20 days
ago -
VALORANT
-
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Transcript (by Youtube)
0s | we're making some adjustments to Gunplay |
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2s | and valerant we're improving the |
3s | Phantom's damage fallof at further |
5s | ranges to reduce the amount of feels bad |
7s | 140 head shot separately Over The Last 5 |
10s | Years players have optimized our |
11s | movement and shooting systems to keep up |
13s | we're making systemic Gunplay changes to |
15s | keep gunfights feeling intentional and |
17s | making sure stopping and shooting |
18s | remains skillful we're adding a new type |
20s | of Shield to valerant called the regen |
21s | Shield we want to add content that |
23s | changes how you think about the game in |
25s | specific circumstances it's different |
26s | from armors in that it'll take all of |
28s | its damage before any health bleed |
30s | occurs it'll shield for 25 and if you |
32s | escape combat it'll regenerate to its |
34s | cap from a total pool of 50 this should |
36s | add new light by decision-making and |
37s | potentially make weapon purchases like |
39s | the outlaw or Guardian more appealing as |
41s | for agents we're adjusting Phoenix it'll |
43s | be easier for him to move forward and |
45s | take space for his team while keeping |
47s | his kit familiar his flash is now a |
48s | signature which means he'll start with |
50s | one each round and instead of having to |
51s | sit in his fire to heal it'll be applied |
53s | after touching it which gives him more |
54s | freedom to make plays we're also making |
56s | adjustments to some of our sentiel and |
58s | controllers we're buffing Sage's self |
60s | field and ult balancing Cipher trip |
61s | wires to increase counterplay and |
63s | adjusting Deadlocks Al we'll have more |
65s | changes coming for deadlock in the |
66s | future to see all the detailed agent |
68s | changes for controllers and more please |
70s | check out our patch notes |