Heroes!
We've just put out patch 5.0.2, a collection of fixes, a few tweaks, and an update to the Collector's Edition Soundtrack to include soundtrack versions of the Chaos Wastes OST.
Bonus Content (~300 MB)
- The Collector's Edition has been updated to include the soundtrack for Chaos Wastes. (cheers Harridas for the reminder!)
Hotfix 5.0.2 (~100 MB)
- The Crimson Greatsword (Executioner Sword) illusion now has the appropriate icon.
- Fixed various localisation issues.
- Twitch mode: Changed Spawn Size setting widget from a stepper to a slider, allowing setting values like 199% from in-game. Also bumped up the maximum allowable value from 200% up to 300%. Happy Twitching!
- Twitch mode: Added a failsafe against setting the minimum vote time and time between votes externally to prevent crashing.
- Fixed the "Weapon Trail VFX" setting not affecting flail skins (Dressad's Roaster, Cruciform Firebox & The Brass Flail). Furthermore, particles on the Feeble Mace have been disabled for consistency with other maces.
- Fix a crash that would occur when trying to apply a weapon illusion from a sign in reward in the same session.
- Fixed an issue where fire grenade, frag grenade, and explosive barrels dealt damage over time for a longer duration than intended. Lowered DoT instances from 3 to 1 on beings hit by impact damage.
- Fix rare crash when spawning orbs in the Chaos Wastes. Orbs are also now much more prone to successfully spawn in complex landscapes.
- Fixed ranged weapon proc buffs not triggering on target dummies in the Keep.
- Against the Grain: Fixed an issue where enemies could be partially submerged in the ground while progressing the "Reach the Farm" objective.
- Festering Ground: Fixed an issue where the skybox looked all kind of jank when viewed from within the Waystone portal at mission's end.
- Fortunes of War: Fixed a cheese spot.
- A Grudge Served Cold: Bomb Cart objective marker now follows the cart when moving. Cart should now be suitably destroyed after the explosion.
- A Grudge Served Cold: Fixed a snowpile that had no collision allowing players to fall through the floor.
- A Grudge Served Cold: Fixed a lighting issue in the area proceeding the Bomb Cart event.
- A Grudge Served Cold: Fixed a hangledge that was very distant from the ledge itself making pick up near impossible whilst progressing the "Locate the Vault" objective.
- A Grudge Served Cold: Fixed an issue where enemies could walk through a closed gate whilst progressing the "Locate the vault" objective.
- Into the Nest: Fixed a spot where players could get stuck.
- Khazukan Kazakit-ha!: Fixed an issue where the objective icons could be shown incorrectly/not update appropriately.
- Khazukan Kazakit-ha!: Fixed a spot where Ratling Gunners could shoot through a closed gate.
- Khazukan Kazakit-ha!: Fixed an issue where there were one too many Tomes up for grabs in the mission.
- Khazukan Kazakit-ha!: Fixed a rocky outcrop in the bridge area that had no collision.
- Khazukan Kazakit-ha!: Fixed a spot during the 'Escape the Hilltop' objective where players could get stuck.
- Khazukan Kazakit-ha!: Fixed an issue where players could respawn behind the group during the mid-event.
- Khazukan Kazakit-ha!: Fixed an issue where players could respawn in exactly the same spot as opposed to in a neat little row.
- Mission of Mercy: Fixed the Bell Ban challenge (Note added after original publication)
- Mission of Mercy: Added additional player respawn points to the mid-event.
- Mission of Mercy: Fixed a spot in the lava fall where players could get stuck.
- Mission of Mercy: Fixed the ending terror event where specials could be stacked between waves.
- Mission of Mercy: Clients can now fail the 'Come Prepared' challenge appropriately should the party not meet the criteria.
- Skittergate: Fixed an issue where clients who hotjoined during the finale could not see the Skittergate VFX.
- Tower of Treachery: Fixed an issue where a player could hotjoin in to an already completed puzzle and be softlocked from progressing/catching up to the group.
- Tower of Treachery: Fixed an branch on a big tree that had no collision but looked really interesting to jump on to.
- Tower of Treachery: Fixed some rocks beside the same big tree that had no collision.
- Tower of Treachery: Fixed a spot in the library where Saltz could see through a ceiling and kill stuff he shouldn't be able to from such a position.
- Tower of Treachery: Fixed the poison pool not dealing any damage to players.
- Tower of Treachery: Fixed a potion that didn't spawn appropriately unless the host themselves smashed the vase that encased it.
- Tower of Treachery: Fixed an issue where battle music would not wind down in the Library area even when combat had ended.
- Tower of Treachery: Fixed an area where players could get out of bounds.
- Righteous Stand, Convocation of Decay, Athel Yenlui, Dark Omens, Trail of Treachery & Tower of Treachery: End of level explosions should now appropriately kill remaining enemies.
Hotfix 5.0.3 (June 26)
- Fixed a crash that would manifest should a player hot join a Tower of Treachery mission if any of the five urns have been destroyed.