Original Post — Direct link
  • Fixed various miscellaneous crashes.
  • Fixed various localisation issues.
  • Sister of the Thorn: Tweaks to 'Radiant Inheritance;
    • Power Level increase now 20%, down from 50%.
    • Critical strike chance increase removed.
    • Critical strike power now 20%, down from 40%.
    • Movement speed increase now 20%, down from 30%.
    • Attack speed increase unchanged.
  • Javelins should no longer float if buried in to a target that can move/disappear (like a breakable shield or a Sackrat's sack).
  • Fixed an issue where Sister of the Thorn's finger trail didn't stop after Life Staff's idle rune animations were interrupted.
  • Fixed an issue where a client-connected Sister of the Thorn's ranged attacks would appear to pierce through the Thorn Wall. They effectively wouldn't but visually it was misleading.
  • Increased duration of Life Staff's painting trail length by a lot, also made all SotT trails look smoother on extreme settings.
  • Moonfire bow now has arrow notched as it should.
  • Fixed 'A Bitter Rose Among Thorns' not counting on Cataclysm difficulty runs.
  • Fixed 'Weaves Bounty' not counting on clients.
  • Fixed Life Staff 'vortex' having the wrong sound on clients.
  • Fixed Sister of the Thorn's THP leech perk not working if Kerillian is captured and gets rescued.
  • Bot Kerillian with Javelins should no longer become confused by Bardin's Throwing Axes.
  • Boss Walls will be removed if the boss becomes untargetable, in an effort to prevent soft locks caused by bosses becoming stuck out of play.
  • Chaos Wastes - The blessing and boon buying action on Map Shrines has been changed into a 'hold to buy' instead of a 'click to buy'.
  • Chaos Wastes - Khaine's Fury should now work more consistently.
  • Taal's Horn Keep - Fixed a location in the keep where players could get stuck.
  • Bretonnian Longsword - Corrected charge animation when going from light 2 to heavy 3. Increased precision of heavy 2 swing.
  • Bretonnian Longsword - Increased widow to go into block after light 1 and light 2.
  • Grail Knight's career ability shouldn't break third person crouching animation anymore.
  • The command wheel should now offer all suitable commands to players using a gamepad.
  • Tweaked the formatting of achievement descriptions in Okri's challenges so they are easier to read when there's many lines of texts.
  • Fixed an issue on the controller UI where some hero equipment would be seen on the 'ESC' menu.
  • The 'Iconic Presence' Challenge should now display the time requirement appropriately.

Link to patch notes

Undocumented:

  • 'Shall Not Pass' challenge fixed
External link →
almost 3 years ago - /u/Fatshark_Hedge - Direct link

'Shall Not Pass' challenge fixed

I was informed this didn't make it in to the build in time. Happy to correct it if shown otherwise!

almost 3 years ago - /u/Fatshark_Hedge - Direct link

Originally posted by Dathnight97

The command wheel should now offer all suitable commands to players using a gamepad.

Anyone know what this means?

On another note, would have loved more to make Radiant Inheritance a (nerfed) team buff, but w/e

for a patch or two, gamepad users were only offered the "drop grimoire" command throught the command wheel.

almost 3 years ago - /u/Fatshark_Hedge - Direct link

Originally posted by belgiwutelgi

Many thanks for the update. Any news on the crash associated with binding Ult to mousebuttons?

Should be fixed bud.

almost 3 years ago - /u/Fatshark_Hedge - Direct link

Originally posted by starbuck3108

Yes this normally works but since the CW update on console it no longer does this and will always default to the first career of each character. It's a known issue that they've posted about. It's specific to console only

Have you played since yesterday's update on Xbox? This was patched I believe.

almost 3 years ago - /u/Fatshark_Hedge - Direct link

Originally posted by majikguy

Hi! Is there any chance that we could get a little more info on what the "miscellaneous crashes" that were fixed were? Things like crashing due to binding an ability to a mouse button are attention grabbing and have a clear cause that the community found, but I'm real curious about the causes of the ones that are harder to pin down. Whenever there's the occasional crash in the middle of the level, most of the disappointment for me personally is just from being stuck wondering what caused it and I'd be very interested to know what kind of weird technical stuff the team has been able to track down and fix.

If it's not an easy thing to get info on or you don't want to share that kind of info for whatever reason that's perfectly fine though, this is just to satisfy my own personal curiosity. :)

It's possible for some of them, sure. I can make sure to sort that in the future.