Heroes,
Patch 4.4.2 is coming tomorrow on all platforms. This also marks the start of Geheimnisnacht, for a little tease of what's to come you can check out the treat of a trailer that follows.
https://youtu.be/sCTvV9dAa24Below you will find the full patch notes for the release.
New Features
Quality of Life
- We have expanded the in-game Tab menu to present more information about the current run, including party loadouts, mission modifiers and more.
- Steam Rich Presence has been added so you can easily spot if your fellow ratsmashers need another hero to fight alongside them, what difficulty they are playing, and which mission via the Steam Friends list.
- You can now open multiple chests at once, and get quick insight in to the quality of the items pulled from chests from the loot presentation screen.
- Items awarded to players from non-gameplay sources (such as DLC purchase) will now be batched in to one reward pop up.
- We now display additional information on the level selection screen with a focus completionist data. This is only visible through the gamepad UI at present.
- It's now possible to search Okri's Challenge book, you can check out our dev blog[www.vermintide.com] for additional text-based search queries to allow for specific queries such as reward types or the rarity of any rewards available in the challenge book.
- Character names are now highlighted in the subtitles (colour coding to come in an upcoming update).
- Added rumble to gamepads for PC players.
UI/UX
- Duplicate events in the killfeed will be collapsed into a single entry.
- Keep interactibles now show a shortcut reminder.
- Fixed a case where button prompts may not appear for 'voters' during the vote-kick process.
- Added the missing subtitles from the current (Sister of the Thorn) intro video.
- Fixed a batch of subtitles for Bardin's VO where the subtitle and VO did not match up.
- There have been various adjustments and improvements to the gamepad interface experience.
- Fixed an issue where Pilgrims Coins were not showing a name in the interaction UI when looking at them in-game.
- Fixed the Troll health bar is not showing the correct amount of health left for clients.
General
- Fixed numerous hard-to-specify crashes.
- Reduced the volume of console logging for mods.
Heroes/Weapons
- Talents selected on the Modded Realm will now be deselected on the Official Realm if the character has not unlocked those talents.
- Zealot Saltzpyre's talent 'Smite' interface counter has been updated to be more intuitive.
- Fixed the long delay to swap to ranged weapon if the weapon swap is triggered while doing push attack with Saltzpyre's 'Rapier'.
- Fixed Kerillian's two handed 'Sword' heavy stab attack having shorter reach than most other attacks including light attacks.
- Fixed a situation where Kerillian's 'Thornwake' ability would not trigger if quickly pressed at a low frame rate.
- Fixed a bug where Halberd was not cleaving armored enemies as expected.
- Fixed a situation where the Gutter Runner's climbing animation would be skipped if doing a second climb within a short time period.
- Fixed issue with Kerillian's crit stacks not getting consumed from the Thorn Sister talent 'Morai Hegs Doomsight'.
- Fixed an issue where Outcast Engineer's 'Innovative Ammo Hoppers' talent would provide more than the intended amount of free use of the Crank Gun.
- Kerillian's Trueshot Volley should no longer automatically zoom out if you zoomed in during the start animation, also should not zoom twice if the Piercing Shot talent is active.
- Fixed 'Asrai Vigil' not working with Kerillian's 'Javelin'.
- Players who claimed their anniversary Shark Hats and whom also own Sister of the Thorn will now have access to the Sister of the Thorn's Shark Hat.
Levels
- Against the Grain - Fixed some texturing issues around the ladder to the first Grimoire.
- Against the Grain - Fixed some streaming texture issues on various rocky areas of the map.
- Blood in the Darkness - Fixed an issue where the interactable books would be outlined inconsistently between host and client.
- Engines of War - Grounded some rocks and grass suspended in the air at the beginning of the level.
- Fort Being John Malkovich - Fixed some issues with end event respawns which could lead to players respawning in unintentional places.
- Garden of Morr - Tried once more to stop folks exiting the map and bolting to the finish :|
- Horn of Magnus - Fixed a hole in terrain and replaced some backdrop houses with higher poly versions.
- Into the Nest - Fixed some breakable door-planks which weren't always network-sync'd resulting in some situations where players could not pass through previously broken planks.
- Old Haunts - Fixed the crane house at the start of the level which would disappear on high FOV.
- Screaming Bell - Fixed a spot where bots could get stuck.
- Skittergate - Fixed some erroneously placed floating chains which attached to.. well, nothing.
SFX
- Fixed various foley and sound layering issues with various weapons and their interactions.
- Fixed Kerillian's Javelin swing sounds playing over primary weapon sounds.
- Fixed Saltzpyre's 'Falchion' sounding like an 'Axe' on the second Falchion swing in the regular 'Axe & Falchion' combo.
- Fixed Kruber's 'Bretonnian Sword & Shield' not having sound if not using 2h sword in the other slot.
- Fixed an issue with Sienna's staffs having delayed charged attack sound.
- Fixed an issue where Deathrattler's shooting audio could loop indefinitely if he is stunned or interrupted whilst shooting.
- Fixed a popping sound heard in Sienna's Fire Sword sound loop.
- Fixed so that Kerillian's Life Staff sound loop doesn't get stuck looping.
- Grail Knight and Sister of the Thorn careers now have the correct footstep sounds!
- Added a missing zoom sound for Kerillian's 'Repeater Crossbow'.
- Frequency of 'Hoggars Bridge' VO heard when Kerillian goes on a kills-spree reduced a bit.
- Re-added the missing 'satisfying click' heard when reloading some of Kruber's handguns.
- Restricted an 'Athel Loren' themed VO line only Waystalker should be able to say to the Waystalker career.
Animation
- Fix a minor animation issue seen during Bardin Slayer's push with one handed 'Axe' or 'Hammer'.
- Fixed a visual bug when inspecting Sienna's Fireball Staff while charging.
- Fixed a one frame issue where the Spear would appear coming from the viewport during a light attack with Kerillian's 'Spear & Shield'.
- Fixed an issue where Bardin's 'Throwing Axes' could accidentally show the third person axes in first person.
- Fixed an animation issue when Kerillian was sidestepping with the 'Spear'.
- Fixed Kruber's Halberds heavy stab attack's damage window to be more accurate to the animation.
- Camera movements during Saltzpyre's Bill Hook attacks are now a bit less extreme.
- Camera movements during Kerillian's Javelin melee attacks are now a bit less extreme.
Chaos Wastes General
- Bolt of Change should no longer start triggering when players are still in the 'safe zone'.
- Fixed barrels disappearing into the player inventory when the 'Pockets Full of Bombs' potion activates.
- Fixed Chest of Trials VFX not appearing on spawned enemies for clients.
- Added a 4s delay after triggering a Chests of Trials to allow players to read the trial name.
- Fixed upgraded weapons being put in the wrong slot when holding a non-weapon whilst interacting with the upgrade reliquary.
- Map voting now favours majority voting instead of weighted anarchy (coin flip on a draw).
- Fixed an issue where a black screen would be displayed when going to the shrine while having the in-game menu open.
- Added text to the Shrine interface to inform users that purchases require a 'hold' action.
- Fixed a bug that made Valaya's Brew (free potion on ult) have a proc chance lower than 50% as intended.
- Fixed a bug where aquiring any boon in Chaos Wastes would reset the damage resistance buff from Bounty Hunter's Job Well Done trait.
Chaos Wastes Levels
- Cinder Peak - Fixed an out of bounds in the arena.
- The Citadel of Eternity - Fixed an issue where players could get knocked through the floor and survive, resulting in them remaining stuck for the remainder of the level.
- The Citadel of Eternity - Moved some pick ups that were stuck in geometry or floating above it.
- The Citadel of Eternity - Fixed a cheese spot.
- The Citadel of Eternity - Fixed an issue players with a dash could dash through a stairway.
- Count Mordrek's Fortress - Fixed a bunch of spots where players could get stuck.
- Count Mordrek's Fortress - Fixed some out of bounds areas.
- Count Mordrek's Fortress - Fixed an issue where players could respawn behind the arena entrance.
- Count Mordrek's Fortress - Fixed some some enemy spawns which spat out dead Skaven. :(
- The Forbidden Trail - Adjusted some invisible walls.
- The Forbidden Trail - Fixed some enemy spawners that spawned corpses.
- Grimblood's Stronghold - Fixed a boss spawner that could spit out a dead Rat Ogre. :|
- Holseher's Tower - Fixed various places where players could get stuck.
- The Lost City of Marakza - Moved some pick ups that were stuck in geometry or floating above it.
- The Lost City of Marakza - Fixed a spot where bots would get stuck.
- The Lost City of Marakza - Fixed various places where players could get stuck.
- Pinnacle of Nightmares - Fixed an issue where players could start the map surrounded by specials/hordes.
- Pinnacle of Nightmares - Fixed various places where players could get stuck.
- Pinnacle of Nightmares - Fixed a cheese spot.
- Pinnacle of Nightmares - Fixed some enemy spawners that spawned corpses.
- Slaughter Bay - Fixed various places where players could get stuck.