Xbox CU49 / PS4 1.39 - Patch Notes (~12.2 GB)

Features, Tweaks and Fixes

  • Added a new setting, Weapon Trail VFX, to control what first-person weapon visual effects are shown on melee weapon attacks. It has 3 levels: Normal, Disabled for criticals, Off for all effects.
  • The scoreboard now shows the completed level and difficulty.
  • Added visuals to players who are affected by burning damage over time.
  • Fixed Witch Hunter Captain Saltzpyre's "Heretic Sighted" talent refreshing when tag duration ends and triggering on tagging downed allies.
  • The Heroic Masquerade Collection bundle should now correctly include Sienna's Thyrus Gormann collection.
  • Fixed an issue where quest objective markers weren't updating for clients in the brewing area of Tower of Treachery.
  • Fixed some cases where bosses could slide about.
  • Fixed two missing dialogue sound events for Kruber (subtitles were showing but no sound).
  • Fixed a rare issue where the same weapon skin would show up multiple times in a player's inventory.
  • Fixed a bug where two characters could say that they hear a ratling gunner at the same time.
  • Fixed a crash from firing Waywatcher or Pyromancer ability after aiming it while all nearby enemies die with ragdolls turned off.
  • Fixed a Twitch mode crash that could happen when connected to a channel with a high amount of chat activity.
  • Damage dealt by Adept's ability 'Fire Walk' and Unchained's ability 'Living Bomb' now count towards end of round statistics.
  • Fixed a crash when shooting at Sister of the Thorn's wall on Recruit or Veteran difficulty.
  • Fixed a crash when client picks up potion at the same time as someone else hands them a new one.
  • Fixed a crash when using Life Staff lift attack on a dummy in the Keep.
  • The Crimson Greatsword (Executioner Sword) illusion now has the appropriate icon.
  • Twitch mode: Changed Spawn Size setting widget from a stepper to a slider, allowing setting values like 199% from in-game. Also bumped up the maximum allowable value from 200% up to 300%. Happy Twitching!
  • Twitch mode: Added a failsafe against setting the minimum vote time and time between votes externally to prevent crashing.
  • Fixed "Weapon Trail VFX" not affecting flail skins (Dressad's Roaster, Cruciform Firebox & The Brass Flail). Furthermore, particles on the Feeble Mace have been disabled for consistency with other maces.
  • Fix a crash that would occur when trying to apply a weapon illusion from a sign in reward in the same session.
  • Fixed an issue where fire grenade, frag grenade, and explosive barrels dealt damage over time for a longer duration than intended. Lowered DoT instances from 3 to 1 on beings hit by impact damage.
  • Fix rare crash when spawning orbs in the Chaos Wastes. Orbs are also now much more prone to successfully spawn in complex landscapes.
  • Fixed ranged weapon proc buffs not triggering on target dummies in the Keep.
  • Against the Grain: Fixed an issue where enemies could be partially submerged in the ground while progressing the "Reach the Farm" objective.
  • Festering Ground: Fixed an issue where the skybox looked all kind of jank when viewed from within the Waystone portal at mission's end.
  • Fortunes of War: Fixed a cheese spot.
  • Into the Nest: Fixed a spot where players could get stuck.
  • Skittergate: Fixed an issue where clients who hotjoined during the finale could not see the Skittergate VFX.
  • Trail of Treachery: Fixed various issues, including places where specials could shoot through walls, enemies floated, pickups could be blocked and more low-key weirdness.
  • Tower of Treachery: Fixed an issue where a player could hotjoin in to an already completed puzzle and be softlocked from progressing/catching up to the group.
  • Tower of Treachery: Fixed an branch on a big tree that had no collision but looked really interesting to jump on to.
  • Tower of Treachery: Fixed some rocks beside the same big tree that had no collision.
  • Tower of Treachery: Fixed a spot in the library where Saltz could see through a ceiling and kill stuff he shouldn't be able to from such a position.
  • Tower of Treachery: Fixed the poison pool not dealing any damage to players.
  • Tower of Treachery: Fixed a potion that didn't spawn appropriately unless the host themselves smashed the vase that encased it.
  • Tower of Treachery: Fixed an issue where battle music would not wind down in the Library area even when combat had ended.
  • Tower of Treachery: Fixed an area where players could get out of bounds.
  • Fixed a crash that would manifest should a player hot join a Tower of Treachery mission if any of the five urns have been destroyed.
  • Fixed some sability and cosmetics issues with Offline Mode.
  • Fixed various miscellaneous crashes.
  • Fixed various localisation issues.

Xbox CU49 / PS4 1.39 - Patch Notes (~12.2 GB)

Features, Tweaks and Fixes

  • Added a new setting, Weapon Trail VFX, to control what first-person weapon visual effects are shown on melee weapon attacks. It has 3 levels: Normal, Disabled for criticals, Off for all effects.
  • The scoreboard now shows the completed level and difficulty.
  • Added visuals to players who are affected by burning damage over time.
  • Fixed Witch Hunter Captain Saltzpyre's "Heretic Sighted" talent refreshing when tag duration ends and triggering on tagging downed allies.
  • The Heroic Masquerade Collection bundle should now correctly include Sienna's Thyrus Gormann collection.
  • Fixed an issue where quest objective markers weren't updating for clients in the brewing area of Tower of Treachery.
  • Fixed some cases where bosses could slide about.
  • Fixed two missing dialogue sound events for Kruber (subtitles were showing but no sound).
  • Fixed a rare issue where the same weapon skin would show up multiple times in a player's inventory.
  • Fixed a bug where two characters could say that they hear a ratling gunner at the same time.
  • Fixed a crash from firing Waywatcher or Pyromancer ability after aiming it while all nearby enemies die with ragdolls turned off.
  • Fixed a Twitch mode crash that could happen when connected to a channel with a high amount of chat activity.
  • Damage dealt by Adept's ability 'Fire Walk' and Unchained's ability 'Living Bomb' now count towards end of round statistics.
  • Fixed a crash when shooting at Sister of the Thorn's wall on Recruit or Veteran difficulty.
  • Fixed a crash when client picks up potion at the same time as someone else hands them a new one.
  • Fixed a crash when using Life Staff lift attack on a dummy in the Keep.
  • The Crimson Greatsword (Executioner Sword) illusion now has the appropriate icon.
  • Twitch mode: Changed Spawn Size setting widget from a stepper to a slider, allowing setting values like 199% from in-game. Also bumped up the maximum allowable value from 200% up to 300%. Happy Twitching!
  • Twitch mode: Added a failsafe against setting the minimum vote time and time between votes externally to prevent crashing.
  • Fixed "Weapon Trail VFX" not affecting flail skins (Dressad's Roaster, Cruciform Firebox & The Brass Flail). Furthermore, particles on the Feeble Mace have been disabled for consistency with other maces.
  • Fix a crash that would occur when trying to apply a weapon illusion from a sign in reward in the same session.
  • Fixed an issue where fire grenade, frag grenade, and explosive barrels dealt damage over time for a longer duration than intended. Lowered DoT instances from 3 to 1 on beings hit by impact damage.
  • Fix rare crash when spawning orbs in the Chaos Wastes. Orbs are also now much more prone to successfully spawn in complex landscapes.
  • Fixed ranged weapon proc buffs not triggering on target dummies in the Keep.
  • Against the Grain: Fixed an issue where enemies could be partially submerged in the ground while progressing the "Reach the Farm" objective.
  • Festering Ground: Fixed an issue where the skybox looked all kind of jank when viewed from within the Waystone portal at mission's end.
  • Fortunes of War: Fixed a cheese spot.
  • Into the Nest: Fixed a spot where players could get stuck.
  • Skittergate: Fixed an issue where clients who hotjoined during the finale could not see the Skittergate VFX.
  • Trail of Treachery: Fixed various issues, including places where specials could shoot through walls, enemies floated, pickups could be blocked and more low-key weirdness.
  • Tower of Treachery: Fixed an issue where a player could hotjoin in to an already completed puzzle and be softlocked from progressing/catching up to the group.
  • Tower of Treachery: Fixed an branch on a big tree that had no collision but looked really interesting to jump on to.
  • Tower of Treachery: Fixed some rocks beside the same big tree that had no collision.
  • Tower of Treachery: Fixed a spot in the library where Saltz could see through a ceiling and kill stuff he shouldn't be able to from such a position.
  • Tower of Treachery: Fixed the poison pool not dealing any damage to players.
  • Tower of Treachery: Fixed a potion that didn't spawn appropriately unless the host themselves smashed the vase that encased it.
  • Tower of Treachery: Fixed an issue where battle music would not wind down in the Library area even when combat had ended.
  • Tower of Treachery: Fixed an area where players could get out of bounds.
  • Fixed a crash that would manifest should a player hot join a Tower of Treachery mission if any of the five urns have been destroyed.
  • Fixed some sability and cosmetics issues with Offline Mode.
  • Fixed various miscellaneous crashes.
  • Fixed various localisation issues.

Originally posted by PostapocCelt

Still having issues where I can’t access any earned cosmetics, or any bought using in-game currency. Also can’t access the helms of the valorous for some reason

We have a fix for the helms of the valorous coming. Sorry about that

Originally posted by PostapocCelt

Still having issues where I can’t access any earned cosmetics, or any bought using in-game currency. Also can’t access the helms of the valorous for some reason

We have a fix for the helms of the valorous coming. Sorry about that

Originally posted by PostapocCelt

That’s cool but I haven’t been able to access my cosmetics since March

I'm on parental leave so I'm just jumping in and helping out here and there. Please write a ticket at our forums and I'll poke the guy in charge

Originally posted by PostapocCelt

That’s cool but I haven’t been able to access my cosmetics since March

I'm on parental leave so I'm just jumping in and helping out here and there. Please write a ticket at our forums and I'll poke the guy in charge

Originally posted by Matthew_SB

Excellent news!

As a minor point, I don’t see the “Weapon Trail VFX” setting on either console. It’s certainly not in the same spot as in the PC settings, nor anywhere else I looked. Not the main point of this release of course, just a delta from the patch notes.

That might be a missing feature for consoles. I usually implement these settings so it might have fallen between the chairs (I'm on parental leave). I'll take a look at it tomorrow and assign someone to fix it if it's reasonable to do on console

Originally posted by Matthew_SB

Excellent news!

As a minor point, I don’t see the “Weapon Trail VFX” setting on either console. It’s certainly not in the same spot as in the PC settings, nor anywhere else I looked. Not the main point of this release of course, just a delta from the patch notes.

That might be a missing feature for consoles. I usually implement these settings so it might have fallen between the chairs (I'm on parental leave). I'll take a look at it tomorrow and assign someone to fix it if it's reasonable to do on console

Originally posted by Matthew_SB

Cool, and again this is just reporting the delta from release notes in case it mattered. I'm not put out, anyway.

And congratulations!

Thanks! :)

Originally posted by Matthew_SB

Cool, and again this is just reporting the delta from release notes in case it mattered. I'm not put out, anyway.

And congratulations!

Thanks! :)

Originally posted by Freeman952

Well especially 60 fps on ps4 I don't think the console can handle this correctly. That's probably why my console makes the sound of a rocket taking off ''Houston, we have a problem''. Without forgetting the display problems that I have now, very ugly wave effect, bar that appears on the screen. It's really striking when I move the camera slowly, which I avoid doing as much as possible... So yes, having the choice would be good.

This is a bug. We accidently shipped with vsync disabled and a hotfix will be available soon. The game is still 30fps for ps4/ps4pro and 60fps on ps5

Originally posted by Freeman952

Well especially 60 fps on ps4 I don't think the console can handle this correctly. That's probably why my console makes the sound of a rocket taking off ''Houston, we have a problem''. Without forgetting the display problems that I have now, very ugly wave effect, bar that appears on the screen. It's really striking when I move the camera slowly, which I avoid doing as much as possible... So yes, having the choice would be good.

This is a bug. We accidently shipped with vsync disabled and a hotfix will be available soon. The game is still 30fps for ps4/ps4pro and 60fps on ps5