Played a couple of games with Saltzpyre and a few things immediately stuck out to me.
- Let him use the flail, I don't see why this is excluded, he can use all sorts of hammers, and he can use a flail and shield, but no stand-alone flail.
- The two-handed hammer feels like the rubber mallet, and the 2nd heavy animation is a little distracting, takes up a lot of your view during the animation. Now I don't mean damage-wise or anything, but something about the sound and animation, I dunno, the 'feel'?. It feels very light, nowhere near as satisfying to use as say Executionairs sword or great hammer, despite filling very similar roles. heavy 3 is mainly the 'feel' issue.
- The target lock on his ult could be a little sticker, tighter lock on, or a little more range maybe? Feels bad when your pal dies in front of you, while the ult you just cast is currently active on yourself. Already happened a few times in the few games I've played. Especially relevant with The Comet's Gift (Ult revives talent)
And a couple of positive notes for ya. Man, he looks good, definitely the best before cosmetics of all the dlcs. I love the book and hammer, with the storing charge and everything, its neato.
A couple of my initial thoughts, hope aqshy see's this and passes this on to our gracious devs :)
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