almost 3 years ago - [Fatshark] Hedge - Direct link
Patch 4.5.1
Stability and Localisation
  • Improved localization.
  • Fix crash when opening the playerlist while in a deed.
  • Fixed crash when player hits a dead actor with a melee weapon.
  • Fixed crash when always blocking boon is picked up or gets disabled while new weapon is loading in.
  • Fix DLCs not being changed to installed when buying a DLC while in-game for PC.

Playerlist
While we orginially implemented privacy options based on reports of player toxicity, we heard your feedback and have added new privacy features to the in-game tab menu as well as improved existing ones to give players a greater choice of how to show and hide their builds.
  • Added a public option for build view privacy setting.
  • Made the privacy option asymmetric: now if you set your build to public others will be able to see it regardless of their setting.
  • A label should now show for others when another player's build is hidden due to privacy.
Levels
  • Into the Nest: Fixed an issue where players could get left behind in the Into the Nest when two players pulled the lever at the same time (sometimes resulting in crash at the end of the elevator trip).
General
  • Warrior Priest's Implacable should now work as expected. The delayed damage effect was doing too much damage.
  • Revives from the Warrior Priest's The Comet's Gift talent now count in the scoreboard.
  • Ironbreaker's Gromril Armor should now refresh on clients.
  • Ironbreaker's Vengeance talent should now activate when Gromril Armor is triggered.
  • Grail Knight, Outcast Engineer, Sister of the Thorn and Warrior Priest of Sigmar have a chance to do mission briefings when loading into a map.
  • Fixed curse resistance not affecting Twitch mode curses.
  • Corrected rarity for one of the nonruned Chaos Wastes weapons.
  • Fixed an animation in 1h Spear and Shield.
  • The gamma setting no longer affects text rendering.
  • Chaos Wastes: Corrected rarities of weapon illusions.

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Heroes!
Welcome to Patch 4.5, which introduces Victor Saltzpyre's new career: Warrior Priest of Sigmar, as well as various fixes and some tweaks, with some specifically made to address some of the feedback regarding the most brutal, maybe unfair Grudge Mark combinations in the Chaos Wastes.

Patch 4.5 Patch Notes:
New Features
  • Victor Saltzpyre's new career: Warrior Priest of Sigmar, is available now!

https://store.steampowered.com/app/1782450/Warhammer_Vermintide_2__Warrior_Priest_Career/

https://store.steampowered.com/app/1782451/Warhammer_Vermintide_2__Warrior_Priest_Cosmetic_Upgrade/

Stability and Localisation
  • Fixed various unspecifiable crashes.
  • Fixed various localisation issues.
  • Fixed crash when selecting an item to salvage with gamepad in the crafting menu.
Enemies
  • The Chaos Spawn will now deal less damage on grabbing a player, and more consistently deal damage when chewing or slamming a player. The Chaos Spawn will also now only either chew, or slam a player as opposed to both back to back.
  • Stormvermin Commanders can now be cleaved through as expected after having mass modifiers added.
  • Maulers no longer have an attack deadzone, where they would stand in an idle pose due to having a gap between attack-type distance requirements.
The following list of adjustments have been made to various Grudge Marked Monsters
  • Chaos Spawn and Minotaur can no longer be marked with 'Shield Shatter'.
  • Chaos Trolls can no longer be marked with 'Invulnerable'.
  • Reduced chance of getting 'Invulnerable' along with 'Regenerating'.
  • 'Crippling' and 'Shield Shatter' will no longer appear together.
  • Reduced chance of getting 'Illusionist' along with 'Shadow-Step' OR 'Invincible'
Levels
  • Empire in Flames: Fixed a location where players could get stuck.
  • Fort Brendanfrasier: Fixed a location at the end event where bots could get stuck.
  • Garden of Morr: Fixed a soft lock that could prevent the level from being completed.
  • Horn of Magnus: Replaced a low poly vista house with one that looks more in-line with the neighbouring properties.
  • Chaos Wastes: Players can now switch away from bombs while under the "Endless Bombs" potion.
  • Chaos Wastes: The Chest of Trials can now spawn Minotaurs when playing a Skaven/Beastmen flavoured location.
  • Chaos Wastes: Fixed some cases where the Chest of Trials failsafe would trigger too soon.
UI/UX
  • Fixed game mode not showing correctly for Weaves and Chaos Wastes in Steam Rich Presence.
  • The standard lobby browser's text should no longer get messed up while viewing a lobby in a Citadel expedition.
  • Twitch Mode voting UI should now appropriately "ding" both hosts and clients when counting down in both Adventure and Chaos Wastes game modes.
  • Fixed an issue causing the Athanor interface to glow an ominous red.
  • When multiple monsters are in play, the HP bar shown will prioritize the monster that you either pinged, dealt damage to, or took damage from last (ping and dealing damage having a higher priority), and will display the closest monster's HP as a fallback.
  • Chaos Wastes: Fixed an issue where Bile Troll HP bars would display incorrectly.
  • Added an option for `Equipment & talents privacy` to control who can see your equipped items and talents in the new playerlist menu. The relationship is symmetrical: if you're not sharing your talents with someone you won't be able to see theirs either.
General
  • Outcast Engineer's 'Field Trials' Okri's Challenge can now be completed if the player has selected the 'Gromril-Plated Shot' talent.
  • Outcast Engineer's 'Engineer's Resolve' Talent multiplier has restored back to 1 from an unintentional change to 0.5.
  • The Conflagration Staff casting location should now be visible to all players.
  • 'Resourceful Combatant' should now appropriately proc on melee attacks.
  • Bots should more reliably 'reload' Throwing Axes and Javelins.
  • Ironbreaker Bardin's index finger should no longer have a strange marking on certain settings/configurations.
  • Pinging a downed player should once again work as expected.