14 days ago - Ratherdone - Direct link

The intent was to remove chain-dodge kiting, which with the more nimble weapons enabled you to move at faster than sprint speeds while maintaining dodge state. We introduced a slower speed towards the end of the dodges in general so there is a bit of a pause between moving really fast while chaining dodges.

Knifes and nimble wepons still keep their high effective dodge counts, but the ability to circle dodge and feel properly agile is something that we want the weapons to keep, just at a more balanced level. Will keep an eye on it, thank you for your feedback.