Three issues arose so far. First not all console kills were making into the counter so we had to backfill those when it was identified (spike 1). The second issue was script kiddies uploading false records, this caused both the overflow type drop we saw early on and also saw them try to send in kill reports to the tune of hundreds of thousands (We choked them out though, so they don't impact the numbers or charts you're making, it just served to waste their already wasted time). Last issue was s breakdown in communication during a night, which led to the flatline and subsequent second peak.