7 months
ago -
/u/
-
Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
Hotfix 5.4.2 - 17th of April As a heads up, the patch size for this hotfix is unfortunately 25GB. We're still investigating what's causing some of our patches to have this issue to be able to avoid this in the future.
Features & TweaksFixes
- Added new sound effects for when the Chaos Warrior with Shield blocks a ranged attack.
Slightly increased the likelihood of hero conversations starting in A Parting of the Waves.
Tweaked some objective markers in A Parting of the Waves to avoid confusion.
Added an idle animation for the 5th Hero in A Parting of the Waves.
- Fixed the missing dialogue for Saltzpyre when he's the last man standing and when someone wastes healing. Ohhh he's gonna let 'em have it now...!
- Fixed a visual bug in the first person view of a particular fireball staff illusion, which was missing its proper glow.
- Fixed the text in the search bar of the crafting menu sometimes spilling out of the search bar.
- Fixed a bug with the Chaos Warrior with Shield when facing a hero that went invisible.
- Fixed missing stagger values for Chaos Warrior with Shield in certain difficulties.
- Fixed an issue with the Chaos Warrior with Shield playing a stagger animation twice when recovering from being lifted by a Sister of the Thorn.
- Fixed a visual bug with Saltzpyre's volley crossbow having floating ammo when switching from 3rd person to 1st person.
- Fixed a crash caused by having too many buffs active at once. Y'all are crazy.
- Fixed a host crash when a client joins on a hero that is not currently present near the end of A Parting of the Waves.
- Replaced a door in A Parting of the Waves to prevent a rare crash.
- Fixed an issue where Necromancer has their skull overridden by their potion if ending a Chaos Wastes level with a skull in potion slot and a potion in their extra slot.
- Fixed an issue with the Chaos Warrior with Shield not splitting into two enemies when certain tzeentchian modifiers were active.
- (A Parting of the Waves) Fixed the big barrel model disappearing at certain distances.
- (A Parting of the Waves) Moved ammo box on wagon before end event so its reachable by bots.
- (A Parting of the Waves) Taught bots how to navigate a sunken ship at the harbor.
- (A Parting of the Waves) Improved bot navigation at the pier.
- (A Parting of the Waves) Fixed some respawn points being set underneath the ground level.
- (A Parting of the Waves) Fixed a house disappearing at certain distances.
- (A Parting of the Waves) Fixed several locations where players could get out of bounds or into unintended areas.
- (A Parting of the Waves) Fixed a typo in the counter message for destroyed buboes Okri challenge.
- (A Parting of the Waves) Fixed a spot where enemy blood would turn into moss. Very nurgle-y, really.
- (A Parting of the Waves) Added a fix to prevent the challenge fish from being killable more than once. Like, how dead can a fish be?
- (A Parting of the Waves) Removed a 'hanging from ledge' spot on a broken ship that was vestigious from previous designs of the map.
- (A Parting of the Waves) Climb spawners on the first island were broken and made the spawned unit die on spawn. Not any more, so make sure you look up and behind you!
- (A Parting of the Waves) Added missing idle animations for the 5th Hero, waiting by the escape boat.*
- (Mission of Mercy) Fixed some spots where you could go out of bounds.
- (Athel Yenlui) Fixed players being able to walk along the outer edge in the finale.
- Fixed a crash when quitting the game after getting a backend error.
Hotfix 5.4.1 - 11th of April
This patch fixes a common crash and adds various fixes to the new map, A Parting of the Waves.
Fixes
- Fixed a common crash related to the Chaos Warrior with Shield's animations.
- A Parting of the Waves Fixes:
- Fixed so you cannot slap in the barrels at the rock wall or in the factory until you have been at the blighthouse.
- Fixed the light from the lighthouse not disappearing after you guys blow it up.
- Fixed some lighting issues where certain objects were darker than they should be.
- Fixed some areas where parts of the map could visually disappear.
- Fixed a spot where players could get stuck near a tome.
- Fixed instances where the intro cutscene would not play.
- Fixed a spot where players could get stuck on a tarp.
- Fixed some issues with fire particles throughout the level.
- Added a fence to block off an inaccessible spot that looked accessible.
- Changed the water depth at the end area, near the exit.
- Fixed a couple of LoD issues with some objects throughout the level.
- Shrunk a misbehaving wall a bit.
- Fixed an issue that caused there to be multiple copies of the same lantern running about.
- Fixed a levitating pickup item.
- Added some planks near the ship players can enter in the harbor.
- Added some materials to make the escape a bit clearer.