Clinging to the loot system as it is now is the pinnacle of the sunk cost fallacy, since it seems like Fatshark is willing to reinvent the loot system twice for Winds of Magic and Chaos Wastes, but doesn't dare touch it for the base game for whatever reason.
If I were a gambling man, someone really high up at Fatshark is the one who first envisioned the Vermintide 2 loot mechanics, so it's impossible "politically" to change it. Or, it's impossible from a technical perspective because of the nightmare spaghetti code that is hidden behind the scenes.
Anyway I'm salty and going back to sleep, then I'm gonna launch Back 4 Blood and complain how I wish Chaos Wastes was also in the base game.
Imagine doing a campaign run through Act 1 with random drops like Chaos Wastes! Beat Righteous Stand, Convocation, Hunger in the Dark, then Bubblegum Halle Berry starting out with white weapons and progressing! Or the same for Acts 2 and 3!
Or doing a 4 map boss assassination campaign! Barbados Halliburton, Spinemanglr, Ribsmoker, and then finish with Skittergate.
(Fatshark pls hire me as an ideas guy/programmer as long as i can work remote and there's decent pay and benefits, I live in California it's too expensive here and it's very stressful and now I want ribs because of the dumb joke about Ribspreader)