Original Post — Direct link

Good morning heroes!

Today is a smaller fix patch, and also activates a summery themed keep for the U5 to hang out in.

Patch 3.0.0.3

  • Into the Nest: Fixed an awkward Globadier spawn point.
  • Into the Nest: Fixed a location after the boss fight where bots can get stuck.
  • Into the Nest: Fixed a spot where players might drop dead without aparent cause.
  • Grail Knight Activated Ability: Dimmed the brightness of the effect by about 50% based on community feedback.
  • Horn of Magnus: Adjusted some player respawn points to mitigate funky/illogical respawns.
  • Fixed a crash that could manifest in rare cases at the end of a match.
  • Added some logic to try and prevent a crash caused by trying to open a box for Grail Knight when you are playing as another character (this was only possible when using the UI Improvements mod).
  • Grail Knight bots should now use their activated ability on Chaos Warriors.
  • Fixed Grail Knights passive texts overflowing in DE/IT locales in the talent window.
  • Fixed some cases where Grail Knight subtitles did not match audible VO.
  • Okri’s challenges should now show which DLC is required to activate DLC limited challenges.
  • Kruber’s (Foot Knight) Talent ‘Bull of Ostland’ should now work as host or client.

Source

External link →
almost 5 years ago - /u/Fatshark_Hedge - Direct link

Originally posted by OrjanSult

This kind of broke the audio in the keep for me. Lohner doesn't say anything, voicelines play when you ult, tag the bombs/ammo in the armory, throw said bombs or move too far from your teammates.

Yas, something with the way we currently toggle the keep themes is causing the keep to be considered more a traditional map in that sense, so gameplay dialogues fire off. Weird one eh. A small price to pay for flowers!