about 5 years ago - FatsharkJulia - Direct link
We’re working on some improved scaling options right now.

If t’s not too much hassle, could you pop a screenshot over and highlight the parts you don’t like? I can then pass this on to our UI Programmer. :)
about 5 years ago - FatsharkJulia - Direct link
Originally posted by J.P.: https://vimeo.com/user95373686/review/318779926/20daa1434f

I made a video from desktop recording so you can see. I type in the chat to try to explain it once I'm in the keep

Sorry, we couldn’t find that page
D:

Permissions, perhaps?
about 5 years ago - [Fatshark] Hedge - Direct link
Originally posted by Diakoptes: yeah its a problem

https://steamcommunity.com/sharedfiles/filedetails/?id=1662350490
https://steamcommunity.com/sharedfiles/filedetails/?id=1662350562

these menus are ♥♥♥♥ing massive And ive got a 38" 4k screen and it is quite annoying took a while fiddling with the ui slider to get hud things right,

also subtitles and ingame chat are massive
We are taking on feedback, but we are confused. Like, this is how it has always looked for a player playing on 1080p (following are my own screenshots at 1080)

https://steamcommunity.com/sharedfiles/filedetails/?id=1662410025
https://steamcommunity.com/sharedfiles/filedetails/?id=1662409974

Prior to this, players often asked us to adjust UI elements to support 4k as things were too small. So this patch delivers on that.

We understand some of the in-game HUD stuff doesn't get scaled with the slider, like chat, and that's planned to be corrected in an upcoming update.
about 5 years ago - [Fatshark] Hedge - Direct link
Originally posted by Wildcard69: It should be possible to change the size of these menus to 70% of their current size (or smaller). Previously they were about half the size (and it was fine) now they take up nost of the screen. It's fine to "fix" for people that think they are too small but it seems there are a lot of people that wanted them even smaller then they were before 1.5 .
I'll speak to our UI guy, but it's not industry normal to have options to resize menus and such. HUD sometimes (but rarely truth be told), but menus, overlays or such - pretty much not a thing. Look at some industry leaders and they scale UI and HUD almost entirely on resolution, like we do today in 1.5. We'll be offering additional scaling on the slider, from 70% to 50%, but this wont affect things like the inventory or Okri's book interface (and so on), but it will apply to HUD elements including chat in the next update.

We might be able to make additional change down the line, we might not, we'll have to play it by ear as we have changes coming which would be impacted negatively by such options. What we can try to do though is involve y'all in that process and collaboratively develop the future stuff so you can see why we make the choices we make and work with you to find solutions that work for your expectations.
about 5 years ago - [Fatshark] Hedge - Direct link
Originally posted by J.P.: so was the way it was before 1.5 some issue because it was perfect? these menus appeared to scale to the resolution set or was it due to as you mentioned that you thought that people wanted this?
The menus didn't scale with UI at all, the higher the resolution, the smaller they got. We heard a lot of people feedback on higher resolutions that they wanted it to scale appropriately. This patch simply corrects that incorrect behaviour of there being no scaling.





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