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I wanted to check what the network buffering setting does and tested it on maximum and minimum.

The packets send and receive rate didn't change at all and the game felt exactly the same. I tried restarting and playing multiple deathmatches with both settings, but there was absolutely no difference.
What's up with that?

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over 1 year ago - /u/RiotNu - Direct link

Increasing networking buffering changes the number of movement updates your client holds before showing them to you. If your network connection is spotty, it'll make movement smoother (ex. less teleporting) at the cost of additional latency (i.e. you'll see movements from other players later).

Prefer minimum buffering as long as your connection is stable, otherwise you're just decreasing your available time to react in gunfights.

over 1 year ago - /u/RiotNu - Direct link

Originally posted by Z4pToR

I totally get that, but it does not change the actual packets sent/received. I tried to somehow see how the setting changed the performance, so I turned all of the network stats on to follow it closely. I couldn't spot a difference at all.

Correct. It changes how long the information from those packets are held, not what packets are sent/received.