about 4 years ago - [Fatshark] Hedge - Direct link
We didn't change the cap - but you do have 990 unique items, which is above the soft item cap. (this includes Deeds, individual items, chest & material stacks [each stack regardless of size counts as 1 item], frames, skins, hats)
about 4 years ago - [Fatshark] Hedge - Direct link
Originally posted by KDD!^GRAN PITO PARA SENORITA: i have no copies i have cosmetics, about half of them
This isn't strictly true.

In terms of fixed items that are immovable:
  • You have 83 frames
  • You have 91 skins
  • You have 176 hats
  • You have 42 weave weapons

In terms of consumables you have:
  • You have 22 deeds
  • You have 7 material stacks

(illusions don't count towards a cap)

You have over 500 remaining items. I appreciate the rerolling system is far from ideal right now in the base game, but there's no need for, say, 12 glaives or 13 longbows.

The reason we cap this is because the inventory needs to sync quite regularly, and the larger the inventory, the more prone to failure the sync process becomes.
about 4 years ago - [Fatshark] Hedge - Direct link
Originally posted by 𝓚ℒ𝔅.: it's quite strange to see developers think their own mechanics are '' far from ideal''. :lunar2020thinkingtiger:


quite a shame actually i've just gotten into this game and noticed alot of problems that could be solved if fatshark just applied themselves a bit more to it.
Honestly, we're fairly open and self aware of the things that can be improved on. It is a system we want to revisit, but it's finding the time to prioritise it. We want to improve systems, QOL, whilst also developing new content. The priority so far has been on developing content. Whilst some systems aren't the best they could be, they're not broken or non-functional, so priority often shifts towards new. Revisiting older systems is on our internal roadmap though, just not something we can commit dates for or specific details at this time.