to |
565s | keep |
568s | it keep my eyes open wide when everyone |
572s | around me is an enemy see my life cross |
576s | my eyes I'm ready to fall I'm ready to |
583s | rise I will do what it it's then I'll |
588s | take the |
593s | sh |
596s | the IAM and nobody listen |
603s | still they say I'm |
607s | the too you can't take me |
617s | down too bad you can't take me |
623s | down you can't me |
628s | down I'm ready ready to fall I'm ready |
632s | to rise |
635s | up I will do what it takes I'll rindra |
639s | the Flames me bur Al in the |
645s | shs I'll carry you hold back if it's you |
649s | or me then I'll take the |
655s | sh the |
659s | scream and nobody |
664s | listens still they say I'm the |
671s | vain |
675s | down dooming |
679s | after |
683s | they don't |
688s | surprise I am so |
690s | I |
695s | see through the chos you're still on my |
700s | mind when the falls down we'll make it |
705s | out |
708s | together when the world is will |
712s | disappear forever |
719s | [Music] |
747s | I am so h i see |
752s | [Music] |
754s | through the chaos you're still on my |
759s | mind when the falls down we'll make it |
766s | together when the world is still will |
770s | disappear |
773s | forever when the sky falls down we'll |
777s | make it out together |
781s | when the world is here will disappear |
785s | forever |
792s | [Music] |
811s | the |
813s | [Music] |
833s | [Applause] |
840s | [Music] |
850s | [Music] |
886s | ah |
908s | [Music] |
933s | [Music] |
958s | ah ah |
990s | ah |
1019s | [Music] |
1035s | is |
1059s | [Applause] |
1066s | here comes a |
1069s | party but everybody's gone really wanted |
1072s | to shoot this |
1074s | thing hello welcome to the 2024 year inv |
1078s | valerant community stream I'm Ashley and |
1080s | I'm one of the global Community managers |
1082s | for valerant and I'm Adrian a global |
1084s | social media strategist on valerant and |
1086s | I'm also an ascended initiator main but |
1088s | that's not why we're here this is the |
1090s | first time we've done a stream like this |
1091s | but we wanted to try something a little |
1093s | different uh one of the goals for |
1094s | today's stream is to celebrate the |
1096s | community and show off all the cool |
1098s | stuff you've done you already saw a lot |
1100s | of it in our slideshow earlier but those |
1102s | are actually all submitted To Us by the |
1103s | community and I'm so in awe at how |
1105s | talented you all are I recently started |
1107s | doing our monthly Community round |
1109s | roundups where I collect fan art and |
1110s | cosplays and it's honestly now one of my |
1112s | favorite parts of my job and on the |
1114s | social front we spend a ton of time |
1117s | going through what y'all are posting |
1118s | about and around valerin this year we've |
1121s | seen thousands of hours of crazy Aces |
1124s | highlights with dope edits creative |
1126s | combo usages for you and your Duo to try |
1128s | out and so much more so for today's |
1131s | stream we're going to look back at 2024 |
1133s | we'll have a discussion with the devs |
1134s | about urine patches and other major fe |
1137s | uh feature releases in 2024 such as the |
1139s | new map Abyss the new Outlaw Gun and new |
1142s | agents clove and visce we'll have a |
1144s | community segment where we speak where |
1145s | we speak with a lovely couple who met on |
1147s | valerant we'll be inviting a few Pro |
1149s | players to participate in a fun quiz |
1151s | that was created by the community and we |
1153s | have superlatives to announce these |
1155s | super relatives are for the top |
1156s | performing players in our community we |
1158s | looked at the number of kills head shots |
1160s | assists and more so stay tuned for that |
1163s | we will also have an orts discussion to |
1165s | talk about valant Champions Tour and |
1167s | some of the recent changes we made to it |
1169s | and at the very end we may or may not |
1171s | have a tease of an upcoming agent being |
1173s | released next year and throughout the |
1175s | stream we'll be checking in on chat and |
1177s | reading out some of your comments and |
1178s | questions 2024 was a huge year for us |
1182s | with all the new content that we brought |
1183s | to the game in so many different ways we |
1185s | welcomed in a boatload of new players |
1187s | with valer on console from the initial |
1189s | closed beta announcement at the summer |
1191s | game Fest to just launching the game |
1193s | weeks later uh we had a ton of new |
1195s | players jumping in with dope aim shum |
1197s | off focus mode sharing their clips and |
1200s | highlights and clutch plays and so much |
1201s | more and since I got to work on it it's |
1203s | definitely one of my favorite drops of |
1205s | 2024 so chat what's your favorite moment |
1208s | of |
1209s | 2024 I feel like mine would probably be |
1212s | the releas the release of Abyss I |
1214s | actually struggle struggle a lot on new |
1216s | maps but I love it when the whole |
1217s | Community is coming together and |
1218s | figuring out how to best play it like |
1220s | figing all the lineups and the best |
1222s | comps um luckily my favorite agent is |
1224s | Omen who's pretty versatile and I feel |
1226s | like I can play on most Maps now I |
1228s | actually think one of my favorite |
1229s | moments from Abyss was during a uh |
1232s | Premier week during when Abyss was do |
1234s | you remember this you actually joined my |
1236s | team as a sub and I learned like I'm a |
1238s | SOA man so I learned the Recon lineups |
1240s | on both sites for you know information |
1242s | and we won one of the matches and I |
1244s | remember someone on the team falling off |
1246s | more than once it wasn't me it was you I |
1250s | don't remember if I was the one it could |
1252s | have been me it was probably me but I |
1254s | remember winning the game so we know we |
1257s | should we we did we did stop at least |
1258s | one one team |
1260s | so all right so before our first segment |
1264s | uh we're excited to announce that we'll |
1265s | actually be involved with uh helping us |
1267s | design a spray that will be implemented |
1269s | in game next year so a product manager |
1271s | from the Expressions team Jack is here |
1273s | with us to provide more |
1275s | context hey folks my name is Jack I'm |
1277s | from the valer Expressions team for |
1279s | those of you who don't know Expressions |
1281s | is the group that makes all the in-game |
1282s | Cosmetics the uh gun skins gun buddies |
1285s | player cards sprays U anyways that's |
1287s | what I do for my job but today I'm here |
1289s | to announce the first ever Community |
1291s | spray challenge the way this is going to |
1293s | work is throughout the course of the |
1294s | stream uh we'll have a series of polls |
1296s | those polls will include different |
1297s | aspects of the spray including the |
1299s | agents in it what they're doing uh and |
1301s | then meanwhile one of our artists Dennis |
1302s | is cooking backstage he'll be working on |
1304s | the spray live as you guys give feedback |
1306s | uh and including those results from the |
1308s | poll um please keep in mind that getting |
1310s | this type of stuff in game does take a |
1311s | little bit uh but look out for the spray |
1313s | sometime in |
1314s | 2025 so let's start the first Poll for |
1317s | the spray which two agents should we |
1318s | feature |
1319s | sage and Omen clove and killjoy or sky |
1322s | and |
1323s | vice and while we wait for the poll |
1325s | results to come in let's actually take a |
1327s | look at the other room where they'll be |
1329s | working on the spray in real |
1342s | time the global social lead on valerant |
1344s | I am Denis I'm senior consant artist at |
1346s | valerant and 95 uh percent of my time |
1350s | I'm working on the Skins hell yeah well |
1352s | as you know today um Dennis is here he's |
1354s | going to be drawing and working on the |
1355s | spray so let's look what chat's saying |
1357s | while they're voting um clove and KJ a |
1360s | lot of comments here there um still |
1363s | seeing a lot for clove and |
1365s | KJ wow yeah we'll see KJ really the |
1369s | polls let's see what they're saying as |
1370s | it comes in I'm interested in seeing |
1372s | there's a lot coming in there's a lot |
1373s | for one I'm seeing a lot of ones for |
1375s | sage and Omen personally I think that I |
1378s | would like to see Sage Omen win um how |
1380s | about you yeah I am too you know I love |
1382s | Omen he has a really cool story and no |
1385s | one knows it well yeah and not to not to |
1387s | bias the chat you all pick what you want |
1388s | to pick so like this is all up to you |
1390s | you've got about a minute to pick this |
1392s | um but as we go like Dennis tell us more |
1394s | about being a concept artist what is |
1396s | that like you know that's unbelievable |
1399s | honestly I worked on many releases but |
1401s | this one is the best one uh because we |
1403s | have uh this fre this freedom of |
1406s | creativity we can do anything what we |
1408s | want and I understood it from the my |
1410s | first task I see yeah well what was your |
1413s | favorite skin you ever made uh that was |
1415s | my first task you can believe it and my |
1418s | first task uh was a uh Elder flame wow |
1421s | uh and that was a huge challenge for us |
1424s | and for me too because like you know |
1426s | it's like first thing what I have to do |
1428s | yeah and we pushed the limits of the |
1431s | whole industry and just made one one |
1434s | skin Dragon guns Dragon guns Dragon guns |
1437s | okay and what was your favorite VAR |
1439s | variant uh the classic one I guess okay |
1442s | the standard because you know uh the |
1445s | rest of the colors Made It by different |
1448s | people and uh I and timour we started |
1451s | the first one oh yeah it's like a my |
1454s | personal one that makes sense what's the |
1456s | like your favorite gun to design for uh |
1459s | I would say that's uh the easiest one |
1462s | the easiest one is the Vandal Vandal is |
1464s | pretty pretty pretty easy to do because |
1466s | it's already aggressive it's already it |
1468s | has uh so many Dynamic lines that's why |
1472s | uh it's easy to start uh it's a best |
1475s | best time uh and in the same time we've |
1477s | got the most uh complex gun which is |
1480s | really hard to work it is uh Odin the |
1483s | Odin's the most complex yes even though |
1485s | it's got a lot of space to work on y |
1487s | yeah and the biggest one the scale uh |
1490s | becomes like twice bigger uh and |
1492s | everything you can do in a like for the |
1495s | like for the Vandal and then you need to |
1497s | reinvent the same style |
1499s | right that's why it's so difficult well |
1501s | that's very interesting now I wonder |
1503s | about um the phantom versus Vandal that |
1507s | I guess you just answered the question |
1508s | here you prefer the Vandal chat what do |
1510s | you all think yeah that's really |
1512s | interesting to see that the this endless |
1515s | bottle Phantom versus I'm not seeing |
1518s | anyone in the chat saying that they like |
1520s | Phantom or Vandal um so we'll continue |
1523s | to see if they have any any comments any |
1525s | thoughts here but I think we're also |
1527s | near wrapping our first poll um is that |
1530s | right and so I believe that the results |
1533s | are that sage and Omen have won yay |
1536s | that's what we wanted woohoo no bias no |
1538s | bias but we'll start the second Poll for |
1540s | the spray now so for the second poll |
1542s | we're going to vote what will they be |
1543s | doing in the spray are they running away |
1546s | are they hiding or are they fighting |
1548s | we're going to give you another minute |
1549s | to be voting and then you can let us |
1551s | know yeah I mean what do you think |
1553s | running away hiding fighting like what |
1555s | what do you think that makes sense for |
1557s | you m |
1559s | fighting all characters they always |
1561s | fighting you know like part they it's a |
1564s | part of our game but maybe hiding hiding |
1566s | is actually the same but it's might |
1568s | might be much more interesting there's a |
1570s | lot of options if you hide you can hide |
1572s | above below so so many funny situations |
1575s | when the someone hide and other other uh |
1578s | player didn't didn't see it at all |
1580s | that's true that's why it might be |
1582s | really really funny I know there's |
1584s | there's a lot of options out here for us |
1585s | let's see what chat's saying right now |
1587s | um a lot of votes they're seeing a lot |
1589s | of numbers um ooh a little call out for |
1592s | for Meg who I think you'll be able to |
1594s | see her on stream soon um but let's look |
1597s | at the poll as it comes through uh got |
1600s | more more votes coming in a lot of |
1602s | numbers they're just I'm seeing one two |
1604s | and three everyone's got |
1608s | thoughts and it looks like um as they |
1611s | come on um you can see uh that the |
1614s | results are actually coming in very soon |
1617s | and hiding |
1619s | hiding has won yes exciting okay that's |
1623s | great for us and so basically we're |
1626s | going to check back in with Dennis |
1627s | through the whole spray um through the |
1628s | whole stream but as for now we're going |
1630s | to take a look at what happened in 2024 |
1633s | yep everyone I'm Anna and I'm Andy and |
1636s | it's been a while since we've had a |
1638s | chance to talk like this and since then |
1640s | we've shared some pretty incredible |
1641s | moments together the old man laid out |
1643s | the plan now all we got to do is show |
1646s | them how to do it with style this is |
1649s | going to be |
1650s | fun tell me about shrouded step Sil I |
1655s | think you will like |
1660s | this I'm here a stay smokes after your |
1664s | dead I think my controller arcs here |
1666s | miss Bloom is just our first take on |
1668s | pink skins but we promise it won't be |
1670s | the |
1672s | [Music] |
1674s | last the eator are going to love this |
1678s | dude |
1682s | all right lucky socks don't fail me now |
1685s | what is that actually part of the map oh |
1688s | my God Park what |
1689s | [Applause] |
1692s | the off your |
1696s | [Applause] |
1697s | [Music] |
1702s | feet I think we've also got some other |
1704s | people to welcome right we do millions |
1707s | and millions of new console players in |
1709s | fact hello out |
1713s | there one enemy |
1719s | remaining a little lesson for you and |
1722s | your friends don't chase something you |
1725s | aren't prepared to catch |
1751s | it's about time let's finish |
1764s | this all right welcome back we are |
1766s | starting the dev discussion where we'll |
1768s | talk about about year end patches and |
1769s | Abyss Outlaw visce and clove if you have |
1772s | any questions regarding those topics |
1773s | feel free to send them in the |
1776s | chat cool and we actually got our devs |
1780s | here with us so we can actually talk |
1781s | about some of these things hey y'all |
1783s | welcome welcome to the stage uh |
1785s | introduce |
1786s | yourselves uh hi I'm June quvo I'm a |
1789s | game designer on valerant I work on |
1791s | future agents as well as live |
1794s | balance hi I'm uh Dan harderson or you |
1796s | can call me penguin I'm the live design |
1798s | lead on valerant hey I'm Nick you call |
1801s | me Nick woo I'm a game designer on |
1802s | valerant same as June future agents and |
1805s | live live balance changes uh my name is |
1807s | Joey seus and I am the maps team design |
1809s | lead thanks so much for joining us y'all |
1812s | let's just dive right into it let's talk |
1814s | about these yearend patches now they |
1817s | started around August and they're |
1818s | actually going up until this upcoming |
1820s | week which we'll we'll get to that here |
1821s | in a little bit uh and there were some |
1823s | spicy updates that came throughout these |
1825s | past couple of weeks such as agent |
1827s | changes map changes and more I wanted to |
1829s | ask can you provide some context as to |
1833s | what was our thought process in |
1834s | launching these Patches at this time of |
1836s | the year yeah yeah yeah I can answer |
1838s | that one um so this point of the year is |
1840s | the time when VCT is kind of wrapped up |
1842s | with for the year you know we're mostly |
1843s | into offseason events so we can kind of |
1845s | start balancing the game taking some |
1846s | more aggressive passes at systemic |
1847s | things like you know Gunplay uh the mini |
1849s | map stuff that June will talk about |
1851s | later um and you know just kind of not |
1853s | mess up or break the game too much |
1855s | during the active |
1856s | season so during the year in pches we |
1859s | actually adjusted Sentinels and |
1860s | controllers quite a bit uh how did you |
1862s | feel about these agents prior to the |
1863s | changes and how do you feel about them |
1865s | now yeah so uh I'll talk about the |
1867s | Sentinels first U for Cipher and Sage |
1870s | you know I think it was pretty obvious |
1871s | to most people that Cipher was kind of |
1873s | the king of the Sentinel role it was |
1874s | like um he had all this Global |
1877s | Information he had nasty kill setups you |
1879s | could get so much out of the character |
1881s | um so he just kind of wanted to take a |
1882s | light pass and also deal with some of |
1884s | those trip wires that you can run into |
1886s | and kind of hit without much gameplay |
1888s | like you couldn't shoot them even when |
1889s | you knew knew they were there so we kind |
1891s | of wanted to ease those up a little bit |
1893s | um and then when it comes to Sage she's |
1895s | just a little bit on the weaker side |
1896s | especially for good players so we wanted |
1898s | to make sure like hey all the things you |
1900s | can do on Sage are satisfying are fun |
1902s | are kind of stopping rushes reactively |
1905s | um so that was kind of our thought |
1906s | process for Cypher and Sage um and then |
1909s | for the omen changes they're a little |
1910s | bit spicy I know there's some thoughts |
1911s | there so we'll have to be uh kind of you |
1913s | know assessing and watching them live as |
1915s | they perform uh see if we get kind of |
1917s | those highle Choice structure gains that |
1919s | we were hoping for With The Changes um |
1921s | and yeah I think that's pretty much it |
1922s | for 910 and Sentinels and controllers |
1925s | gotcha so aside from Sentinels and |
1927s | controllers we also adjusted Phoenix and |
1930s | neon so what was the thought process |
1932s | Behind these changes yeah yeah yeah I'll |
1935s | pass that over to Nick to talk about |
1936s | Phoenix yeah um so the thought process |
1939s | for Phoenix at least was that we really |
1941s | like Phoenix and we really like how kind |
1943s | of simple he is and we didn't really |
1944s | want to change too much of that we did |
1945s | want to make sure and sharpen his |
1947s | capability of being conf ident Brash |
1949s | bold getting in there as as one might |
1951s | expect with from Phoenix's personality |
1953s | and like his kit generally speaking and |
1955s | so we thought all the abilities were |
1956s | right and so we just kind of organized |
1958s | some things around to get more of that |
1959s | sensation out of him and of course some |
1961s | quality of life um that made it a little |
1963s | bit easier to use the wall to get it |
1965s | into positions that she wanted to and |
1966s | we're like really happy with how those |
1968s | are playing out um and so and as well as |
1971s | we wanted him to be you know a little |
1972s | bit better at getting in there like you |
1974s | know like neon and among other Mobility |
1976s | dualists you know um but I know a lot of |
1979s | people want to hear about neon so Dan |
1981s | please take it away yeah yeah yeah I can |
1983s | talk about neon um so with neon we kind |
1985s | of wanted to sharpen her identity as an |
1987s | aggressive entry duelist we wanted to |
1989s | kind of make that decision of like is |
1991s | she an entry duelist is she kind of one |
1992s | of those more brawling Duelists uh so |
1994s | with 811 we leaned into oh she's an |
1996s | entry duelist that's kind of what we |
1997s | want her to do in the game um and so we |
2000s | did this slide and shoot stuff you know |
2001s | it's been mixed it's been very powerful |
2003s | obviously so we'll have to be adjusting |
2005s | that as you know a lot of people |
2006s | watching the stream probably already |
2007s | know um um but that was kind of the |
2009s | thought process is that we really wanted |
2011s | to sharpen neon as a character who is |
2013s | really good at following up on Allied |
2014s | utility and getting into sites and like |
2016s | making those entry frags happen and I |
2017s | think you know outside of the power |
2019s | level just gen generally being too high |
2022s | I think the changes have been doing |
2023s | mostly what we want them to do just a |
2025s | little bit too well yeah and that patch |
2027s | is coming out this week so stay tuned on |
2031s | Tuesday or you know coming up this week |
2033s | so uh but another thing that was also |
2035s | new to the game that has kind of added |
2037s | some |
2038s | variety some fun is the Regent Shield |
2041s | right it's the new shield in valerant |
2043s | that is priced in between the light and |
2044s | the heavy armor and it has a pool of |
2047s | Health that can be regenerated over time |
2049s | if you you know get out of combat uh |
2052s | how's regen Shield looking how's it |
2054s | performing are you know are we looking |
2056s | to make any changes to it just quite yet |
2057s | or we still kind of like letting it cool |
2059s | for a bit Yeah Yeah Yeah we're |
2061s | definitely letting it cook on the live |
2062s | design side it's a little bit too early |
2064s | to really like make any dramatic changes |
2066s | we're still kind of assessing it um it |
2067s | certainly didn't break the game it |
2069s | certainly didn't you know make anything |
2071s | dramatically worse like so I'm mostly |
2074s | happy with how it's shipped um we'll |
2076s | we'll have yeah that's the that's the |
2078s | goal |
2079s | that's break it like yeah uh yeah we'll |
2083s | always have to be assessing this kind of |
2084s | thing as it goes um but yeah I think I |
2087s | think there will be some situations |
2088s | where people will want to pick it up |
2090s | we'll be tracking like economic |
2091s | snowballing how the uh additional Health |
2093s | kind of brings into different rounds you |
2095s | know all that kind of stuff um but for |
2096s | now I think we're pretty happy to just |
2098s | kind of let it sit see how it goes for |
2100s | now cool so we also made some changes to |
2103s | how the combat report works and we have |
2105s | some map ping changes coming up in 9.11 |
2107s | which will be next week so what was the |
2109s | reasoning Behind these changes and what |
2111s | are the |
2112s | goals uh yeah so whenever we're like |
2116s | working on valerant overall and just |
2118s | like thinking about the game we're not |
2119s | just looking at weapons or agents or |
2121s | Maps we're also just thinking about how |
2123s | all the different systems within |
2125s | valerant support that like core tactical |
2127s | game play that I think is just the |
2129s | promise and excitement of the game um |
2132s | and we just started noticing some cases |
2135s | where some of these features like combat |
2137s | report and map pinging were being used |
2138s | to create kind of like unintended |
2140s | gameplay advantages the the combat |
2143s | report ones like pretty easy to |
2145s | understand it's like you flash out of B |
2147s | main on ascent and run out and die and |
2149s | then your combat report says you flashed |
2151s | four and you're like oh there's four on |
2153s | B right which is like information you |
2155s | maybe had no way of knowing um we just |
2157s | felt like that that was just information |
2158s | leak that um was making the game worse |
2162s | rather than better and we tried to find |
2163s | a way to make it so you still had your |
2165s | like you know combat report your |
2167s | information about how effective you were |
2169s | you know about the round still available |
2170s | to you at the end of the round rather |
2172s | than just right when you died um and |
2174s | then for map pinging |
2176s | stuff we mainly were looking at cases |
2179s | where |
2180s | like uh the this very precise perfect |
2184s | information ping was being used to cause |
2187s | you to get kills in situations that you |
2190s | maybe wouldn't have been able to unless |
2192s | you had that like very precise piece of |
2194s | UI information that was being given to |
2196s | you like ultimately you know when you're |
2198s | playing the game and if you're like |
2199s | pulling up your map to generate a ping |
2201s | in like a specific location so you can |
2203s | perfectly line up a wall bang spot |
2205s | that's not really like the point of that |
2207s | system right like that's not like why we |
2209s | designed that system ultimately and also |
2212s | you know um it feels weird that like |
2215s | when you die you're like coming to your |
2217s | team ping for me ping for me because you |
2218s | don't want to pull up your map because |
2219s | you're in main smoked off like trying to |
2221s | you know spam the spike so you know it's |
2224s | going to be a change like it'll take |
2225s | some getting used to for people but um |
2228s | you know play with it give it an honest |
2230s | shot and uh let us know what you think |
2232s | of course |
2233s | yeah yeah we're going to have to revisit |
2236s | our strategies a little bit yeah when we |
2238s | get back to Premiere it's going to be |
2240s | something uh no no more p no more |
2243s | flaming each other for not pinging I |
2244s | would never flame anyone no I know it |
2246s | was me I |
2249s | so okay so let's talk about the sunset |
2251s | changes not only did we make changes to |
2253s | the site but we also changed the |
2254s | lighting can you take us through the |
2255s | process of making map changes like this |
2258s | yeah uh anytime we make changes to our |
2259s | Maps we want to be like really |
2260s | deliberate so first steps kind of just |
2261s | identifying a problem a lot of that's |
2263s | just uh reading player feedback uh you |
2266s | know playing the game observing Pro |
2267s | playay uh for sunset in particular we |
2270s | weren't really happy with how postplant |
2272s | was playing out you know as you can kind |
2274s | of tell we had a bit of a problem with |
2276s | uh the the bomb getting smoked off and |
2279s | the spike being uh smoked off and |
2282s | pinging and and a lot of like spam going |
2284s | on so we tackled it in a few ways um you |
2286s | know the big one was probably the non- |
2289s | pin cover in Maine we removed that we |
2291s | changed where you can actually plant the |
2292s | spike and we adjusted cover too to give |
2294s | players uh you know more opportunities |
2296s | to actually play on the site during post |
2298s | plants um and so far so good we've seen |
2301s | like a healthy uptick in retakes um |
2303s | we've also seen just like healthier heat |
2304s | map data and players seem to be enjoying |
2306s | that change uh pretty well also we kind |
2309s | of got rid of the really nasty Cipher |
2311s | trip wire which I know players were |
2312s | really not a big fan of um and yeah the |
2315s | lighting uh was actually um that came |
2319s | from uh an internal event that we do |
2320s | called Thunderdome it's basically like a |
2323s | hackathon that we do here at Riot where |
2324s | riers can just kind of work on four fun |
2327s | little projects our lighting artist on |
2329s | the maps team um he uh wanted to make |
2332s | the map feel more like a sunset you know |
2334s | go kind of lean into the vibe a bit um |
2337s | and then in review we saw like a lot of |
2338s | opportunities for like just better |
2340s | gameplay Clarity um so it's kind of a |
2343s | nice win between Art and Design we |
2345s | polished that up a bit and then we got |
2346s | it out into players hands and I think |
2347s | that's been received pretty well too |
2350s | yeah so now we can actually take space |
2352s | on Sunset we can actually take up all |
2354s | that space and play on site so I'm I'm |
2357s | telling this to all my teammates from |
2359s | here on out so uh get ready uh another |
2362s | thing that we brought to the game is the |
2364s | outlaw now me personally I'm not a like |
2368s | sniper at all Marshall I can't get that |
2370s | away from me the op oh my God I can't |
2372s | even spend them any credits on anything |
2374s | uh but the outlaw has made its way into |
2377s | my mid by round surprisingly um how do |
2380s | we feel the outlaw is performing right |
2382s | now and what was the decision behind |
2383s | shipping it this |
2385s | year yeah um I think we're feeling |
2388s | pretty great about the outlaw and I'm |
2389s | glad to hear that you're finding it |
2391s | useful even though you're not a you know |
2393s | self-proclaimed not a sniper user um I |
2395s | think that when we think about weapons |
2398s | in val we're always thinking about new |
2399s | stuff in Valor and weapons especially um |
2402s | and the decision to like release one or |
2404s | not really comes down to like do we feel |
2406s | like it's a viable candidate do we feel |
2408s | like it's adding something to the game |
2409s | that is going to be like in contention |
2412s | with the others right not just for the |
2413s | sake of variety of course you know |
2415s | having having something new will produce |
2417s | some variety but like we really wanted |
2419s | to focus in and get something that's |
2421s | like oh yeah I could see where it's used |
2423s | I could see why it's going to be |
2424s | valuable even if it's not like across |
2426s | all rounds right um and so I'm glad to |
2428s | hear you know in your mid- round buys or |
2429s | in some cases maybe it's a character |
2432s | Synergy of course the snipers like uh or |
2434s | like characters that really Vibe with |
2435s | snipers like Jet and chamber do see it |
2438s | but I can see it on like Soo with a chip |
2440s | with chipping from a shock Dart or like |
2441s | you know a variety of other stuff so uh |
2444s | we're pretty happy with the outlaw um I |
2446s | would say and I think it's getting its |
2448s | you know having its time in the Sun but |
2450s | also people are you know see what it's |
2452s | used for and then sometimes you know oh |
2454s | this is not a good time for an outlaw |
2455s | you know and I think that's the kind of |
2456s | spot we want to get to with Arsenal you |
2458s | know situational and some are just going |
2460s | to be really versatile like you know |
2461s | your vandals and Phantoms and that's |
2463s | kind of where we're at with it |
2465s | yeah right that's very interesting so we |
2468s | also released two new agents in 2024 |
2470s | Vice and clob how's Vice doing compared |
2473s | to other Sentinels yeah yeah I can take |
2475s | this one um so for uh so for vice uh I |
2478s | think generally the character is |
2479s | released pretty well pretty balanced um |
2481s | for the most part um we'll still have to |
2483s | kind of see how the other Sentinel |
2485s | changes shake things up like if Cipher |
2487s | um if Cipher's kind of give some space |
2489s | for vice to exist in the ecosystem um or |
2491s | if Sage is going to start eating some of |
2492s | that space um we do think Vice could use |
2495s | a little bit of a tuneup uh particularly |
2496s | on her brambles um so we'll be taking a |
2499s | pass at some brambles and some other |
2500s | light quality of life stuff soon uh |
2502s | that'll be in patch uh 9.11 similar to |
2504s | the neon Nerfs um but overall I think |
2507s | they're doing really well um for a clove |
2511s | um we're really happy that everyone has |
2513s | been enjoying clove that they've been |
2515s | you know that there's been yeah everyone |
2517s | actually everyone super popular yeah ton |
2519s | of people everyone in rank is playing |
2521s | clove yeah I mean um but yeah clove is |
2524s | really really strong in ranked and |
2526s | they've continued to be one of the |
2527s | strongest characters the game has really |
2529s | seen in ranked in general um so we're |
2531s | going to have to be taking a pass on |
2532s | clove to try to try to trim some of that |
2534s | rank performance and kind of close the |
2536s | gap a little bit between really |
2537s | organized play and ranked play for clove |
2540s | um so that'll be coming out sometime in |
2541s | the new Goa so in addition to adjusting |
2544s | Sunset we also introduced a new map |
2546s | Abyss where we have players accidentally |
2548s | and purposely falling off the map can |
2551s | you provide some insight on what your |
2552s | goal was for the map and why it was |
2554s | designed that way yeah um for Abyss uh |
2557s | when we were designing it we were just |
2558s | coming off of a few uh more standard |
2560s | Maps we had Pearl Lotus sunset uh we |
2563s | wanted to do something a bit more |
2564s | experimental you know push the |
2565s | boundaries of what our Maps can do or in |
2567s | this case remove them um you know by |
2570s | removing those boundaries it kind of let |
2572s | us create more unique spaces on the map |
2575s | and those unique spaces then afford |
2576s | agents to kind of use utility in new |
2578s | ways we see uh and we've seen a ton of |
2580s | cool plays uh throughout the year from |
2582s | players you know jets flying off the map |
2584s | to land a sick blad storm kill and Omens |
2587s | teleporting across gaps into like uh |
2589s | smokes for sneaky plays uh you know |
2592s | breach and raise right like they can |
2593s | knock people off of the map um and I |
2595s | think in that way the map you know was |
2597s | really successful we got players you |
2599s | know to think about this utility that |
2600s | they're really familiar with um in new |
2603s | ways um you know we're monitoring the |
2605s | map uh as with all new maps you know |
2608s | they're we're always when we launch a |
2610s | map we don't think that it's like |
2612s | completely done you know it's always |
2613s | going to need a little bit of uh work |
2615s | over time and you know we're keeping eye |
2617s | on |
2618s | that all right cool so we actually have |
2621s | a few questions from the chat from hicha |
2623s | uh what were the main ideas on removing |
2626s | the omen one ways because feel like that |
2628s | was the main differentiator between him |
2630s | and other controllers yeah yeah I can |
2632s | answer this one um so for removing the |
2634s | omen one ways we kind of felt like it |
2635s | was another dominating reason that you |
2637s | would pick Omen other over other |
2640s | controllers especially like the highest |
2642s | uh levels of play um and one of the |
2643s | things that's difficult about you know |
2645s | being a balance designer on the game is |
2646s | that we always have to balance for both |
2647s | regular play and kind of professional |
2649s | play right um and with uh with manen's |
2653s | paranoia that was kind of the other |
2654s | option right it's like obviously you |
2655s | want to probably Nerf one of those two |
2657s | things and paranoia is one of those |
2659s | abilities that is really accessible for |
2661s | strategy for tons of different players |
2663s | right like everyone in all levels of |
2665s | Premiere can be like hey Omen go |
2666s | paranoia this place whereas the one ways |
2668s | are a little bit harder to get value out |
2670s | of and we knew we could kind of remove |
2672s | them without nerfing him in ranked as |
2674s | much and he's already honestly not that |
2676s | great in ranked for the most part um so |
2678s | that was kind of a concession um we'll |
2680s | still have to assess whether or not you |
2682s | know this worked whether or not you know |
2684s | uh Omen did lose any of that kind of |
2686s | like dominating high level Choice |
2687s | structure um and I can't really commit |
2691s | to anything yet but we have been testing |
2692s | some kind of fun prototype things for |
2694s | Omen to try to lean a little bit more |
2696s | into manen's fantasy |
2698s | um so hopefully those work out I'm |
2700s | really excited about them personally but |
2701s | um it's still a little bit too early to |
2702s | really commit to anything concrete here |
2705s | sweet we also have another question |
2707s | about the shields will there ever be a |
2709s | heavy regen from Soul |
2714s | Eater yeah that's also for me um that's |
2718s | kind of a question where it's like H we |
2720s | haven't really thought about that yet um |
2722s | I think we'll have to kind of assess and |
2724s | see how the light uh you know light |
2726s | regen Shields the regen Shield workout |
2729s | with with the way they're tuned right |
2730s | now and kind of see you know is there |
2732s | space for that in the shop that's kind |
2734s | of what Nick's point was talking about |
2735s | with the outlaw earlier is whenever |
2737s | we're adding something to the shop we |
2738s | want to make sure there's kind of space |
2740s | and a reason for this kind of thing to |
2742s | exist uh and it's like oh there doesn't |
2744s | need to necessarily be a onetoone |
2745s | comparison between every piece of |
2747s | shields or armor utility or whatever |
2750s | gotcha we |
2752s | said soundsol though yeah it could it |
2755s | could I mean who knows it could be show |
2758s | for sure who knows all right well thank |
2760s | you for joining us today and giving us |
2762s | this Insight I always love learning |
2764s | about how impactful game decisions are |
2765s | made I'm sure our players do too so |
2768s | before we jump into our next segment |
2769s | we're going to talk about or where we |
2771s | talk about valerant on Console let's |
2772s | check back in with joy and Dennis to see |
2774s | what's going on with the design and do |
2776s | another |
2781s | [Music] |
2783s | poll to the spray room um we can see |
2786s | Dennis here works at the speed of light |
2788s | take a look at these Concepts that he |
2790s | has ready for you all right now so we're |
2793s | going to have you voting now because |
2794s | based on your original results of the |
2796s | first vote saying we wanted to see sage |
2798s | and Omen secondly we wanted to see them |
2800s | hiding Dennis has concepted five |
2802s | different concepts for what that could |
2804s | look like it's now your turn to vote for |
2807s | what you think would be the best for him |
2808s | to continue developing on number one |
2811s | we've got disguise behind the pole you |
2813s | can see Omen he's um trying to fit |
2815s | behind that pole uh Sage poke out behind |
2817s | him very cute um and on number two uh |
2820s | peeking from the pole both of them one |
2822s | after the other just peeking out from |
2824s | behind taking a look what is this um the |
2827s | third hiding in the ceiling you heard |
2829s | something above you it's sage and Omen |
2830s | they're watching you from above all are |
2832s | there yeah they're all just there and |
2834s | then the fourth one peeking out um and |
2837s | then fifth hiding behind that crate so |
2840s | let's take a look give you all a moment |
2842s | to vote and let us know what you want to |
2844s | see um him continue |
2846s | on and while we do that you know Dennis |
2848s | tell me what were you thinking when you |
2850s | designed these like you finish these at |
2851s | the speed of light honestly H yeah |
2854s | that's unbelievable difficult and I |
2856s | don't know can can I finish it today or |
2858s | not because it's like so difficult it's |
2860s | a really hard task and uh most of the |
2863s | time we have like a more than a day for |
2865s | that but right now I have to do |
2867s | everything as quick as possible that's |
2869s | why uh it's so hard for me and I already |
2873s | swe like because it's like you see like |
2875s | I did five five options you did five |
2877s | Concepts yeah and right now guys please |
2881s | please pick one and you can help me out |
2884s | just to continue and finish it out I |
2886s | hope I hope but I I I can say like I can |
2889s | do I'm not sure can I do it 100% uh and |
2893s | you can see the the final version but uh |
2896s | I will do my best and I'll try uh to |
2899s | make it as close as possible to the to |
2901s | the Finish awesome and we're going to be |
2903s | taking a look at those poll results as |
2905s | they come in um but as we go you know |
2907s | like through the year sage and Omen have |
2909s | been actually going on quite a few |
2910s | Adventures this year if anyone is |
2911s | following our like um narrative story as |
2915s | we're saying you know we're we're |
2916s | talking through like there's a lot going |
2918s | on um manen's gone on his own personal |
2921s | journey and Stage alongside him um and |
2923s | that's that's how they found Vice and |
2925s | brought her to join um the team and so |
2928s | it looks like the winner has come in uh |
2931s | number three hiding in the ceiling man I |
2935s | really like number one but number three |
2937s | that has won so without further Ado we |
2940s | have one last poll after this but until |
2943s | then let's talk about how we release |
2944s | valerant on Console this |
2952s | year right so we welcomed a lot of new |
2955s | players in 2024 since we released valant |
2957s | on Console we're here with Ally and Eric |
2959s | who worked on making this come to life |
2961s | can you introduce yourselves hi yeah I'm |
2963s | Eric Woo I'm the engineering manager on |
2965s | the console gameplay team and and I'm |
2967s | Ali Murdoch I am a gameplay production |
2970s | manager and team captain for console |
2972s | gameplay thanks so much for joining us |
2975s | here today let's just get right into it |
2977s | valerant on Console what were some of |
2979s | the challenges about bringing the game |
2981s | to the do both these new platforms we |
2984s | could be here for hours talking about |
2986s | the challenges honestly there's really a |
2988s | lot I mean the whole studio had to Pivot |
2991s | to like help support these efforts like |
2993s | and and everything down to even like our |
2996s | release processes um like on Console |
2999s | there's this thing called certification |
3001s | where you have to send in your console |
3003s | build to Microsoft and Sony so that they |
3006s | can evaluate and make sure that the |
3008s | players are safe and we love them for |
3010s | that they're they're making sure our |
3011s | players are safe um and they they check |
3013s | a variety of things and so you have to |
3015s | make sure that you meet all of these |
3017s | requirements and so because of that we |
3019s | had to like buffer in time for console |
3022s | and on the gameplay side there's really |
3024s | a lot of challenge with it because of |
3026s | how |
3027s | limited um the button options are |
3031s | compared to PC you have a whole keyboard |
3033s | on PC on Console you have like what 10 |
3038s | button it's really not much and so we we |
3041s | spent a lot of time iterating on the |
3043s | controls making sure it still felt uh |
3046s | good to you know click heads and have |
3050s | those like um precise aiming moments and |
3053s | um and then also just making the |
3055s | gameplay actually feel like valerant |
3058s | because it's like so action-packed um |
3060s | but console like you're just so limited |
3062s | with the joysticks and and everything |
3065s | yeah I think that's one of the harder |
3066s | challenges is we have 20 plus live |
3068s | agents already players have gotten to |
3069s | know them from you know years of |
3071s | valerant being available and we really |
3073s | want to make sure that the console |
3075s | players get to have that same age in |
3076s | fantasy so there's like a lot that goes |
3078s | on with ensuring that the things that |
3079s | you can do that are really cool on PC we |
3082s | want to make sure that you get to |
3083s | experience that on Console as well yeah |
3085s | I mean and as we're already talking |
3086s | about now right it's like valerant now |
3090s | multiplatform what is that just like now |
3092s | developing at the same time right like |
3095s | well it's incredibly challenging as you |
3098s | can imagine um like I mentioned I mean |
3100s | valerin is live right so we've got |
3101s | millions of players all around the world |
3103s | and they expect the game to be up and |
3105s | running they want to be able to play um |
3107s | and so for us uh we're constantly |
3109s | working in areas that are you know |
3111s | shared spaces things like agents uh UI |
3114s | weapons movement things like that are |
3116s | are it's it's super important that we |
3118s | keep on top of mind that we don't you |
3120s | know muck and break the the main game um |
3123s | and so we have a lot of processes that |
3124s | we have to develop we've got uh cross |
3127s | team collaboration communication even |
3129s | our play tests like we have console play |
3131s | tests we have PC play tests um and |
3134s | honestly after all the console play |
3136s | testing that we did I thought I'd be a |
3137s | lot better at the game than I am now but |
3139s | um all these things kind of come into |
3141s | play when just making sure that like we |
3143s | want to make sure that the game is |
3145s | stable um but that we do what we need to |
3147s | do and make the necessary changes to |
3149s | ensure that the uh console gameplay side |
3150s | of things feels right so what are some |
3153s | of the similarities we've seen from |
3154s | players in the game on console and PC |
3157s | yeah there's actually quite a lot that's |
3158s | similar so looking at the agents right |
3160s | now um just like on PC some of our |
3163s | highest pick rate agents are Raina clove |
3165s | jet they continue to be super popular um |
3169s | one of the interesting things is we're |
3170s | seeing uh Sage for example be slightly |
3172s | more popular but one thing to keep in |
3174s | mind is that our console players are |
3175s | still you know going through process of |
3178s | unlocking the the agents and like you |
3180s | know figuring it out for themselves what |
3181s | they like to play um and despite the |
3184s | fact that console's only been out for |
3185s | about 3 months I mean we started to see |
3187s | dramatic Improvement in the game play um |
3189s | our players head shot percentages are |
3192s | going up and they're starting to come in |
3193s | line with PC I wish I could say that was |
3196s | true for me as well um same it's it's |
3199s | it's hard and so um and we're also |
3202s | seeing that like console accuracy |
3204s | actually started off a lot higher um |
3206s | than on PC and that's cuz players are |
3208s | not spamming as much they're not |
3209s | pre-firing as much but as they pick up |
3211s | these habits um we're kind of seeing |
3213s | those players skill levels increase um |
3215s | and and it's great to see that things |
3217s | are kind of leveling out you know now as |
3219s | we're we're talking about aiming right |
3220s | on Console one of the unique things |
3222s | that's actually on valerant console is |
3224s | the focus mode right for those who don't |
3226s | know it's the kind of in between aiming |
3228s | system that's exclusively on consoles |
3230s | between hitfire and ads that allows you |
3232s | to essentially access another |
3234s | sensitivity so you can say pull off you |
3237s | know dodging flashes I haven't done it |
3239s | yet but that's fine and also aiming |
3241s | precisely this is a key feature of |
3243s | valant console right and you typically |
3245s | don't see something like this on games |
3247s | between PC and console so what was the |
3249s | process in developing this super cool |
3252s | thing H it was it was honestly a long |
3256s | process like we tried uh a lot of |
3258s | different prototypes and um there's a |
3261s | variety of things that we do throughout |
3263s | development to like validate and really |
3265s | honestly challenge our some |
3267s | and make sure that we are on the right |
3269s | track um getting that player feedback |
3271s | along the way and so um shout out to I |
3274s | do want to say shout out to research um |
3276s | our research team Tony um they they |
3279s | really help us to understand like what |
3281s | we need to be doing um as we go through |
3285s | and so we tried a bunch of different |
3288s | prototypes for various different things |
3290s | even one that we called Soft ads which |
3293s | is like you know when you say it's the |
3295s | in between that's immediately what I go |
3297s | to that was the internal Dev name |
3299s | designers might kill me for saying that |
3301s | but um that was one of our early |
3303s | prototypes and it was something that we |
3305s | had just on pistol that would like Zoom |
3307s | slightly and um just give you like a |
3309s | slight field of view change and um |
3312s | really like it wasn't until the game |
3314s | analysis team got spun up and we were |
3316s | seeing them play and just noticing that |
3319s | you're you're sort of like missing those |
3320s | like Ace moments on console and we |
3323s | realized like we needed a more holistic |
3326s | um |
3327s | system to like address um basically this |
3330s | this need to both move quickly and then |
3333s | also aim very precisely and slowly um |
3336s | which is something that's really hard to |
3337s | do with a joystick um like you just |
3341s | can't it's really hard watching the game |
3343s | analysis team play is is honestly it's |
3345s | impressive like it really starts to blur |
3347s | the lines between all the platforms I |
3349s | had no idea that any of the things we |
3351s | were watching were even possible on |
3353s | Console like early iterations were |
3355s | fumbling around like trying to slowly |
3357s | look down to dodge a flash like taking |
3359s | these 1 V2s was basically impossible you |
3362s | know watching them play and watching |
3363s | them actually test out um focus mode in |
3366s | its current state uh it was kind of an |
3368s | eye- openening moment like everything |
3369s | really came together very quickly kind |
3371s | of close to the end of development um |
3374s | and it was a it was really a cross- like |
3376s | Studio effort to make this happen I mean |
3378s | the gameplay team um was working on the |
3380s | actual Tech we had folks working on the |
3382s | visuals and all the updates necessary |
3384s | and and this is something that doesn't |
3386s | exist on PC and it kind of goes back to |
3388s | the prior question of like how do we |
3389s | make sure that we don't accidentally |
3391s | break the entire Focus system or all of |
3394s | the adsing uh Tech while trying to |
3396s | introduce something that's brand new and |
3398s | so uh super proud of the team with where |
3400s | we landed I mean we got it out the door |
3402s | and and we ended up um with something |
3404s | that I think feels uniquely valerant |
3406s | yeah cool so I'm actually curious um on |
3409s | Console are we seeing players with like |
3411s | a higher sense because they have to |
3413s | dodge things more |
3414s | quickly yeah so like on Valor and you |
3417s | have these like 50/50 moments where you |
3419s | have to look both ways or if you want to |
3421s | like turn a flash you really want that |
3423s | like high sensitivity so that you can do |
3424s | that quickly um which is why we want to |
3427s | do Focus mode because we were like well |
3429s | you can't have a high sense and then |
3430s | still aim and still click heads like |
3433s | those things are very much at odds with |
3435s | each other so um in order to get that |
3438s | like um that's why we decide to do Focus |
3440s | mode and we didn't want to just do like |
3443s | changes to ads we wanted to keep the |
3444s | game similar to PC like we wanted to |
3446s | still feel the same and so um it |
3449s | definitely was a challenge for us to |
3451s | make sure that we like you know threaded |
3453s | that needle properly and um that's why |
3456s | we end up just being like all right |
3458s | let's just do Focus |
3459s | modea all right so thank you so much to |
3462s | Ali and Eric for joining us today for |
3464s | our next segment we'll be highlighting |
3465s | the community starting with this |
3467s | compilation of Clips submitted to us |
3469s | check it |
3473s | out any time you CL a butter fly I keep |
3479s | [Music] |
3487s | secret give me give me say please |
3492s | please okay that was good what the all |
3496s | right guys if you want a heal or a res |
3498s | you're going to have to sing for |
3500s | it all right for for why am I blinking |
3504s | out on songs |
3507s | your |
3519s | eyes left side left side he's on he's |
3521s | back side now oh |
3524s | okay you |
3528s | cheating |
3532s | down eny remain |
3540s | [Music] |
3544s | wait what |
3547s | thee down |
3553s | a hey I'm Amber my name is Roger where |
3556s | are you guys originally from um I'm from |
3558s | Canada from California we actually met |
3561s | on Valor |
3582s | my God there's a wall here how can I do |
3585s | this wait I have an idea I go here I |
3588s | cross the Wall I'm blocked off boom |
3597s | [Applause] |
3602s | one enemy remaining for |
3605s | me the bigger they are the harder they |
3608s | fight yes I |
3612s | pumped my bad faking going off the map |
3615s | or you know trying he forgot to jump |
3617s | it's still he forgot to jump wait I need |
3620s | the back up |
3632s | oh my |
3637s | [Music] |
3645s | God remember when I said you Fork was |
3648s | one of the best Aimes in Brazil rank |
3650s | player he's like a DJ yeah yeah |
3653s | [Music] |
3661s | yo man Brazil's different bro that's |
3663s | actually like hella |
3669s | [Applause] |
3680s | impressive welcome back all the fun |
3683s | edits and cosplays you saw in that video |
3685s | were submitted To Us by the community |
3686s | community and we loved it so much we |
3687s | wanted to feature on the stream our |
3689s | community consistently makes super cool |
3691s | content for us and we wanted to share |
3693s | our appreciation for it and we've seen a |
3695s | lot of players who have actually met on |
3698s | valerant and now share a life together |
3700s | and a couple is actually here today to |
3703s | join us and actually talk about the life |
3705s | that they now have because they met in |
3707s | game so let's uh hello hello hi what's |
3711s | going on hello just to eaters |
3716s | found each other through valerant here |
3718s | yeah we we' love to see it uh yeah |
3720s | introduce |
3722s | yourselves uh hello my name is Megan |
3724s | Gana also known as Meg sounds like egg |
3727s | and I'm Marcus black known as so Marcus |
3730s | I'm a radiant gecko man as people like |
3732s | to refer to me as maybe just myself but |
3735s | just you just |
3737s | me so I like that you're flexing on us |
3739s | like first and foremost that that's fine |
3741s | yeah that's all good you literally |
3744s | turned to me before we started and he |
3745s | was like just to let you know I'm going |
3747s | to announce myself as a radiant gecko |
3750s | man so just a heads up I was like okay |
3752s | I'm sure that will go down very well you |
3754s | do you I'm in that boat right now where |
3756s | I'm stuck at Immortal 3 but like I |
3758s | always hit raging so I like I no one has |
3760s | to |
3761s | know now no all right so how did you |
3766s | both |
3768s | meet um I won't tell the long version of |
3772s | the story but essentially um I started |
3775s | playing valerin in in the middle of |
3776s | lockdown I was really terrible at the |
3779s | game and um I became addicted with my |
3782s | friend and we were playing all the time |
3784s | and I was like why are we so terrible um |
3788s | so I started to watch some streamers who |
3791s | were significantly better than me play |
3793s | the game that's when I came across |
3795s | Marcus and he was plugging his Instagram |
3798s | and then me and my friend we went out |
3800s | and we had a couple of drinks and we |
3802s | were like oh let's go back and play |
3803s | valerant that'll be such a great idea |
3805s | and so much fun |
3806s | and I was like oh I've just followed |
3809s | this guy on Instagram and he's followed |
3811s | me back and he's like really good at the |
3813s | game um let me message him and see if |
3816s | he'll play with us so I technically slid |
3819s | into his Instagram DMS and said uh fancy |
3823s | playing with a couple of noobs sometime |
3825s | and then I woke up the next morning to a |
3827s | message a very lengthy it was that long |
3830s | with lots of emojis it was that long uh |
3832s | being like Oh my God I'm so glad you |
3834s | messaged yes please so would you like to |
3837s | watch some movies on Discord sometime I |
3839s | went straight in wow my God yeah he did |
3843s | and then that just that just shows how |
3844s | bold valerant players are you know just |
3846s | like truly yeah you have to shoot your |
3848s | sh I mean being a radiant main he did |
3851s | live up to many other radiant with |
3853s | having a very big ego um so you know |
3858s | wait that was that you said past tense |
3859s | was you me was that meant to be past 10 |
3861s | no you still do but um yeah the rest is |
3864s | history really we kept speaking and then |
3866s | uh yeah yeah so I mean you said it so I |
3871s | mean you guys have been playing since |
3872s | lockdown how long have you guys been |
3874s | playing together |
3876s | though well that's that's a that's a a |
3878s | touchy subject because obviously when we |
3881s | first met and started playing I suppose |
3884s | you call that the the honeymoon the |
3886s | honeymon the honeymoon period and then I |
3889s | would say the moment Meg started to get |
3893s | better I would say when you got to maybe |
3897s | like gold okay yeah around gold that was |
3901s | when it started to get tough playing |
3902s | against each other no with each other |
3904s | also to just debunk any theories as well |
3906s | we only played unrated and uh we used to |
3909s | just play like customs and stuff uh just |
3911s | in case anybody in the chat is thinking |
3913s | what they're thinking um like we |
3916s | literally just played to help me improve |
3918s | at the game lowering my scense which you |
3920s | did which we did very met I met you when |
3923s | you were ION three and she's now she's |
3926s | now ascendant three so yeah very proud |
3929s | yeah it's a it's a it's a glow up it |
3931s | works |
3934s | everybody so um now that you're Meg now |
3938s | that you're better at the game do you |
3940s | guys ever fight with each other and you |
3942s | like disagree with a lot of his |
3944s | plays yeah we definitely do I mean |
3947s | obviously I'm always right right yeah |
3950s | yeah um but we do avoid playing with |
3953s | each other at all costs really like we |
3956s | try it we have like every 3 months we're |
3958s | like oh let's try it again like maybe |
3960s | things have changed and then we kind of |
3962s | go through the same thing of just |
3964s | actually you know we share a lot of |
3966s | things in our relationship including |
3968s | like our careers the game we play so |
3970s | let's just keep playing like ranked |
3972s | because we can technically play ranked |
3974s | together now let's keep that separate |
3976s | and like keep that side of things stay |
3979s | in our own lane yeah cuz we definitely |
3980s | do buttheads if we play together so |
3984s | obviously I I I say something is right |
3986s | and then I I've said this to you before |
3988s | I said that the the the beauty about |
3991s | valerant is that every play has like |
3994s | four or five different ways you can play |
3996s | it I might think one play is correct you |
3997s | might think one play is correct and you |
4000s | know when two people think they're both |
4002s | correct for different things but |
4004s | ultimately I'm correct yes yes of course |
4008s | yes of course so since you're both |
4011s | content creators do you ever |
4013s | collaborate we do we do a lot of stuff |
4015s | together I mean we work a lot with uh |
4017s | valerant UK iie and their socials and |
4020s | the EMA side of things um so if we're |
4022s | ever like invited out to an event |
4024s | together or uh we both have separate |
4027s | orgs that we work for and if they're we |
4029s | if they're ever like competing against |
4030s | each other we'll work together for stuff |
4032s | it's do you remember the I think our |
4034s | best thing we did was um we did a co- |
4039s | stream together because I'm with na'vi |
4041s | and you're with fnatic yeah so and they |
4044s | were playing against each other in quite |
4045s | an important game during the league so |
4048s | we actually moved our one of our setups |
4050s | into the lounge and had like a |
4053s | a WWE yeah it like a WWE thing and we |
4056s | did a video for it and like and it was |
4058s | great because my because fnatic won 3 so |
4062s | it was a really great enjoyable watch |
4063s | for me and I came out on top so yeah we |
4066s | do collaborate together often um and it |
4068s | is really fun when we get to that's one |
4070s | of the parks of the job yeah oh I love |
4073s | that all right so this is the last |
4075s | question |
4076s | um who's more |
4078s | toxic oh oh that's actually really hard |
4081s | Oh I thought it's going to be easy okay |
4082s | good it's you but I think I also can |
4086s | give it like you know I think we're both |
4089s | toxic in our own elements like uh we can |
4092s | both hold our own and I would say |
4096s | you're ultimately you're on I think that |
4101s | sometimes I could say |
4103s | less but like in a way I I would never I |
4107s | would never start anything but if |
4110s | someone is like maybe they initiate they |
4112s | initiate it I am I I will yeah and I do |
4116s | love a bit of drama like it's again the |
4118s | same thing I think we both aren't |
4120s | instigators we'll never kind of like be |
4122s | fun necessarily but uh if somebody has |
4125s | something to say we'll definitely have |
4127s | something say yeah I think the the the |
4130s | moral is we both we'll stand up for |
4132s | ourselves we stand up for ourselves |
4133s | which isn't a bad thing sometimes can |
4135s | sometimes to be a bit too much but yeah |
4137s | it's a learning learning C I wouldn't |
4139s | say we're toxic I would say that |
4142s | we're I trying to think of a different |
4144s | word that |
4146s | sounds |
4148s | players you just stand up for yourself |
4150s | is never a bad thing absolutely all |
4153s | right so thank you to Megan Marcus for |
4155s | joining us today we've seen a lot of |
4156s | couples who've met on valerant so it's |
4158s | always nice to hear their stories thanks |
4160s | so much |
4164s | much sweet uh we actually have now some |
4169s | more guests joining us here on the stage |
4171s | on the couch some of them may look |
4173s | familiar to June welcome back uh |
4176s | introduce |
4177s | yourselves uh my name is Valen or Jake |
4180s | I'm the igl for G2 Esports here in the |
4184s | Americas hello I'm Julia or jelly um |
4188s | Flex oh God a flex play for my |
4191s | brgc nice and if you you know if they |
4193s | look familiar to both of you or to you |
4195s | know everyone watching they actually |
4196s | participated in the spotlight Series in |
4198s | the EMA Spotlight series I believe uh so |
4201s | we're happy that you know you both of |
4203s | you found time today to not only come |
4205s | here and chat with us but also right |
4207s | after this you know support the teams uh |
4210s | who are playing in Spotlight series |
4211s | later today the grand finals uh so we'll |
4214s | be raing them after the stream so make |
4215s | sure to stick around and see who's going |
4217s | to win so for our next segment we wanted |
4220s | to show off a website that the |
4222s | moderators of the valorant Discord |
4223s | Community created um it's to celebr |
4225s | celebrate the release of the Abyss map |
4227s | earlier this year so they created a quiz |
4229s | that tests your knowledge of the map |
4231s | we're going to have the pros take the |
4233s | quiz together see who knows the map |
4235s | better or actually you'll be answering |
4236s | together so you'll be working together |
4237s | okay we work together that makes it |
4239s | easier it's going to show the close-up |
4240s | pictures of the different parts of Abyss |
4243s | so we're going to be testing how well |
4245s | you know the |
4246s | map So based on that background picture |
4251s | um choose one of the three options that |
4254s | appears okay um so is that |
4257s | recognizable sort of I want to say okay |
4262s | it's not it's not spawn right it's not |
4264s | spawn |
4267s | no I want to say this is the B bomb site |
4271s | like or right outside of it the first |
4273s | answer on the |
4275s | left I oh she disagrees I think yeah no |
4280s | I I think actually no it might be yeah I |
4283s | think I agree on your yeah I think it |
4285s | might be option A yeah wait what were |
4288s | you thinking B um cuz I'm I'm actually |
4290s | thinking B now oh like the middle |
4295s | option no I was thinking the oh okay |
4297s | lock in on the left okay lock First |
4299s | Option good okay far left is locking in |
4302s | a let's |
4305s | see okay we're bad middle middle middle |
4309s | okay middle wait this is much easier |
4311s | thank |
4312s | you um |
4316s | which one should we good okay so it's |
4317s | like a 50/50 here okay uh I want I want |
4321s | to say middle you want to say middle |
4323s | yeah wait where's middle that's the uh |
4326s | the middle answer I think that's right |
4328s | outside like heaven yeah |
4331s | area yeah |
4333s | actually yeah no I think it's yeah I |
4335s | think it's middle cuz spawn has nothing |
4337s | like that spawn doesn't I don't think it |
4338s | does no no no it doesn't let's lock in |
4340s | option b please be it please okay right |
4345s | let's go Our Lives don't reset oh no |
4347s | there's by oh wait this is mid this is |
4350s | mid isn't it the uh the aquarium with |
4352s | the Skins this is a like top yeah it's |
4355s | that one which answer is that I think |
4358s | it's wait let me find it on the |
4361s | map um got |
4363s | this how well do you remember Abyss |
4367s | Chad yeah the first one it's the uh link |
4371s | yeah don't worry I believe you we call |
4374s | it fish on our team spot F because of |
4377s | that you know it so what option are you |
4378s | lock the first lock option A |
4383s | yep let's go I'm going to start calling |
4385s | fish |
4387s | now wait what is this laboratory wait |
4391s | isn't that the um at where the uh tree |
4394s | is the Gaia tree with the uh on the B |
4399s | site close to B site on t-spawn or yeah |
4401s | t- spaish you're cooking I think I trust |
4403s | you on this one I I have no idea um |
4407s | where's |
4409s | the okay I think it's the first one the |
4412s | first left one looks like lock that in |
4414s | all right option a locking in please |
4420s | be crazy wait look at this beautiful |
4422s | tree is this one you were talking about |
4424s | uh there was one next to that but I |
4425s | don't know where that is I think there's |
4427s | lots of trees on this map yeah there's |
4429s | like three look at the icons they're |
4431s | just off the map yeah um but where is |
4433s | that what G do yeah I should know |
4436s | actually where this is I have no clue |
4439s | where that |
4439s | [Music] |
4441s | is well |
4443s | considering I want to say options c c |
4447s | chat is saying one but isn't this like |
4449s | can you even see back there chat is |
4451s | saying one I want to give this to chat |
4453s | if they're confident with one let's do |
4455s | it we're trusting chat here you only |
4457s | have one live after this so it's up to |
4459s | you all right chat don't let us down |
4461s | number one our Liv is in your hand chat |
4463s | guess lock in option A |
4471s | pleaseing one more c yeah wait where's |
4474s | the B one oh uh yeah no I think it's C |
4477s | okay let's lock in option |
4482s | C oh no the |
4486s | pressure oh okay we another day one one |
4490s | more life and we've got four questions |
4492s | left let's see how fast we can do this |
4496s | where is this shape oh this is |
4499s | outside yeah um oh wait actually I |
4504s | don't I I'm not sure wait that's the uh |
4506s | stairs that's on top of the stairs |
4508s | option option b op all right lock in |
4510s | option |
4512s | b all right these last couple questions |
4514s | let's try to let's go super fast okay |
4516s | speedrun um this one is |
4519s | option um this is option b |
4523s | no oh this is option c as well yeah mhm |
4527s | it just might be let's see all right |
4529s | let's lock in option C no wait I have |
4530s | fallen so many times there I know all of |
4533s | those things June's like I know one two |
4537s | more what two more how fast can we do it |
4540s | option A A okay I'm going with you I |
4543s | don't know where that is lock it in |
4544s | option a option |
4546s | A oh my gosh wait that's B again that's |
4548s | the uh next to the be spawn that's I |
4553s | think I think it's up |
4556s | option no actually wait I'm lost we got |
4560s | to lock it in let's lock it in Oh No 5 |
4562s | seconds it's B it's B it's b b okay |
4564s | option |
4565s | b okay last one last question last one |
4569s | 10 seconds oh no um uh option C C yeah |
4575s | yeah cuz I think it's mid lock it in |
4577s | nice oh you did it I think we did it no |
4580s | no that was right that was right that |
4583s | see that was harder than expected |
4585s | betrayed you a little bit yeah y'all had |
4587s | me stressed cuz I took the quiz and I |
4589s | was like this is pretty hard but I I |
4591s | believe I believe in everyone here so a |
4594s | thank you all right now it's time for |
4596s | the superlatives so we've gathered the |
4598s | top players who've gotten the most kills |
4600s | assists and more and competitive and |
4602s | Premier in 2024 to win this year's |
4604s | Community superlatives so these are some |
4606s | of the most dedicated players in our |
4608s | community and they deserve some |
4610s | recognition for the sheer amount of |
4612s | things that they were doing in the game |
4613s | so we've actually prepared a gift box to |
4616s | our winners as a special reward their |
4618s | amazing achievement it turned out really |
4620s | well and I'm really excited for this um |
4623s | so this is what it looks |
4624s | like it's 3D it's 3D yeah let me turn it |
4629s | like this way and there's a little |
4631s | wingman who's holding a little |
4633s | certificate pillow and it like it's |
4635s | magnetic so it comes |
4637s | off that's sick yeah so I'd like to ask |
4640s | um June Valen jelly to announce the |
4642s | winners of our |
4643s | superlatives cool Valen um yeah valon |
4647s | you go first our first superlative the |
4648s | person who had the most kills in |
4650s | competitive and Premiere in 2024 |
4658s | is shakesh from Turkey shesh wo let's go |
4663s | over 60,000 kills this year in |
4665s | competitive in Premiere a lot that's a |
4667s | wild number I had like less than 10,000 |
4670s | but like that's a different story that's |
4672s | a different story we don't talk about |
4673s | yeah we don't talk about that one all |
4674s | right for our next uh award as whoever |
4678s | gots the most assists in competitive and |
4680s | Premier in 2024 |
4684s | is drum roll do a little drum roll for |
4691s | you it's Omen from Kazakhstan hopefully |
4694s | you played Omen Omen sounds like an omen |
4697s | man sounds like an omen man sounds an |
4698s | omen that would make sense agent I mean |
4700s | ass yeah for initiator and controller |
4702s | main here like those assist numbers they |
4704s | matter you |
4706s | we those it's okay we have low number of |
4707s | kills cuz we're helping other people get |
4709s | the kills right just don't smoke off |
4712s | your team please exactly yeah yeah all |
4715s | right June uh yeah so for our next |
4717s | superlative uh the person who had the |
4719s | most clutches in competitive and |
4721s | Premiere in 2024 |
4726s | is uh ashot beden gear from |
4730s | Turkey congrats people over 1,900 |
4734s | clutches in competitive and Premier and |
4736s | yeah both have been from tricky so far |
4739s | so shout out to the 1 V2 situations |
4741s | right like yeah there's so many clutches |
4743s | like what yeah like and the person who |
4747s | had the most head shot in competitive |
4749s | and Premiere in 2024 |
4753s | is I'm the drum |
4755s | roll cryogen from United States got some |
4759s | got some us representation here over |
4762s | 49,000 head shot I had not even like |
4767s | close I mean definitely |
4770s | 49,000 yeah oh |
4772s | yeah and June yeah so for our final |
4775s | superlative we looked at who had the |
4777s | most head shots in 2024 uh however when |
4780s | we looked at all these other stats we |
4782s | saw that this same player won number one |
4784s | for a lot of different superlatives such |
4787s | as the most damage done game wide uh and |
4791s | uh total game time played and more um so |
4793s | because of this we're going to announce |
4795s | the allaround MVP player of 2024 to this |
4800s | is a big |
4802s | one my drum roll is only getting better |
4805s | it is CIS from India congratulations or |
4809s | Indonesia sorry let's go sis all right |
4812s | congrats to all the winners um if You' |
4814s | like to know your own stats you can |
4815s | check them out at flashback. playay |
4817s | valant.com and you can calculate what |
4819s | Persona you are based on your stats you |
4820s | might have saw that we released this |
4822s | earlier this week so let's check out |
4823s | what the pros got for theirs |
4826s | B we actually have yours up first for |
4828s | mine um I got the demon so I'm solo |
4831s | secure and super Scrappy which I agree |
4833s | with yeah I like to solo que I like to |
4835s | pick the agents I'm not usually playing |
4837s | I like the dualist role nothing breaks |
4839s | my spirit and no one can stop me from |
4841s | The Climb I definitely agree with that I |
4844s | see it I see it yeah definitely I got |
4847s | ring later so if something needs to be |
4849s | do be done you know I'm going to be |
4851s | there you I'm always going to be there |
4854s | it doesn't matter what's going to happen |
4855s | who's going to be there I'm you know you |
4857s | can count on me I'm always going to be |
4859s | stepping up calling the shots you know |
4861s | breaking open the rounds and I guess you |
4863s | know counter playing everyone cuz yeah |
4866s | that's the best part of valerant you can |
4867s | counterplay everything and also I'm |
4869s | going to you know always get my team to |
4870s | the Finish Line always going to win so |
4872s | yeah oh love that I see it need more |
4875s | players need more players like yeah we |
4877s | need more ring leers right okay everyone |
4879s | here convert to a ring loader now okay |
4881s | all right all |
4882s | right okay all right so now before |
4885s | Esports discussion let's check back in |
4887s | on Joy and Dennis for the |
4896s | [Music] |
4898s | spray welcome back everyone um again |
4902s | this has been our little laboratory |
4905s | Workshop where I haven't done any work |
4907s | but Dennis here brings all the hard |
4909s | skills to the table um let's take a look |
4911s | at what he's been doing so far as you |
4912s | can see um he's progressed really far on |
4914s | our V we had voted for option number |
4917s | three hiding and looking at you in the |
4919s | ceiling sage and Omen both peeking down |
4921s | at you from above but that brings us to |
4923s | our fourth question for you all today |
4925s | which is what emotions should they have |
4927s | on their face are they angry and raging |
4931s | are they crying are they smirking um |
4934s | you're going to have about a minute and |
4935s | then we will figure out what those poll |
4937s | results are as a reminder we are live on |
4939s | Twitter or sorry Tik Tok uh twitch and |
4942s | also YouTube so we're going to get the |
4944s | aggregate of all of your results over |
4947s | here yeah how are you feeling Dennis |
4948s | you've been grinding on this all stream |
4951s | you know my arm is already |
4954s | tired speed running sprays that's what |
4956s | we're doing today yeah yeah absolutely |
4958s | speed and it's unbel difficult as I |
4961s | mentioned again but it's cool it's cool |
4963s | it's a great experience for me and maybe |
4966s | uh I can bring this experience to my |
4967s | team oh yeah look at that and you know |
4969s | all we're missing is their faces so as |
4972s | we as we get the votes coming in like |
4974s | we'll see how that goes I mean I think |
4975s | Omen has a lot of reasons to be raging |
4978s | this year he has a lot of reasons to be |
4980s | crying like he's really gone through it |
4981s | I don't know if anyone's been watching |
4983s | like our narrative as we're going but |
4985s | like Omen really has had such the |
4987s | journey this year was he a man is he a |
4990s | monster you know what they say about |
4992s | when is a monster not a monster no when |
4995s | you love it you know uh the uh hardest |
4999s | part right now for Omen might be his |
5002s | emotions oh okay because he has three |
5005s | three stripes on the face and it's |
5007s | really really really hard to uh show |
5010s | something on his face we'll have to |
5011s | emote in some way yeah but you know the |
5014s | music playing right now if you use the |
5016s | command for exclamation point music is |
5018s | the movement volume 3 Creator save |
5019s | playlist that just came out recently so |
5021s | creators this is available to you um but |
5024s | for now we're also going to check out |
5025s | these highlights from VCT 2024 and get |
5028s | back to this afterwards yeah cool |
5037s | [Applause] |
5044s | now with it all to do he can isolate |
5046s | some he's done excellent to do just that |
5049s | and he even knows where the last player |
5050s | is first Contact Nice Shot there from |
5053s | the back |
5055s | [Applause] |
5065s | this is you lighted the world on |
5068s | fire with the a going to go was one of |
5070s | the players ahead of it waiting to see |
5072s | oh my |
5078s | [Applause] |
5083s | goded congratulations to your Master's |
5086s | mrid champions |
5090s | [Applause] |
5096s | [Applause] |
5107s | [Music] |
5121s | down 81 he read the push forward |
5125s | now noted playing here against time |
5129s | upy to Che out G2 and |
5133s | W what |
5139s | that do they're trying to work their way |
5142s | in and they |
5144s | cannot the world are |
5148s | [Applause] |
5160s | toe out of |
5161s | [Applause] |
5163s | position this world me coming I down |
5168s | every no rules rules |
5173s | only now rest |
5186s | into this the G but it is |
5189s | just on display and he will sh R them |
5194s | all way the play being made all across |
5199s | the |
5200s | [Applause] |
5203s | bo the moment |
5216s | now I can't wait to see more VCT plays |
5219s | next year especially with potentially a |
5223s | new agent now as a reminder we are going |
5226s | to have a fun little agent preview |
5228s | coming up soon so make sure you stick |
5230s | around to get a first look for our next |
5233s | segment we're here today with om and |
5234s | Bill to talk to us more about Esports in |
5236s | 2024 with information about valerant |
5239s | Champions Tour so can you share a bit |
5241s | about what you do for the VCT yeah sure |
5243s | hey everybody uh my name is bill I lead |
5246s | the product strategy team for valerant |
5248s | Esports hey guys I'm M I'm head of |
5250s | competitive Ops for valerant Esports |
5252s | nice to meet you guys as if we didn't |
5255s | meet already we talk every |
5258s | day all right let's talk about 20124 how |
5261s | did it go yeah 2024 was insane for us um |
5264s | it was a record-breaking year uh it was |
5267s | the very first year we had VCT China |
5269s | show up all of our International leagues |
5271s | really popped off so really happy I |
5274s | think across the board for the sports we |
5276s | introduced a bunch of new stuff we |
5278s | introduced you know Swiss uh as a format |
5281s | for our events uh live draw shows the |
5284s | MVP segment at Champs that you saw pick |
5287s | thems and clients and game team capsules |
5289s | there's a bunch of great stuff and um |
5291s | we're excited to build upon that going |
5292s | into next year and Champs specifically I |
5295s | mean that that's really the peak of the |
5296s | year for us and uh we just recently |
5299s | announced that we reached over 9 million |
5301s | Peak viewers for that event which is |
5303s | absolutely insane absolutely ins yeah |
5307s | yeah champs was amazing I mean we had |
5308s | EDG face off against Heretics u in a |
5312s | banger of a best of Five series um Going |
5315s | the Distance with all five Maps right |
5316s | EDG of course took home the trophy um in |
5319s | a super close series Kong had a goated |
5321s | performance um to really cement himself |
5324s | right as the face of VCT uh and |
5326s | especially in China he broke the kills |
5329s | record for for a match uh competitive |
5331s | match so um super exciting champions for |
5335s | sure for sure I mean it's it's insane |
5336s | that it's their first year right I mean |
5338s | it's it's um uh first year of VCT China |
5342s | officially in that region and really the |
5345s | fans turned out for it too right the EDG |
5347s | team capsule the bundle in game was the |
5349s | bestselling one in the world I got mine |
5352s | you you got your I made sure to get mine |
5354s | limited |
5355s | edition um so yeah big thanks for |
5357s | everybody out there for supporting the |
5359s | teams and um uh and really kind of |
5362s | carrying a lot of momentum going to next |
5364s | year yeah you know we just kind of |
5366s | chatted about it a little bit but you |
5367s | know the Esports digital goods were such |
5370s | a huge part of VCT this year right how |
5373s | did they actually make an impact to you |
5376s | know the entire uh BCT ecosystem yeah |
5379s | we're super super excited about um how |
5381s | it's been performing and how it will |
5383s | continue to perform going forward um we |
5385s | had two really big ones this year one |
5387s | like we mentioned the team capsules with |
5389s | all partner teams and um visual slot |
5392s | teams uh having representation in game |
5395s | and then of course Champs right the |
5396s | Champs bundle always pops off it's |
5398s | always one of the best in the year and |
5400s | these two things combined really helps |
5402s | us support all the pro teams in the |
5405s | scene um these two things combined this |
5407s | year I think combined for over $44 |
5410s | million shared to our proteins wow which |
5413s | is an insane number very happy about |
5414s | that um but you know that's not the only |
5417s | kind of way we support the ecosystem we |
5420s | also pay out you know team stipend um to |
5423s | our our teams and then price pools of |
5426s | course when you add all of all of it up |
5428s | it's it totals more than $78 million |
5430s | just this year uh for our for our pro |
5433s | team so we're absolutely committed right |
5435s | to the success of valer Esports um and |
5437s | we're uh pretty |
5439s | happy cool so we also had the game |
5441s | changers Championship R recently how did |
5443s | this event go from your perspective yeah |
5446s | great I mean also insane right yeah I |
5449s | said the word insane a few times um but |
5451s | yeah it was the most watched GCC of all |
5453s | time uh almost half million viewers Peak |
5456s | uh the highest level of competition also |
5457s | that we've seen in GC I mean the skill |
5459s | level is is never been better um team's |
5462s | been prepping more than before uh more |
5464s | than ever really and it kind of showed |
5466s | in in game yeah definitely and who can |
5468s | forget Flor too she really popped off |
5471s | this season uh especially at the event |
5473s | she was unanimously voted as the game |
5475s | changers Championship MVP uh and uh if |
5478s | you guys have seen recently we're super |
5480s | excited to welcome her as the first game |
5482s | changers player ever to be picked up by |
5484s | an i team with Apex Andia so we're super |
5488s | excited to see her play next year um |
5490s | it's going to be it's going to be an |
5491s | amazing season I'm picking up the Apex |
5493s | bundle like immedately yes there you go |
5497s | me too um but yeah to 's point you know |
5499s | it's it's a it's a really big moment for |
5501s | us really across the GC ecosystem we've |
5504s | always aspired for men and women to |
5506s | compete together on the big stage right |
5508s | and um it hasn't really happened to date |
5510s | at the tier one at the iio level so to |
5512s | see Flor take the step it's a wersh |
5514s | moment for us um in a lot of ways a |
5516s | Pioneer right so um definitely can be |
5519s | tuning in to VCT Mia to see her click |
5521s | heads yeah absolutely absolutely and |
5523s | then also we have Spotlight series you |
5524s | know going on right now too which is |
5526s | Grand finals grand grand finals is in |
5528s | like an hour right yeah so we are raing |
5530s | them right after this so again make sure |
5531s | to stick around because like the last |
5533s | Spotlight series we did in Amia was like |
5536s | hype as heck so I'm super excited for |
5539s | for this to come back uh and you know |
5541s | looking at the a recent announcement |
5543s | that we just made believe earlier this |
5545s | week or in the past couple weeks about |
5547s | the changes coming to VCT next season uh |
5550s | can we talk a little bit about the |
5551s | philosophy about why we're making these |
5553s | changes for VCT 2025 yeah totally um |
5556s | that's a good question you know one of |
5557s | our core goals uh here on valerent and |
5559s | valerin Esports is to better align the |
5561s | sport with the game right we really feel |
5564s | like what you are watching on stream and |
5566s | watching what your Pros are doing is |
5568s | what you can go home and do for yourself |
5570s | right and showcase what you can do try |
5572s | to do yeah try to do of course yeah um |
5575s | so you know we want to Aspire to get |
5577s | that as close as we can get right um so |
5579s | extending the calendar really allows us |
5581s | to better align balance changes um map |
5585s | rotations and new content releases uh |
5587s | which is super exciting for us and you |
5589s | know the game team has been a really |
5590s | good partner with us um as we work to to |
5592s | get that as close as we can um you know |
5595s | we recently released a video um also |
5598s | just outlining that in more detail you |
5600s | know talking about map rotations and all |
5601s | that kind of stuff so check it out yeah |
5603s | so fracture is is coming back we have |
5606s | that confirmed so take a look out for |
5608s | that not only in VCT but also in game |
5611s | yep that's right um and you have to own |
5613s | to your point like it it's really about |
5614s | the fans for us can we create something |
5616s | that um will land with our fans and |
5618s | players that mirrors their experience in |
5621s | game with what they watch at the big |
5623s | stage um and if we can create these |
5625s | higher Peak moments for them um across |
5627s | the year if we can make sure the games |
5629s | are actually meaningful have Stakes um |
5631s | and then we keep all of our pro teams in |
5633s | the hunt for longer across the year |
5635s | especially for teams that you know in |
5636s | the previous years haven't had the |
5638s | opportunity to play deep into the season |
5640s | and if you're a fan of those teams you |
5641s | know you just kind of lose interest in a |
5643s | lot of ways right so we're trying to |
5644s | address all of that going to next year |
5645s | yeah we really think higher density |
5647s | matches um of you know really high |
5649s | quality and games that really matter are |
5651s | important to us and you know that's why |
5652s | fans tune in because they want to see |
5654s | their favorite players and their |
5655s | favorite teams you know get deeper into |
5657s | the season so we want to make sure that |
5659s | we can focus on doing that for everyone |
5661s | in our ecosystem um and you know the |
5663s | other thing to uh in 2024 fans thought |
5666s | that you know our format might be a |
5667s | little bit too complicated you know we |
5669s | talked to a lot of pros and a lot of the |
5670s | teams to get their feedback um so we're |
5673s | making a lot of adjustments to make it |
5674s | easier to understand at any point during |
5676s | the season right whether you have lapsed |
5678s | and you want to come back in or you've |
5680s | been a fan for and and watching every |
5682s | single moment all year we want to make |
5683s | sure that it's easier for you to |
5685s | understand and really you know dig in |
5687s | yeah so since you mentioned Pros how |
5689s | does this impact teams and Pros yeah |
5691s | that's uh that's also super important to |
5693s | us too right our Pros or what carry our |
5695s | sport um you know we really want to |
5696s | simplify qualification mechanics we saw |
5699s | last year that there were a lot of |
5700s | tiebreakers involved and a lot of things |
5702s | that made it confusing to know hey what |
5704s | am I playing for and what am I going to |
5705s | do next um and so we really wanted to |
5707s | simplify that we're also expanding our |
5710s | stage playoffs to eight teams which we |
5712s | think is super important big yeah |
5714s | that'll be really big you know to your |
5715s | point about keeping teams in the hunt |
5717s | longer uh and keeping you know Pros |
5719s | fresh and uh yeah fresh and on their |
5721s | toes um expanding that so that they have |
5724s | better chance to qualify for for Global |
5725s | events we think is going to be big um |
5727s | and then also the other thing our stages |
5729s | are going to be self-contained right so |
5730s | in 2024 uh if you remember records |
5733s | carried over from stage one into stage |
5735s | two to qualify to Champions and that's |
5736s | no longer going to be the case so stage |
5738s | one is going to be self-contained and so |
5740s | is stage two so you know really pros and |
5742s | teams get a chance to reset um and and |
5745s | really you know make a good run to |
5747s | towards uh the next Global event yeah |
5750s | for sure that balance is important right |
5752s | like giving fans something to watch |
5754s | across the year and uh making sure they |
5756s | have something to consume year long uh |
5758s | all year long but at the same time |
5760s | making sure that the schedule is uh |
5762s | reasonable for pros and teams because |
5764s | they have to take time to kind of relax |
5766s | and recharge um if they want to make |
5769s | roster changes and or or kind of |
5770s | redefine how they want to play certain |
5772s | metas like that's that's something we |
5773s | want to give teams the ability to do so |
5775s | balancing these two things is is quite |
5777s | important for us um and yeah in 25 I I |
5780s | think I think it strikes quite a good |
5782s | balance um but we'll see you know um |
5785s | yeah we always welcome the feedback of |
5786s | course so please share away we read your |
5789s | opinions you know tweet at us do all of |
5790s | that we're we're listening yeah |
5792s | definitely Riot pans with five Z's on |
5794s | Twitter for gbody so yeah that's not |
5796s | that's not true yeah don't do that chat |
5798s | we talked a little bit about it here but |
5800s | uh can we go a little bit more in depth |
5802s | about Championship points and how we're |
5804s | thinking about them in 2025 yeah sure um |
5806s | if you don't mind pulling up the graphic |
5807s | I think we have a Graphic prepared for |
5809s | Championship points just for folks to uh |
5811s | get a visual but in any case um we're |
5813s | reworking the points this year um we |
5815s | think you know in 2024 points really |
5817s | served its overall purpose uh main goal |
5819s | is to get the best 16 teams to Champions |
5821s | and I think you know we did that um but |
5823s | there were some notable areas of |
5825s | improvement that we think we really want |
5826s | to focus on um so you know people really |
5828s | feel like these are meaningful for for |
5830s | everyone right so one um we want to make |
5832s | sure that we're extending points down to |
5835s | high finishes at Global events and |
5837s | during playoffs um we also have a slight |
5839s | escalation from the beginning of the |
5841s | season to the end of the season right so |
5843s | uh we're really rewarding Peak |
5845s | Performance at the right moments during |
5846s | the season and also really rewarding |
5848s | teams that are getting better throughout |
5849s | the year um and then the third one also |
5852s | is we want to maintain Stakes uh for |
5854s | every match during the year right so you |
5855s | can see that we still have uh a point |
5857s | per win during the regular season and |
5859s | then it escalates as we go um and |
5861s | getting into more you know tournament |
5862s | based formats absolutely all right so |
5865s | 2025 is looking very exciting for VCT |
5867s | fans but what are you most personally |
5869s | excited about there's a lot uh there's a |
5872s | lot to be excited about I think um it |
5874s | it's hard to not start with our kind of |
5877s | tent pole events right our masters |
5879s | Masters one Masters two and Champs we |
5881s | have Bangkok coming up in Feb and March |
5884s | um and then we have of course Toronto uh |
5886s | in the middle of the year and then |
5888s | Champs Paris to cap it all off so I mean |
5891s | those events are going to be insane I I |
5893s | personally am super excited about uh |
5895s | going to Paris um it's G to be it's |
5898s | going to be crazy and then of course the |
5899s | roster moves a lot of new rosters a lot |
5901s | of returning rosters um so curious to |
5903s | see how those pan out especially in |
5905s | Americas you know so about me too Paris |
5907s | is going to be big um you know I'm super |
5909s | excited uh that we're bringing Masters |
5910s | to my home country of Thailand from |
5912s | Masters Bangkok um I spent a lot of time |
5914s | there growing up as a kid so I'm super |
5916s | excited um to experience the love that I |
5918s | have for the city again and share that |
5920s | with our fans you know um Thailand has a |
5922s | thriving valerant Community um and we're |
5924s | really excited to bring that to the |
5926s | global stage uh so that folks can you |
5928s | know attend the show and and watch as |
5929s | well make sure you take me around and |
5930s | show me the good food spots yes I |
5932s | definitely will food is you when when we |
5938s | go so which teams are you most excited |
5941s | to see at |
5942s | Bangkok o i mean personally I'm a big |
5945s | PRX fan um and so that's that's |
5948s | definitely one team I want to see I know |
5950s | they haven't made any roster moves but |
5951s | they've really started to retool kind of |
5954s | their comps in the offseason so they |
5955s | look quite good um yeah in in the |
5958s | Americas I want to see the new NRG see |
5960s | how they play out Sentinels now that got |
5964s | a couple guys retiring um but yeah |
5966s | probably those yeah nice for me uh as |
5969s | the competitive person it's a little bit |
5970s | of spicy question I really shouldn't say |
5972s | technically shouldn't yeah technically |
5974s | shouldn't but you know the script hasn't |
5976s | been written yet so we'll see yeah we're |
5978s | working on it so we'll see yeah so we'll |
5980s | see who does well during kickoff um |
5982s | which is coming up pretty soon here um |
5984s | and then we also recently announced that |
5986s | tickets have gone on uh will go on sale |
5988s | soon uh for Masters Bangkok on December |
5990s | 12th so check that out mark your |
5991s | calendars yes all right so last question |
5994s | before we go before we kick you guys out |
5995s | of here to go actually do VCT stuff who |
5997s | are the players that we should keep an |
5999s | eye out for in 2025 man so there's so |
6003s | many great ones I mean for me as a |
6007s | fellow Boomer I'm watching finesse and |
6009s | see what he can do to revive NRG um yeah |
6013s | I want to see ASAS and mibr see how that |
6016s | plays out um I mean just so many so many |
6019s | good players in story lines it's hard to |
6020s | really pick uh DVI in PRX another one of |
6023s | my favorites so yeah probably then yeah |
6025s | um I'm really excited to see forsaken uh |
6028s | you know he looks yeah he's looking |
6030s | really good with his new haircut I don't |
6031s | know if you guys saw the recent |
6032s | tournament that he played in um and I'm |
6034s | also you know really curious to see how |
6035s | many agents he's going to play this year |
6037s | right we're going to be releasing uh a |
6038s | couple of new ones um perhaps over the |
6041s | course of the year and we want to be |
6042s | able to see you know how many he can |
6044s | pick up and then how deep his roster can |
6046s | get so I'm super excited to see that |
6048s | we're really glazing PRX a little bit a |
6050s | little bit but uh but you know also I |
6051s | want to see sedak um getting |
6054s | over yeah KC with their new revamped |
6057s | roster looks really good so I'm excited |
6059s | to see them as well I mean I'm super |
6063s | excited I know that we have people in |
6064s | the chat asking for more hot dog Kid |
6066s | clips so we'll also see if we can get |
6068s | them into a VCT team we'll see if we can |
6070s | make partnership maybe happen there uh |
6072s | and people are you know super excited in |
6073s | the chat about Toronto which is going to |
6075s | be really fun uh especially in terms of |
6077s | America uh first time in Canada first |
6079s | time in Canada is going to be super fun |
6081s | so yeah I'm BCT let's |
6084s | lots of love for fluorescent as well the |
6086s | goat yeah she is she's going to pop off |
6088s | so I can't wa excited Amia is looking |
6090s | like a really stacked region yeah no no |
6093s | longer a one team region right I mean it |
6094s | never was it never was all right well |
6097s | thank you so much Bill and M for joining |
6099s | us today uh we have one final check-in |
6101s | with joy and Dennis on the live |
6102s | development of the spray so let's see |
6104s | how the final product turned |
6112s | out welcome welcome back everyone we |
6115s | have done a lot of progress here and by |
6117s | we I mean Dennis I've done nothing but |
6119s | um Dennis has made a lot of progress |
6120s | which is really exciting you can see |
6122s | over here he's adding so much detail you |
6124s | can actually actively see him adding |
6126s | this detail right now there's some pipes |
6128s | in the background I think they're |
6130s | looking up at you um on like a secret |
6132s | spy mission somewhere I don't know they |
6133s | could be in the ceiling of um a facility |
6136s | who knows I'm I'm really making this up |
6138s | don't hold anything I say as Canon um |
6140s | but you can see the final winner of the |
6142s | poll was also smirky |
6144s | so we've got a smirk going on for both |
6146s | sage and also Omen it's a little hard |
6148s | like Dennis mentioned to give Omen |
6150s | Expressions because his face is very |
6153s | shadowed all the time in his in his |
6155s | Darkness but they are both smoking |
6158s | looking down at you so Dennis what do |
6160s | you have to say how are you feeling wow |
6163s | I did not expect I can do it but we did |
6167s | it and I really I really I really happy |
6169s | actually uh this is the good good uh and |
6173s | maybe what do you think maybe we need to |
6175s | add something |
6177s | for uh for alen I don't know chat what |
6179s | do you think does he get does he get a |
6181s | different need to to change his face a |
6183s | little bit little ooo Omen just a little |
6186s | bit just a little bit like like that |
6187s | what do you think is it better what chat |
6189s | think let's see what chat thinks they |
6192s | said Dennis is slaying that's what they |
6195s | said there you go I hope I hope uh you |
6199s | will enjoy of this sticker in the game |
6202s | uh soon now the original one uh look |
6206s | much much better yeah you can see and |
6208s | and this spray will be you know we |
6210s | created this together as a community |
6212s | today on stream so that's super exciting |
6214s | for us all it will be available for us |
6216s | sometime next year so keep your eye out |
6218s | for that um but also I am now Al going |
6221s | to pass us over to back to Ashley and |
6227s | Adrien all right so we mentioned earlier |
6229s | about a tease for the new agent coming |
6231s | out next year that time has has come but |
6234s | before we show you we wanted to thank |
6236s | everyone for watching the 2024 year- End |
6238s | Community stream it has been an absolute |
6240s | pleasure working with you all and I |
6242s | can't wait to see more of the amazing |
6243s | work you all put out maybe we can do |
6245s | another one of these next year maybe |
6248s | maybe until then I'll see you on the |
6250s | patch notes and don't forget to keep the |
6252s | clutches Aces and memes coming on |
6254s | socials either we spend a lot of time |
6256s | taking a look at what you guys are |
6257s | creating and putting out there and also |
6259s | don't forget to follow us on valerant on |
6261s | all social platforms either because |
6262s | you'll make me look good at my job so |
6266s | and also don't forget to stick around |
6267s | after the stream to see how the |
6268s | spotlight series ends as the two teams |
6270s | battle out in the grand finals it's |
6272s | going to be super hype thanks for |
6274s | watching and we can't wait for you to |
6275s | see what's coming in 2025 and now this |
6278s | is the moment that you've been waiting |
6280s | for let's take a look at a Peak at our |
6283s | new initiator coming to valerent from |
6286s | Columbia |
6287s | [Music] |
6295s | [Music] |
6305s | [Music] |
6320s | with it casual casually to adversaries |
6323s | if Neary I'm go around with it let me |
6326s | welcome you to my Legion if you mess |
6328s | with us we going to put you on a t-shirt |
6330s | never take a |
6332s | day team |
6339s | [Music] |
6354s | I said I |
6357s | got I I |
6362s | got I said I got back in my team we adap |
6365s | we family from around the world we you |
6367s | can never take us down and all do is |
6371s | improvise in |
6385s | I I |
6419s | [Applause] |
6420s | I I got you back in my team we adap we a |
6423s | family from around the world we P you |
6425s | can never take us down and just a fact |
6428s | all we do is improvise |
6436s | [Applause] |
6447s | all we do is improvise in a |
6457s | [Music] |
6466s | deck |
6472s | are |
6475s | [Music] |
6488s | [Music] |
6502s | foree |
6510s | for |
6513s | [Music] |
6515s | spee spee |
6530s | [Music] |
6543s | hey |
6544s | [Music] |
6553s | yoe |
6555s | [Music] |
6560s | spee no I don't me |
6565s | for |
6573s | [Music] |
6592s | spee you know I'm going live by the team |
6594s | I'm a fight by the team if it comes I'm |
6596s | going die with it casualties casually to |
6598s | any adversaries if it's necessary I'm |
6600s | going go and around with it let me |
6602s | welcome you to my Legion if you mess |
6605s | with us we going put you on a t-shirt |
6607s | never take a day over leisure |
6616s | [Music] |
6634s | [Applause] |
6639s | I said I got back in my team we adap |
6642s | family from around the world you can |
6644s | never take us down and that's a fact all |
6647s | we do is improvise in |
6651s | a I got your back I got your back I got |
6654s | your back I got your back I got your |
6657s | back I got your back I got your back got |
6695s | [Applause] |
6698s | in my team we adap we a family from |
6700s | around the world we P you can never take |
6702s | us down and it's a fact all we do is |
6705s | improvise and AAP |