almost 3 years ago - [Fatshark] Hedge - Direct link
Hotfix 4.4.0.3
  • Enemies that are pushed outside of maps and cannot return via normal means are now killed.
  • Fixed crash related to switching hat and starting a level.
  • 'Shall Not Pass' Okri's Challenge now also works for clients.
  • Additional Forgotten Relic illusions have now been granted to all owners of the weapon pack.

Patch 4.4.0.2
  • Fixed various miscellaneous crashes.
  • Fixed various localisation issues.
  • Sister of the Thorn: Tweaks to 'Radiant Inheritance;
    • Overall duration reduced to 10 seconds (down from 15). (new!)
    • Power Level increase now 20%, down from 50%.
    • Critical strike chance increase removed.
    • Critical strike power now 20%, down from 40%.
    • Movement speed increase now 20%, down from 30%.
    • Attack speed increase unchanged.
  • Javelins should no longer float if buried in to a target that can move/disappear (like a breakable shield or a Sackrat's sack).
  • Fixed an issue where Sister of the Thorn's finger trail didn't stop after Life Staff's idle rune animations were interrupted.
  • Fixed an issue where a client-connected Sister of the Thorn's ranged attacks would appear to pierce through the Thorn Wall. They effectively wouldn't but visually it was misleading.
  • Increased duration of Life Staff's painting trail length by a lot, also made all SotT trails look smoother on extreme settings.
  • Moonfire bow now has arrow notched as it should.
  • Fixed 'A Bitter Rose Among Thorns' not counting on Cataclysm difficulty runs.
  • Fixed 'Weaves Bounty' not counting on clients.
  • Fixed Life Staff 'vortex' having the wrong sound on clients.
  • Fixed Sister of the Thorn's THP leech perk not working if Kerillian is captured and gets rescued.
  • Bot Kerillian with Javelins should no longer become confused by Bardin's Throwing Axes.
  • Boss Walls will be removed if the boss becomes untargetable, in an effort to prevent soft locks caused by bosses becoming stuck out of play.
  • Chaos Wastes - The blessing and boon buying action on Map Shrines has been changed into a 'hold to buy' instead of a 'click to buy'.
  • Chaos Wastes - Khaine's Fury should now work more consistently.
  • Taal's Horn Keep - Fixed a location in the keep where players could get stuck.
  • Bretonnian Longsword - Corrected charge animation when going from light 2 to heavy 3. Increased precision of heavy 2 swing.
  • Bretonnian Longsword - Increased widow to go into block after light 1 and light 2.
  • Grail Knight's career ability shouldn't break third person crouching animation anymore.
  • The command wheel should now offer all suitable commands to players using a gamepad.
  • Tweaked the formatting of achievement descriptions in Okri's challenges so they are easier to read when there's many lines of texts.
  • Fixed an issue on the controller UI where some hero equipment would be seen on the 'ESC' menu.
  • The 'Iconic Presence' Challenge should now display the time requirement appropriately.


Hotfix #1 - 4.4.0.1
  • Fixed an issue where bots could not be changed from their base careers
  • Fixed a crash that occured if a player ahead dies or leaves the lobby when a Tzeentch Egg is about to spawn
  • Fixed a couple of issues that could result in the Javelin becoming invisible
  • Made some changes to the A Cluster of Radiants animation
  • Fixed several crashes; including the one that would occur if the Career Skill was bound to the mouse
  • Fixed an issue where the Okri's Challenge 'Rippling Radiance' could be completed in The Keep
  • Fixed a discrepancy with the description and completion criteria of the Okri's Challenge 'Sheltering Thicket'
  • Fixed Saltzpyre's (Bounty Hunter) 'Double-Shotted' Talent not reducing cooldown on headshots

Patch 4.4 General Fixes / Tweaks
  • Added dialogue to Deity Shrines in The Keep.
  • The lobby browser now shows the Twitch logo for browsers that are connected to Twitch.
  • All weapon inspects now have third person animations.
  • Fixed various miscellaneous crashes.
  • Fixed various miscellaneous localisation issues.
  • Conversations should no longer start between heroes when they're too far apart and unable to hear each other.
  • Fixed Grail Knight blessings sometimes not re-activating when bot is replaced by a player, who then leaves the game.
  • Fixed some cases where Sienna's teleport would move you under terrain causing you to get stuck or fall out of the map.
  • Fixed an issue where Kerillian could have no footstep audio when using the Repeating Crossbow.
  • Player movement no longer resets when picking up objects that can be picked up instantly.
  • Host can now see subtitles while in Twitch mode. Twitch UI has also been slightly rescaled and repositioned to work better with subtitles.
  • Fixed an issue where Beastmen could still spawn in Bögenhafen maps.
  • Fixed the 'Faithflight' Weapon Illusion appearing to be the wrong rarity.
  • Weather related voice lines should no longer be heard whilst in combat.
  • Fixed some cases of incorrect voice lines in The Keep.
  • It should no longer be possible to break the 'Difficulty' selector by navigating backwards on the 'Game Type' selector in the lobby browser.
  • Fixed an issue where certain Traits would not trigger on ranged attacks
  • Fixed some texture issues in the UI.
  • Fixed delayed sound effects on equipping Sienna's Fire Sword
  • Fixed an issue with the landing sound effect when Saltzpyre and Outcast Engineer Bardin would jump.
  • Kerillian should no longer have an arrow notched when out of ammo.
  • Most of Bardins shields should now block less of the center of the screen (again!).
  • World markers now fade out while aiming down sights.
  • Purchasing a bundle now shows a popup for each acquired item.
  • Skaven spawners (specifically spawners where they climb out of holes or down a pillar, etc) allow elites to spawn once more.
  • Outcast Engineer Tinkerer's Coggrund cog is now turning the correct way
  • Heroes should not trigger last man standing VO when entering the Skittergate whilst other heroes are alive and simply not yet through the gate.
  • "Changes to Engineer Challenges:
    - 'Stout heart, Steady aim' - Reduced amount of hits required to 12 down from 30.
    - 'Targeting Array' - Reduced the amount of required headshots in a row to 6 down from 20.
    - 'I love the smell of black powder' - Reduced the amount of kills needed from a single powder barrel explosion to 10 down from 20.
    - 'Endrinkuli's War Song' - Reduced the time required to fire the crank gun in one activation to 40 seconds down from 50.
    - 'Patent Pending' - Removed requirement of completing all 'Trial by Plague' and 'Proving Grounds' challenges aswell as removing required completion of 'Interception Barrage'."
  • Generic Terror Events will no longer wait for players to kill any special to be completed. (Sorceror, Leech, Gutter Runner, Ratling Gunner, Packmaster, Warpfire Thrower, Poison Wind Globadier, Standard bearer)
  • Fixed an issue where clients could not tag Beastmen banners.

Levels
  • Against the Grain - Fixed a case where bots could become stuck on a haybale inside a barn.
  • Athel Yenlui - Fixed an issue where Specials could spawn at the Bridge of Shadows.
  • Athel Yenlui - Bots should have an easier time grabbing the first Grimoire.
  • Athel Yenlui - Fixed some funkiness with the ley lines on the end event.
  • The Blightreaper - Fixed a hole in the bookcase found in the end event.
  • Blood in the Darkness - Fixed a destructible blockade that was considered still blocked for players who had hotjoined, despite being destroyed by the team, causing the player to be unable to proceed.
  • Blood in the Darkness - Fixed a respawn where waiting players could not be interacted with properly by the team attempting to rescue them.
  • Convocation of Decay - Adjusted the end event to be slightly less punishing. Feedback welcome in the usual channels!
  • Dark Omens - Fixed some terrain weirdness.
  • Empire in Flames - Fixed a case where players could re-spawn behind the team beyond a point of no return.
  • Empire in Flames - Fixed a case where enemies would regularly spawn silently.
  • Empire in Flames - Fixed a case where Minotaurs could not break down a wall.
  • Engines of War - Fixed Specials spawning too closely to players during the end event.
  • The Enchanter's Lair - Random hero banter should no longer interrupt the introductory banter at the beginning of the level.
  • The Enchanter's Lair - Fixed a case where a player who joined during the statue event could not pick up the gargoyle head(s).
  • The Enchanter's Lair - Fixed a spot where patrols could get stuck.
  • The Enchanter's Lair - Bots should no longer be able to pick items up through the gate in the blood pool room.
  • Festering Ground - Fixed a case where the escape event could become blocked off for a last man standing attempting a clutch under certain circumstances.
  • Festering Ground - Removed an invisible wall.
  • Festering Ground - Fixed an issue where the map exit could become blocked.
  • Festering Ground - Fixed an issue where the first Grimoire chest could not be opened easily.
  • Fort Bobsburgers - The "Load the Cannon" objective marker should now appear for players who join the map during the event.
  • Fortunes of War - Fixed a cheese spot.
  • Garden of Morr - Fixed some spots where players could skip large chunks of the level.
  • Garden of Morr - Fixed an issue where bots could become stuck on a ladder.
  • Halescourge - Fixed over-extended collision on one of the houses.
  • Horn of Magnus - Barrels thrown upwards towards the sky should no longer be despawned or be considered out of the play area.
  • Hunger in the Dark - Fixed a number of locations in which Rattling Gunners could shoot through the environment.
  • Into the Nest - Fixed some holes in geometry/terrain.
  • Into the Nest - Fixed an issue where bots would not die when knocked out-of-bounds.
  • Into the Nest - Fixed an issue where heroes could respawn too far ahead.
  • The Pit - Fixed an issue where heroes could respawn too far ahead.
  • Righteous Stand - Fixed some holes in geometry/terrain.
  • Screaming Bell - Fixed an issue where bots would not always enter the end arena.
  • War Camp - Fixed some spots where players could get stuck.
  • War Camp - Fixed bots becoming stuck on the battering ram.
  • War Camp - Fixed a case where patrols could spawn in plain sight.
  • Weaves - Fixed some spots where players could get stuck, and some holes in geometry.

Chaos Wastes - General
  • Chaos Wastes - Fixed an interaction between Bardin's 'Parting Gift' talent and the 'Artillery' boon in which he would be left without a grenade when throwing his double grenade from within the smoke shroud, as opposed to being left with one as expected.
  • Chaos Wastes - Fixed an issue where players could spawn in to the Chaos Wastes after host migration with their adventure weapons equipped (traits etc) included.
  • Chaos Wastes - Valaya's Brew now uses the pseudo-random distribution system to smoothen the randomness of it.
  • Chaos Wastes - Fixed an issue where some Pilgrim’s Coins would not carry over between runs since 4.3.0.6.
  • Chaos Wastes - Fixed an issue where players could not view the 'Item Inspect' UI in the Chaos Wastes if 'Inspect Weapon' was bound to the mouse.
  • Chaos Wastes - Fixed a scaling issue with player frames in the map Shrines.
  • Chaos Wastes - Fixed an issue where Talent Boons were not being properly granted in the map Shrines.
  • Chaos Wastes - Grail Knight duty talents no longer appear as Chaos Wastes powerups, things got kind of weird with those interactions.
  • Chaos Wastes - Increased the bonus coins obtained when playing with bots.
  • Chaos Wastes - 'Stromfels’ Savagery' no longer applies it's visual effect to all players.
  • Chaos Wastes - Using Bounty Hunter career skill with 'Valaya's Brew' and 'Potion of Endless Bombs' no longer interrupt the career skill.
  • Chaos Wastes - Levels
  • Chaos Wastes - ALL LEVELS - All the locations have had an optimisation pass, and should suffer less performance dips than before.
  • Chaos Wastes - Citadel of Eternity - Fixed an issue where Specials could continue to spawn after event end.
  • Chaos Wastes - The Foetid Gorge - Fixed a spot where players could get stuck.
  • Chaos Wastes - The Forbidden Trail - Fixed an issue where enemies could be instantly killed on spawn.
  • Chaos Wastes - The Forbidden Trail - Fixed several spots where players could get stuck.
  • Chaos Wastes - Lost City of Marakza - Added a ledge that was previously missing.
  • Chaos Wastes - Pinnacle of Nightmares - Added a failsafe timer to the end event in-case of incidental soft-lock.